Fixed GetNodeOrNull<T>
GetNodeOrNull<T> was using GetNode instead of GetNodeOrNull
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1 changed files with 1 additions and 1 deletions
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@ -9,7 +9,7 @@ namespace Godot
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public T GetNodeOrNull<T>(NodePath path) where T : class
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{
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return GetNode(path) as T;
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return GetNodeOrNull(path) as T;
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}
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public T GetChild<T>(int idx) where T : class
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