Update LightOccluder2D class ref

This commit is contained in:
Chris Bradfield 2017-09-09 13:15:01 -07:00
parent 0b747c2910
commit f66e9158a8

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@ -26154,10 +26154,10 @@
</class>
<class name="LightOccluder2D" inherits="Node2D" category="Core">
<brief_description>
Occludes light cast by a Light2D, thus casting shadows.
Occludes light cast by a Light2D, casting shadows.
</brief_description>
<description>
Occludes light cast by a Light2D, thus casting shadows. The LightOccluder2D must be provided with a shape (see OccluderPolygon2D) that allows the shadow to be computed. This shape affects the resulting shadow, while the shape of the representating asset shadowed does not actually affect shadows.
Occludes light cast by a Light2D, casting shadows. The LightOccluder2D must be provided with an [OccluderPolygon2D] in order for the shadow to be computed.
</description>
<methods>
<method name="get_occluder_light_mask" qualifiers="const">
@ -26195,8 +26195,10 @@
</methods>
<members>
<member name="light_mask" type="int" setter="set_occluder_light_mask" getter="get_occluder_light_mask" brief="">
The LightOccluder2D's light mask. The LightOccluder2D will cast shadows only from Light2D(s) that have the same light mask(s).
</member>
<member name="occluder" type="OccluderPolygon2D" setter="set_occluder_polygon" getter="get_occluder_polygon" brief="">
The [OccluderPolygon2D] used to compute the shadow.
</member>
</members>
<constants>