Update LightOccluder2D class ref
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@ -26154,10 +26154,10 @@
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</class>
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<class name="LightOccluder2D" inherits="Node2D" category="Core">
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<brief_description>
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Occludes light cast by a Light2D, thus casting shadows.
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Occludes light cast by a Light2D, casting shadows.
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</brief_description>
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<description>
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Occludes light cast by a Light2D, thus casting shadows. The LightOccluder2D must be provided with a shape (see OccluderPolygon2D) that allows the shadow to be computed. This shape affects the resulting shadow, while the shape of the representating asset shadowed does not actually affect shadows.
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Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an [OccluderPolygon2D] in order for the shadow to be computed.
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</description>
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<methods>
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<method name="get_occluder_light_mask" qualifiers="const">
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</methods>
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<members>
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<member name="light_mask" type="int" setter="set_occluder_light_mask" getter="get_occluder_light_mask" brief="">
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The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).
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</member>
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<member name="occluder" type="OccluderPolygon2D" setter="set_occluder_polygon" getter="get_occluder_polygon" brief="">
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The [OccluderPolygon2D] used to compute the shadow.
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</member>
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</members>
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<constants>
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