CI: Build without debug symbols to reduce cache size
We often hit "Too Many Requests" errors when uploading the cache with
`actions/cache` because there's a limit of 10 GB every 5 minutes, and we can
easily go over it when we amend or merge several PRs in a short timespan.
This will make the CI artifacts less useful for debugging crashes but there's
no real way around this.
(cherry picked from commit caea551d41
)
This commit is contained in:
parent
2735a5498e
commit
f50569a592
7 changed files with 12 additions and 11 deletions
2
.github/workflows/android_builds.yml
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2
.github/workflows/android_builds.yml
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@ -4,7 +4,7 @@ on: [push, pull_request]
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# Global Settings
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# Global Settings
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env:
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env:
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GODOT_BASE_BRANCH: 3.2
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GODOT_BASE_BRANCH: 3.2
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SCONSFLAGS: platform=android verbose=yes warnings=all werror=yes --jobs=2
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SCONSFLAGS: platform=android verbose=yes warnings=all werror=yes debug_symbols=no --jobs=2
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SCONS_CACHE_LIMIT: 4096
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SCONS_CACHE_LIMIT: 4096
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ANDROID_NDK_VERSION: 21.1.6352462
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ANDROID_NDK_VERSION: 21.1.6352462
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2
.github/workflows/ios_builds.yml
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2
.github/workflows/ios_builds.yml
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@ -4,7 +4,7 @@ on: [push, pull_request]
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# Global Settings
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# Global Settings
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env:
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env:
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GODOT_BASE_BRANCH: 3.2
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GODOT_BASE_BRANCH: 3.2
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SCONSFLAGS: platform=iphone verbose=yes warnings=all werror=yes --jobs=2
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SCONSFLAGS: platform=iphone verbose=yes warnings=all werror=yes debug_symbols=no --jobs=2
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SCONS_CACHE_LIMIT: 4096
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SCONS_CACHE_LIMIT: 4096
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jobs:
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jobs:
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2
.github/workflows/javascript_builds.yml
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2
.github/workflows/javascript_builds.yml
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@ -4,7 +4,7 @@ on: [push, pull_request]
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# Global Settings
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# Global Settings
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env:
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env:
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GODOT_BASE_BRANCH: 3.2
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GODOT_BASE_BRANCH: 3.2
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SCONSFLAGS: platform=javascript verbose=yes warnings=all werror=yes --jobs=2
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SCONSFLAGS: platform=javascript verbose=yes warnings=all werror=yes debug_symbols=no --jobs=2
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SCONS_CACHE_LIMIT: 4096
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SCONS_CACHE_LIMIT: 4096
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EM_VERSION: 1.39.20
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EM_VERSION: 1.39.20
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EM_CACHE_FOLDER: 'emsdk-cache'
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EM_CACHE_FOLDER: 'emsdk-cache'
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6
.github/workflows/linux_builds.yml
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6
.github/workflows/linux_builds.yml
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@ -4,7 +4,7 @@ on: [push, pull_request]
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# Global Settings
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# Global Settings
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env:
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env:
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GODOT_BASE_BRANCH: 3.2
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GODOT_BASE_BRANCH: 3.2
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SCONSFLAGS: platform=linuxbsd verbose=yes warnings=all werror=yes --jobs=2
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SCONSFLAGS: platform=linuxbsd verbose=yes warnings=all werror=yes debug_symbols=no --jobs=2
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SCONS_CACHE_LIMIT: 4096
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SCONS_CACHE_LIMIT: 4096
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jobs:
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jobs:
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@ -126,7 +126,7 @@ jobs:
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env:
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env:
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SCONS_CACHE: ${{github.workspace}}/.scons_cache/
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SCONS_CACHE: ${{github.workspace}}/.scons_cache/
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run: |
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run: |
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scons target=release tools=no module_mono_enabled=yes mono_glue=no debug_symbols=no
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scons target=release tools=no module_mono_enabled=yes mono_glue=no
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ls -l bin/
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ls -l bin/
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- uses: actions/upload-artifact@v2
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- uses: actions/upload-artifact@v2
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@ -137,7 +137,7 @@ jobs:
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linux-editor-sanitizers:
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linux-editor-sanitizers:
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runs-on: "ubuntu-20.04"
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runs-on: "ubuntu-20.04"
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name: Editor and exported project with sanitizers (target=debug/release, tools=yes/no, debug_symbols=yes/full, use_ubsan=yes, use_asan=yes)
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name: Editor and exported project with sanitizers (target=debug/release, tools=yes/no, use_ubsan=yes, use_asan=yes)
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steps:
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steps:
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- uses: actions/checkout@v2
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- uses: actions/checkout@v2
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4
.github/workflows/macos_builds.yml
vendored
4
.github/workflows/macos_builds.yml
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# Global Settings
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# Global Settings
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env:
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env:
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GODOT_BASE_BRANCH: 3.2
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GODOT_BASE_BRANCH: 3.2
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SCONSFLAGS: platform=osx verbose=yes warnings=all werror=yes --jobs=2
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SCONSFLAGS: platform=osx verbose=yes warnings=all werror=yes debug_symbols=no --jobs=2
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SCONS_CACHE_LIMIT: 4096
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SCONS_CACHE_LIMIT: 4096
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jobs:
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jobs:
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env:
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env:
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SCONS_CACHE: ${{github.workspace}}/.scons_cache/
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SCONS_CACHE: ${{github.workspace}}/.scons_cache/
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run: |
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run: |
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scons target=release tools=no debug_symbols=no
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scons target=release tools=no
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ls -l bin/
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ls -l bin/
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- uses: actions/upload-artifact@v2
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- uses: actions/upload-artifact@v2
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3
.github/workflows/server_builds.yml
vendored
3
.github/workflows/server_builds.yml
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# Global Cache Settings
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# Global Cache Settings
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env:
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env:
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GODOT_BASE_BRANCH: 3.2
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GODOT_BASE_BRANCH: 3.2
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SCONSFLAGS: platform=server verbose=yes warnings=all werror=yes debug_symbols=no --jobs=2
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SCONS_CACHE_LIMIT: 4096
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SCONS_CACHE_LIMIT: 4096
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jobs:
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jobs:
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env:
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env:
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SCONS_CACHE: ${{github.workspace}}/.scons_cache/
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SCONS_CACHE: ${{github.workspace}}/.scons_cache/
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run: |
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run: |
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scons -j2 verbose=yes warnings=all werror=yes platform=server target=release tools=no module_mono_enabled=yes mono_glue=no
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scons -j2 target=release tools=no module_mono_enabled=yes mono_glue=no
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4
.github/workflows/windows_builds.yml
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4
.github/workflows/windows_builds.yml
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# SCONS_CACHE for windows must be set in the build environment
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# SCONS_CACHE for windows must be set in the build environment
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env:
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env:
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GODOT_BASE_BRANCH: 3.2
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GODOT_BASE_BRANCH: 3.2
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SCONSFLAGS: platform=windows verbose=yes warnings=all werror=yes --jobs=2
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SCONSFLAGS: platform=windows verbose=yes warnings=all werror=yes debug_symbols=no --jobs=2
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SCONS_CACHE_MSVC_CONFIG: true
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SCONS_CACHE_MSVC_CONFIG: true
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SCONS_CACHE_LIMIT: 4096
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SCONS_CACHE_LIMIT: 4096
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env:
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env:
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SCONS_CACHE: /.scons_cache/
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SCONS_CACHE: /.scons_cache/
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run: |
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run: |
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scons target=release tools=no debug_symbols=no
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scons target=release tools=no
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ls -l bin/
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ls -l bin/
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- uses: actions/upload-artifact@v2
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- uses: actions/upload-artifact@v2
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