[macOS, .NET] Fix dotnet binary detection.
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@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.Diagnostics.CodeAnalysis;
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using System.Diagnostics.CodeAnalysis;
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using System.IO;
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using System.IO;
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using System.Runtime.InteropServices;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using OS = GodotTools.Utils.OS;
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using OS = GodotTools.Utils.OS;
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@ -16,6 +17,23 @@ namespace GodotTools.Build
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// In the future, this method may do more than just search in PATH. We could look in
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// In the future, this method may do more than just search in PATH. We could look in
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// known locations or use Godot's linked nethost to search from the hostfxr location.
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// known locations or use Godot's linked nethost to search from the hostfxr location.
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if (OS.IsMacOS)
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{
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if (RuntimeInformation.OSArchitecture == Architecture.X64)
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{
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string dotnet_x64 = "/usr/local/share/dotnet/x64/dotnet"; // Look for x64 version, when running under Rosetta 2.
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if (File.Exists(dotnet_x64))
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{
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return dotnet_x64;
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}
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}
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string dotnet = "/usr/local/share/dotnet/dotnet"; // Look for native version.
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if (File.Exists(dotnet))
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{
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return dotnet;
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}
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}
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return OS.PathWhich("dotnet");
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return OS.PathWhich("dotnet");
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}
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}
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