diff --git a/doc/classes/Color.xml b/doc/classes/Color.xml
index 37beca5f81f..3f0ccc0b5e3 100644
--- a/doc/classes/Color.xml
+++ b/doc/classes/Color.xml
@@ -203,7 +203,7 @@
- Returns the [Color] associated with the provided [param hex] integer in 32-bit RGBA format (8 bits per channel).
+ Returns the [Color] associated with the provided [param hex] integer in 32-bit RGBA format (8 bits per channel). This method is the inverse of [method to_rgba32].
In GDScript and C#, the [int] is best visualized with hexadecimal notation ([code]"0x"[/code] prefix, making it [code]"0xRRGGBBAA"[/code]).
[codeblocks]
[gdscript]
@@ -223,7 +223,7 @@
- Returns the [Color] associated with the provided [param hex] integer in 64-bit RGBA format (16 bits per channel).
+ Returns the [Color] associated with the provided [param hex] integer in 64-bit RGBA format (16 bits per channel). This method is the inverse of [method to_rgba64].
In GDScript and C#, the [int] is best visualized with hexadecimal notation ([code]"0x"[/code] prefix, making it [code]"0xRRRRGGGGBBBBAAAA"[/code]).
@@ -441,7 +441,7 @@
- Returns the color converted to a 32-bit integer in RGBA format (each component is 8 bits). RGBA is Godot's default format.
+ Returns the color converted to a 32-bit integer in RGBA format (each component is 8 bits). RGBA is Godot's default format. This method is the inverse of [method hex].
[codeblocks]
[gdscript]
var color = Color(1, 0.5, 0.2)
@@ -457,7 +457,7 @@
- Returns the color converted to a 64-bit integer in RGBA format (each component is 16 bits). RGBA is Godot's default format.
+ Returns the color converted to a 64-bit integer in RGBA format (each component is 16 bits). RGBA is Godot's default format. This method is the inverse of [method hex64].
[codeblocks]
[gdscript]
var color = Color(1, 0.5, 0.2)