-Correctly flip BG texture if viewport is flipped, fixes #3507

This commit is contained in:
Juan Linietsky 2016-02-02 07:40:38 -03:00
parent ddf21735ba
commit f6a8a0f513
2 changed files with 9 additions and 5 deletions

View file

@ -173,6 +173,8 @@ public:
virtual bool is_window_maximized() const { return true; }
virtual void set_iterations_per_second(int p_ips);
virtual int get_iterations_per_second() const;

View file

@ -7088,11 +7088,13 @@ void RasterizerGLES2::_draw_tex_bg() {
copy_shader.set_uniform(CopyShaderGLES2::ENERGY,nrg);
copy_shader.set_uniform(CopyShaderGLES2::CUSTOM_ALPHA,float(current_env->bg_param[VS::ENV_BG_PARAM_GLOW]));
float flip_sign = (current_env->bg_mode==VS::ENV_BG_TEXTURE && current_rt && current_rt_vflip)?-1:1;
Vector3 vertices[4]={
Vector3(-1,-1,1),
Vector3( 1,-1,1),
Vector3( 1, 1,1),
Vector3(-1, 1,1)
Vector3(-1,-1*flip_sign,1),
Vector3( 1,-1*flip_sign,1),
Vector3( 1, 1*flip_sign,1),
Vector3(-1, 1*flip_sign,1)
};
@ -7238,7 +7240,7 @@ void RasterizerGLES2::end_scene() {
bgcolor = current_env->bg_param[VS::ENV_BG_PARAM_COLOR];
else
bgcolor = Globals::get_singleton()->get("render/default_clear_color");
bgcolor = _convert_color(bgcolor);
bgcolor = _convert_color(bgcolor);
float a = use_fb ? float(current_env->bg_param[VS::ENV_BG_PARAM_GLOW]) : 1.0;
glClearColor(bgcolor.r,bgcolor.g,bgcolor.b,a);
_glClearDepth(1.0);