Merge pull request #24062 from asheraryam/feature/editor_instance_natural_names
Use filename instead of the class name for drag & drop Mesh Instance.
This commit is contained in:
commit
f6732ff164
1 changed files with 1 additions and 1 deletions
|
@ -3238,7 +3238,7 @@ bool SpatialEditorViewport::_create_instance(Node *parent, String &path, const P
|
||||||
if (mesh != NULL) {
|
if (mesh != NULL) {
|
||||||
MeshInstance *mesh_instance = memnew(MeshInstance);
|
MeshInstance *mesh_instance = memnew(MeshInstance);
|
||||||
mesh_instance->set_mesh(mesh);
|
mesh_instance->set_mesh(mesh);
|
||||||
mesh_instance->set_name(mesh->get_name());
|
mesh_instance->set_name(path.get_file().get_basename());
|
||||||
instanced_scene = mesh_instance;
|
instanced_scene = mesh_instance;
|
||||||
} else {
|
} else {
|
||||||
if (!scene.is_valid()) { // invalid scene
|
if (!scene.is_valid()) { // invalid scene
|
||||||
|
|
Loading…
Reference in a new issue