allow input echo when changing ui focus

This commit is contained in:
univeous 2021-01-27 11:47:35 +08:00
parent 1f5669d8d4
commit f5b506763e

View file

@ -2391,29 +2391,27 @@ void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
if (from && p_event->is_pressed()) {
Control *next = nullptr;
Input *input = Input::get_singleton();
if (p_event->is_action_pressed("ui_focus_next") && input->is_action_just_pressed("ui_focus_next")) {
if (p_event->is_action_pressed("ui_focus_next", true)) {
next = from->find_next_valid_focus();
}
if (p_event->is_action_pressed("ui_focus_prev") && input->is_action_just_pressed("ui_focus_prev")) {
if (p_event->is_action_pressed("ui_focus_prev", true)) {
next = from->find_prev_valid_focus();
}
if (!mods && p_event->is_action_pressed("ui_up") && input->is_action_just_pressed("ui_up")) {
if (!mods && p_event->is_action_pressed("ui_up", true)) {
next = from->_get_focus_neighbor(SIDE_TOP);
}
if (!mods && p_event->is_action_pressed("ui_left") && input->is_action_just_pressed("ui_left")) {
if (!mods && p_event->is_action_pressed("ui_left", true)) {
next = from->_get_focus_neighbor(SIDE_LEFT);
}
if (!mods && p_event->is_action_pressed("ui_right") && input->is_action_just_pressed("ui_right")) {
if (!mods && p_event->is_action_pressed("ui_right", true)) {
next = from->_get_focus_neighbor(SIDE_RIGHT);
}
if (!mods && p_event->is_action_pressed("ui_down") && input->is_action_just_pressed("ui_down")) {
if (!mods && p_event->is_action_pressed("ui_down", true)) {
next = from->_get_focus_neighbor(SIDE_BOTTOM);
}