From f50c88ba7bf04345f36c931b086ce7bf3384a2d0 Mon Sep 17 00:00:00 2001 From: "Andrii Doroshenko (Xrayez)" Date: Fri, 1 May 2020 17:51:26 +0300 Subject: [PATCH] Clarify `Geometry.offset_polygon_2d` regarding vertices translation The method is used to either inflate or deflate a polygon. For translating/transforming a polygon, use `Transform2D.xform`. (cherry picked from commit 19b72da35da1be4574cbac889e5c5263c2824e70) --- doc/classes/Geometry.xml | 7 +++++++ 1 file changed, 7 insertions(+) diff --git a/doc/classes/Geometry.xml b/doc/classes/Geometry.xml index 48a831e9460..af6fe913b6b 100644 --- a/doc/classes/Geometry.xml +++ b/doc/classes/Geometry.xml @@ -302,6 +302,13 @@ Inflates or deflates [code]polygon[/code] by [code]delta[/code] units (pixels). If [code]delta[/code] is positive, makes the polygon grow outward. If [code]delta[/code] is negative, shrinks the polygon inward. Returns an array of polygons because inflating/deflating may result in multiple discrete polygons. Returns an empty array if [code]delta[/code] is negative and the absolute value of it approximately exceeds the minimum bounding rectangle dimensions of the polygon. Each polygon's vertices will be rounded as determined by [code]join_type[/code], see [enum PolyJoinType]. The operation may result in an outer polygon (boundary) and inner polygon (hole) produced which could be distinguished by calling [method is_polygon_clockwise]. + [b]Note:[/b] To translate the polygon's vertices specifically, use the [method Transform2D.xform] method: + [codeblock] + var polygon = PoolVector2Array([Vector2(0, 0), Vector2(100, 0), Vector2(100, 100), Vector2(0, 100)]) + var offset = Vector2(50, 50) + polygon = Transform2D(0, offset).xform(polygon) + print(polygon) # prints [Vector2(50, 50), Vector2(150, 50), Vector2(150, 150), Vector2(50, 150)] + [/codeblock]