Added new NinePatch control (could be done before with Panel and Stylebox but this is easier)
Will you be brave enough to try it? :)
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3 changed files with 174 additions and 0 deletions
132
scene/gui/patch_9_frame.cpp
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132
scene/gui/patch_9_frame.cpp
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#include "patch_9_frame.h"
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#include "servers/visual_server.h"
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void Patch9Frame::_notification(int p_what) {
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if (p_what==NOTIFICATION_DRAW) {
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if (texture.is_null())
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return;
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Size2 s=get_size();
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RID ci = get_canvas_item();
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VS::get_singleton()->canvas_item_add_style_box(ci,Rect2(Point2(),s),texture->get_rid(),Vector2(margin[MARGIN_LEFT],margin[MARGIN_TOP]),Vector2(margin[MARGIN_RIGHT],margin[MARGIN_BOTTOM]),draw_center,modulate);
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// draw_texture_rect(texture,Rect2(Point2(),s),false,modulate);
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/*
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Vector<Point2> points;
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points.resize(4);
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points[0]=Point2(0,0);
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points[1]=Point2(s.x,0);
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points[2]=Point2(s.x,s.y);
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points[3]=Point2(0,s.y);
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Vector<Point2> uvs;
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uvs.resize(4);
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uvs[0]=Point2(0,0);
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uvs[1]=Point2(1,0);
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uvs[2]=Point2(1,1);
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uvs[3]=Point2(0,1);
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VisualServer::get_singleton()->canvas_item_add_primitive(ci,points,Vector<Color>(),uvs,texture->get_rid());
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*/
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}
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}
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Size2 Patch9Frame::get_minimum_size() const {
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return Size2(margin[MARGIN_LEFT]+margin[MARGIN_RIGHT],margin[MARGIN_TOP]+margin[MARGIN_BOTTOM]);
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}
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void Patch9Frame::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("set_texture","texture"), & Patch9Frame::set_texture );
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ObjectTypeDB::bind_method(_MD("get_texture"), & Patch9Frame::get_texture );
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ObjectTypeDB::bind_method(_MD("set_modulate","modulate"), & Patch9Frame::set_modulate );
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ObjectTypeDB::bind_method(_MD("get_modulate"), & Patch9Frame::get_modulate );
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ObjectTypeDB::bind_method(_MD("set_patch_margin","margin","value"), & Patch9Frame::set_patch_margin );
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ObjectTypeDB::bind_method(_MD("get_patch_margin","margin"), & Patch9Frame::get_patch_margin );
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ObjectTypeDB::bind_method(_MD("set_draw_center","draw_center"), & Patch9Frame::set_draw_center );
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ObjectTypeDB::bind_method(_MD("get_draw_center"), & Patch9Frame::get_draw_center );
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ADD_PROPERTYNZ( PropertyInfo( Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), _SCS("set_texture"),_SCS("get_texture") );
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ADD_PROPERTYNO( PropertyInfo( Variant::COLOR, "modulate"), _SCS("set_modulate"),_SCS("get_modulate") );
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ADD_PROPERTYNO( PropertyInfo( Variant::BOOL, "draw_center"), _SCS("set_draw_center"),_SCS("get_draw_center") );
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ADD_PROPERTYINZ( PropertyInfo( Variant::INT, "patch_margin/left",PROPERTY_HINT_RANGE,"0,16384,1"), _SCS("set_patch_margin"),_SCS("get_patch_margin"),MARGIN_LEFT );
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ADD_PROPERTYINZ( PropertyInfo( Variant::INT, "patch_margin/top",PROPERTY_HINT_RANGE,"0,16384,1"), _SCS("set_patch_margin"),_SCS("get_patch_margin"),MARGIN_TOP );
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ADD_PROPERTYINZ( PropertyInfo( Variant::INT, "patch_margin/right",PROPERTY_HINT_RANGE,"0,16384,1"), _SCS("set_patch_margin"),_SCS("get_patch_margin"),MARGIN_RIGHT );
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ADD_PROPERTYINZ( PropertyInfo( Variant::INT, "patch_margin/bottom",PROPERTY_HINT_RANGE,"0,16384,1"), _SCS("set_patch_margin"),_SCS("get_patch_margin"),MARGIN_BOTTOM );
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}
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void Patch9Frame::set_texture(const Ref<Texture>& p_tex) {
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texture=p_tex;
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update();
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//if (texture.is_valid())
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// texture->set_flags(texture->get_flags()&(~Texture::FLAG_REPEAT)); //remove repeat from texture, it looks bad in sprites
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minimum_size_changed();
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}
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Ref<Texture> Patch9Frame::get_texture() const {
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return texture;
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}
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void Patch9Frame::set_modulate(const Color& p_tex) {
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modulate=p_tex;
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update();
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}
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Color Patch9Frame::get_modulate() const{
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return modulate;
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}
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void Patch9Frame::set_patch_margin(Margin p_margin,int p_size) {
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ERR_FAIL_INDEX(p_margin,4);
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margin[p_margin]=p_size;
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update();
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minimum_size_changed();
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}
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int Patch9Frame::get_patch_margin(Margin p_margin) const{
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ERR_FAIL_INDEX_V(p_margin,4,0);
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return margin[p_margin];
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}
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void Patch9Frame::set_draw_center(bool p_draw) {
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draw_center=p_draw;
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update();
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}
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bool Patch9Frame::get_draw_center() const{
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return draw_center;
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}
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Patch9Frame::Patch9Frame() {
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margin[MARGIN_LEFT]=0;
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margin[MARGIN_RIGHT]=0;
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margin[MARGIN_BOTTOM]=0;
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margin[MARGIN_TOP]=0;
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modulate=Color(1,1,1,1);
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set_ignore_mouse(true);
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draw_center=true;
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}
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Patch9Frame::~Patch9Frame()
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{
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}
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40
scene/gui/patch_9_frame.h
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40
scene/gui/patch_9_frame.h
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#ifndef PATCH_9_FRAME_H
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#define PATCH_9_FRAME_H
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#include "scene/gui/control.h"
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/**
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@author Juan Linietsky <reduzio@gmail.com>
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*/
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class Patch9Frame : public Control {
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OBJ_TYPE(Patch9Frame,Control);
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bool draw_center;
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int margin[4];
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Color modulate;
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Ref<Texture> texture;
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protected:
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void _notification(int p_what);
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virtual Size2 get_minimum_size() const;
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static void _bind_methods();
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public:
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void set_texture(const Ref<Texture>& p_tex);
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Ref<Texture> get_texture() const;
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void set_modulate(const Color& p_tex);
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Color get_modulate() const;
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void set_patch_margin(Margin p_margin,int p_size);
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int get_patch_margin(Margin p_margin) const;
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void set_draw_center(bool p_enable);
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bool get_draw_center() const;
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Patch9Frame();
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~Patch9Frame();
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};
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#endif // PATCH_9_FRAME_H
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@ -52,6 +52,7 @@
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#include "scene/gui/option_button.h"
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#include "scene/gui/color_picker.h"
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#include "scene/gui/texture_frame.h"
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#include "scene/gui/patch_9_frame.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/check_box.h"
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#include "scene/gui/check_button.h"
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@ -302,6 +303,7 @@ void register_scene_types() {
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OS::get_singleton()->yield(); //may take time to init
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ObjectTypeDB::register_type<TextureFrame>();
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ObjectTypeDB::register_type<Patch9Frame>();
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ObjectTypeDB::register_type<TabContainer>();
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ObjectTypeDB::register_type<Tabs>();
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ObjectTypeDB::register_virtual_type<Separator>();
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