Fixes deprecated=no compilation option

This commit is contained in:
Gilles Roudière 2021-05-24 17:30:37 +02:00
parent 635d0c9b44
commit f4e8c68e00

View file

@ -777,6 +777,11 @@ void TileMap::_set_tile_data(const Vector<int> &p_data) {
int offset = (format >= FORMAT_2) ? 3 : 2;
clear();
#ifdef DISABLE_DEPRECATED
ERR_FAIL_COND_MSG(format != FORMAT_3, vformat("Cannot handle deprecated TileMap data format version %d. This Godot version was compiled with no support for deprecated data.", format));
#endif
for (int i = 0; i < c; i += offset) {
const uint8_t *ptr = (const uint8_t *)&r[i];
uint8_t local[12];
@ -806,6 +811,7 @@ void TileMap::_set_tile_data(const Vector<int> &p_data) {
uint16_t alternative_tile = decode_uint16(&local[10]);
set_cell(Vector2i(x, y), source_id, Vector2i(atlas_coords_x, atlas_coords_y), alternative_tile);
} else {
#ifndef DISABLE_DEPRECATED
uint32_t v = decode_uint32(&local[4]);
v &= (1 << 29) - 1;
@ -828,6 +834,7 @@ void TileMap::_set_tile_data(const Vector<int> &p_data) {
}
set_cell(Vector2i(x, y), v, Vector2i(coord_x, coord_y), compatibility_alternative_tile);
#endif
}
}
}