CI: Build without debug symbols to reduce cache size

We often hit "Too Many Requests" errors when uploading the cache with
`actions/cache` because there's a limit of 10 GB every 5 minutes, and we can
easily go over it when we amend or merge several PRs in a short timespan.

This will make the CI artifacts less useful for debugging crashes but there's
no real way around this.

(cherry picked from commit caea551d41)
This commit is contained in:
Rémi Verschelde 2021-02-22 11:49:58 +01:00
parent 2735a5498e
commit f50569a592
7 changed files with 12 additions and 11 deletions

View file

@ -4,7 +4,7 @@ on: [push, pull_request]
# Global Settings
env:
GODOT_BASE_BRANCH: 3.2
SCONSFLAGS: platform=android verbose=yes warnings=all werror=yes --jobs=2
SCONSFLAGS: platform=android verbose=yes warnings=all werror=yes debug_symbols=no --jobs=2
SCONS_CACHE_LIMIT: 4096
ANDROID_NDK_VERSION: 21.1.6352462

View file

@ -4,7 +4,7 @@ on: [push, pull_request]
# Global Settings
env:
GODOT_BASE_BRANCH: 3.2
SCONSFLAGS: platform=iphone verbose=yes warnings=all werror=yes --jobs=2
SCONSFLAGS: platform=iphone verbose=yes warnings=all werror=yes debug_symbols=no --jobs=2
SCONS_CACHE_LIMIT: 4096
jobs:

View file

@ -4,7 +4,7 @@ on: [push, pull_request]
# Global Settings
env:
GODOT_BASE_BRANCH: 3.2
SCONSFLAGS: platform=javascript verbose=yes warnings=all werror=yes --jobs=2
SCONSFLAGS: platform=javascript verbose=yes warnings=all werror=yes debug_symbols=no --jobs=2
SCONS_CACHE_LIMIT: 4096
EM_VERSION: 1.39.20
EM_CACHE_FOLDER: 'emsdk-cache'

View file

@ -4,7 +4,7 @@ on: [push, pull_request]
# Global Settings
env:
GODOT_BASE_BRANCH: 3.2
SCONSFLAGS: platform=linuxbsd verbose=yes warnings=all werror=yes --jobs=2
SCONSFLAGS: platform=linuxbsd verbose=yes warnings=all werror=yes debug_symbols=no --jobs=2
SCONS_CACHE_LIMIT: 4096
jobs:
@ -126,7 +126,7 @@ jobs:
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: |
scons target=release tools=no module_mono_enabled=yes mono_glue=no debug_symbols=no
scons target=release tools=no module_mono_enabled=yes mono_glue=no
ls -l bin/
- uses: actions/upload-artifact@v2
@ -137,7 +137,7 @@ jobs:
linux-editor-sanitizers:
runs-on: "ubuntu-20.04"
name: Editor and exported project with sanitizers (target=debug/release, tools=yes/no, debug_symbols=yes/full, use_ubsan=yes, use_asan=yes)
name: Editor and exported project with sanitizers (target=debug/release, tools=yes/no, use_ubsan=yes, use_asan=yes)
steps:
- uses: actions/checkout@v2

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@ -4,7 +4,7 @@ on: [push, pull_request]
# Global Settings
env:
GODOT_BASE_BRANCH: 3.2
SCONSFLAGS: platform=osx verbose=yes warnings=all werror=yes --jobs=2
SCONSFLAGS: platform=osx verbose=yes warnings=all werror=yes debug_symbols=no --jobs=2
SCONS_CACHE_LIMIT: 4096
jobs:
@ -99,7 +99,7 @@ jobs:
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: |
scons target=release tools=no debug_symbols=no
scons target=release tools=no
ls -l bin/
- uses: actions/upload-artifact@v2

View file

@ -4,6 +4,7 @@ on: [push, pull_request]
# Global Cache Settings
env:
GODOT_BASE_BRANCH: 3.2
SCONSFLAGS: platform=server verbose=yes warnings=all werror=yes debug_symbols=no --jobs=2
SCONS_CACHE_LIMIT: 4096
jobs:
@ -114,4 +115,4 @@ jobs:
env:
SCONS_CACHE: ${{github.workspace}}/.scons_cache/
run: |
scons -j2 verbose=yes warnings=all werror=yes platform=server target=release tools=no module_mono_enabled=yes mono_glue=no
scons -j2 target=release tools=no module_mono_enabled=yes mono_glue=no

View file

@ -5,7 +5,7 @@ on: [push, pull_request]
# SCONS_CACHE for windows must be set in the build environment
env:
GODOT_BASE_BRANCH: 3.2
SCONSFLAGS: platform=windows verbose=yes warnings=all werror=yes --jobs=2
SCONSFLAGS: platform=windows verbose=yes warnings=all werror=yes debug_symbols=no --jobs=2
SCONS_CACHE_MSVC_CONFIG: true
SCONS_CACHE_LIMIT: 4096
@ -105,7 +105,7 @@ jobs:
env:
SCONS_CACHE: /.scons_cache/
run: |
scons target=release tools=no debug_symbols=no
scons target=release tools=no
ls -l bin/
- uses: actions/upload-artifact@v2