From f50c0d95031245a6d99a836f1968b06fee1f19f1 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Thu, 24 Dec 2020 01:46:56 +0100 Subject: [PATCH] Fix confusing SliderJoint3D brief description (cherry picked from commit 27f964d5380134c6384cd2cc1331f0db7b46d755) --- doc/classes/ConeTwistJoint.xml | 4 ++-- doc/classes/HingeJoint.xml | 4 ++-- doc/classes/PinJoint.xml | 4 ++-- doc/classes/SliderJoint.xml | 4 ++-- 4 files changed, 8 insertions(+), 8 deletions(-) diff --git a/doc/classes/ConeTwistJoint.xml b/doc/classes/ConeTwistJoint.xml index f7fc529ebfc..360e3454d08 100644 --- a/doc/classes/ConeTwistJoint.xml +++ b/doc/classes/ConeTwistJoint.xml @@ -1,12 +1,12 @@ - A twist joint between two 3D bodies. + A twist joint between two 3D PhysicsBodies. The joint can rotate the bodies across an axis defined by the local x-axes of the [Joint]. The twist axis is initiated as the X axis of the [Joint]. - Once the Bodies swing, the twist axis is calculated as the middle of the x-axes of the Joint in the local space of the two Bodies. + Once the Bodies swing, the twist axis is calculated as the middle of the x-axes of the Joint in the local space of the two Bodies. See also [Generic6DOFJoint]. diff --git a/doc/classes/HingeJoint.xml b/doc/classes/HingeJoint.xml index 0de8863a43f..e17d31ec6b0 100644 --- a/doc/classes/HingeJoint.xml +++ b/doc/classes/HingeJoint.xml @@ -1,10 +1,10 @@ - A hinge between two 3D bodies. + A hinge between two 3D PhysicsBodies. - A HingeJoint normally uses the Z axis of body A as the hinge axis, another axis can be specified when adding it manually though. + A HingeJoint normally uses the Z axis of body A as the hinge axis, another axis can be specified when adding it manually though. See also [Generic6DOFJoint]. diff --git a/doc/classes/PinJoint.xml b/doc/classes/PinJoint.xml index 9145ebb8fdd..b17557a9d57 100644 --- a/doc/classes/PinJoint.xml +++ b/doc/classes/PinJoint.xml @@ -1,10 +1,10 @@ - Pin joint for 3D shapes. + Pin joint for 3D PhysicsBodies. - Pin joint for 3D rigid bodies. It pins 2 bodies (rigid or static) together. + Pin joint for 3D rigid bodies. It pins 2 bodies (rigid or static) together. See also [Generic6DOFJoint]. diff --git a/doc/classes/SliderJoint.xml b/doc/classes/SliderJoint.xml index b9a4ab3a737..ce794068588 100644 --- a/doc/classes/SliderJoint.xml +++ b/doc/classes/SliderJoint.xml @@ -1,10 +1,10 @@ - Piston kind of slider between two bodies in 3D. + Slider between two PhysicsBodies in 3D. - Slides across the X axis of the pivot object. + Slides across the X axis of the pivot object. See also [Generic6DOFJoint].