Improve Skeleton3D::find_bone() performance

This commit is contained in:
Artyom Lunchenkov 2023-05-21 18:42:32 +06:00
parent 5dc093b19a
commit f645eee62e
2 changed files with 13 additions and 16 deletions

View file

@ -383,15 +383,12 @@ uint64_t Skeleton3D::get_version() const {
}
void Skeleton3D::add_bone(const String &p_name) {
ERR_FAIL_COND(p_name.is_empty() || p_name.contains(":") || p_name.contains("/"));
for (int i = 0; i < bones.size(); i++) {
ERR_FAIL_COND(bones[i].name == p_name);
}
ERR_FAIL_COND(p_name.is_empty() || p_name.contains(":") || p_name.contains("/") || name_to_bone_index.has(p_name));
Bone b;
b.name = p_name;
bones.push_back(b);
name_to_bone_index.insert(p_name, bones.size() - 1);
process_order_dirty = true;
version++;
rest_dirty = true;
@ -400,13 +397,8 @@ void Skeleton3D::add_bone(const String &p_name) {
}
int Skeleton3D::find_bone(const String &p_name) const {
for (int i = 0; i < bones.size(); i++) {
if (bones[i].name == p_name) {
return i;
}
}
return -1;
const int *bone_index_ptr = name_to_bone_index.getptr(p_name);
return bone_index_ptr != nullptr ? *bone_index_ptr : -1;
}
String Skeleton3D::get_bone_name(int p_bone) const {
@ -414,17 +406,21 @@ String Skeleton3D::get_bone_name(int p_bone) const {
ERR_FAIL_INDEX_V(p_bone, bone_size, "");
return bones[p_bone].name;
}
void Skeleton3D::set_bone_name(int p_bone, const String &p_name) {
const int bone_size = bones.size();
ERR_FAIL_INDEX(p_bone, bone_size);
for (int i = 0; i < bone_size; i++) {
if (i != p_bone) {
ERR_FAIL_COND_MSG(bones[i].name == p_name, "Skeleton3D: '" + get_name() + "', bone name: '" + p_name + "' is already exist.");
}
const int *bone_index_ptr = name_to_bone_index.getptr(p_name);
if (bone_index_ptr != nullptr) {
ERR_FAIL_COND_MSG(*bone_index_ptr != p_bone, "Skeleton3D: '" + get_name() + "', bone name: '" + p_name + "' already exists.");
return; // No need to rename, the bone already has the given name.
}
name_to_bone_index.erase(bones[p_bone].name);
bones.write[p_bone].name = p_name;
name_to_bone_index.insert(p_name, p_bone);
version++;
}

View file

@ -125,6 +125,7 @@ private:
bool process_order_dirty = false;
Vector<int> parentless_bones;
HashMap<String, int> name_to_bone_index;
void _make_dirty();
bool dirty = false;