Merge pull request #90815 from KoBeWi/2_objects_1_editor
Avoid double editing when clicking AnimatedSprite
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commit
f6ba06a8d7
2 changed files with 7 additions and 2 deletions
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@ -1476,6 +1476,10 @@ void SpriteFramesEditor::edit(Ref<SpriteFrames> p_frames) {
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_fetch_sprite_node(); // Fetch node after set frames.
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}
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bool SpriteFramesEditor::is_editing() const {
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return frames.is_valid();
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}
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Variant SpriteFramesEditor::get_drag_data_fw(const Point2 &p_point, Control *p_from) {
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if (read_only) {
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return false;
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@ -2325,7 +2329,7 @@ bool SpriteFramesEditorPlugin::handles(Object *p_object) const {
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if (animated_sprite_3d && *animated_sprite_3d->get_sprite_frames()) {
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return true;
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}
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return p_object->is_class("SpriteFrames");
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return !frames_editor->is_editing() && Object::cast_to<SpriteFrames>(p_object);
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}
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void SpriteFramesEditorPlugin::make_visible(bool p_visible) {
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@ -253,7 +253,6 @@ class SpriteFramesEditor : public HSplitContainer {
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void _update_show_settings();
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void _edit();
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void _regist_scene_undo(EditorUndoRedoManager *undo_redo);
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void _fetch_sprite_node();
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void _remove_sprite_node();
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@ -270,6 +269,8 @@ protected:
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public:
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void edit(Ref<SpriteFrames> p_frames);
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bool is_editing() const;
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SpriteFramesEditor();
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};
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