Merge pull request #36470 from SkyLucilfer/3.2
Add abort mechanism when invoking EditorNavigationMeshGenerator::bake…
This commit is contained in:
commit
f4e3701893
1 changed files with 5 additions and 0 deletions
|
@ -433,6 +433,11 @@ EditorNavigationMeshGenerator::~EditorNavigationMeshGenerator() {
|
|||
|
||||
void EditorNavigationMeshGenerator::bake(Ref<NavigationMesh> p_nav_mesh, Node *p_node) {
|
||||
|
||||
if (!Engine::get_singleton()->is_editor_hint()) {
|
||||
ERR_PRINTS("Invoking EditorNavigationMeshGenerator::bake(...) in-game is not supported in Godot 3.2 or below. Aborting bake...");
|
||||
return;
|
||||
}
|
||||
|
||||
ERR_FAIL_COND(!p_nav_mesh.is_valid());
|
||||
|
||||
EditorProgress ep("bake", TTR("Navigation Mesh Generator Setup:"), 11);
|
||||
|
|
Loading…
Reference in a new issue