Merge pull request #93218 from thmasn/color-documentation
Mention inverse of hex functions in `Color`
This commit is contained in:
commit
f6bd88090d
1 changed files with 4 additions and 4 deletions
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@ -203,7 +203,7 @@
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<return type="Color" />
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<return type="Color" />
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<param index="0" name="hex" type="int" />
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<param index="0" name="hex" type="int" />
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<description>
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<description>
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Returns the [Color] associated with the provided [param hex] integer in 32-bit RGBA format (8 bits per channel).
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Returns the [Color] associated with the provided [param hex] integer in 32-bit RGBA format (8 bits per channel). This method is the inverse of [method to_rgba32].
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In GDScript and C#, the [int] is best visualized with hexadecimal notation ([code]"0x"[/code] prefix, making it [code]"0xRRGGBBAA"[/code]).
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In GDScript and C#, the [int] is best visualized with hexadecimal notation ([code]"0x"[/code] prefix, making it [code]"0xRRGGBBAA"[/code]).
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[codeblocks]
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[codeblocks]
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[gdscript]
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[gdscript]
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@ -223,7 +223,7 @@
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<return type="Color" />
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<return type="Color" />
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<param index="0" name="hex" type="int" />
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<param index="0" name="hex" type="int" />
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<description>
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<description>
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Returns the [Color] associated with the provided [param hex] integer in 64-bit RGBA format (16 bits per channel).
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Returns the [Color] associated with the provided [param hex] integer in 64-bit RGBA format (16 bits per channel). This method is the inverse of [method to_rgba64].
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In GDScript and C#, the [int] is best visualized with hexadecimal notation ([code]"0x"[/code] prefix, making it [code]"0xRRRRGGGGBBBBAAAA"[/code]).
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In GDScript and C#, the [int] is best visualized with hexadecimal notation ([code]"0x"[/code] prefix, making it [code]"0xRRRRGGGGBBBBAAAA"[/code]).
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</description>
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</description>
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</method>
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</method>
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@ -441,7 +441,7 @@
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<method name="to_rgba32" qualifiers="const">
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<method name="to_rgba32" qualifiers="const">
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<return type="int" />
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<return type="int" />
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<description>
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<description>
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Returns the color converted to a 32-bit integer in RGBA format (each component is 8 bits). RGBA is Godot's default format.
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Returns the color converted to a 32-bit integer in RGBA format (each component is 8 bits). RGBA is Godot's default format. This method is the inverse of [method hex].
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[codeblocks]
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[codeblocks]
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[gdscript]
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[gdscript]
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var color = Color(1, 0.5, 0.2)
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var color = Color(1, 0.5, 0.2)
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@ -457,7 +457,7 @@
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<method name="to_rgba64" qualifiers="const">
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<method name="to_rgba64" qualifiers="const">
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<return type="int" />
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<return type="int" />
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<description>
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<description>
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Returns the color converted to a 64-bit integer in RGBA format (each component is 16 bits). RGBA is Godot's default format.
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Returns the color converted to a 64-bit integer in RGBA format (each component is 16 bits). RGBA is Godot's default format. This method is the inverse of [method hex64].
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[codeblocks]
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[codeblocks]
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[gdscript]
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[gdscript]
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var color = Color(1, 0.5, 0.2)
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var color = Color(1, 0.5, 0.2)
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