Merge pull request #34303 from Chaosus/fix_texture_crash
Fixed crash if passing invalid image ref to TextureLayered
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1 changed files with 2 additions and 0 deletions
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@ -2271,6 +2271,7 @@ void TextureLayered::create(uint32_t p_width, uint32_t p_height, uint32_t p_dept
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void TextureLayered::set_layer_data(const Ref<Image> &p_image, int p_layer) {
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ERR_FAIL_COND(!texture.is_valid());
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ERR_FAIL_COND(!p_image.is_valid());
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VS::get_singleton()->texture_set_data(texture, p_image, p_layer);
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}
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@ -2282,6 +2283,7 @@ Ref<Image> TextureLayered::get_layer_data(int p_layer) const {
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void TextureLayered::set_data_partial(const Ref<Image> &p_image, int p_x_ofs, int p_y_ofs, int p_z, int p_mipmap) {
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ERR_FAIL_COND(!texture.is_valid());
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ERR_FAIL_COND(!p_image.is_valid());
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VS::get_singleton()->texture_set_data_partial(texture, p_image, 0, 0, p_image->get_width(), p_image->get_height(), p_x_ofs, p_y_ofs, p_mipmap, p_z);
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}
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