From f711464030ff277601e7e28eaff7a5a862102af8 Mon Sep 17 00:00:00 2001 From: Kyle Date: Thu, 6 May 2021 16:01:36 -0400 Subject: [PATCH] Fixed cut/copy/paste visibility Fixes #48514 by moving the visibility of these buttons into their own if statement that depends on if scene tree editing is allowed. Previously it was under the script editing setting which is unexpected as it works with nodes and the scene tree. (cherry picked from commit 10d5d4d3cd95a30d7196d07cac7dedeeda37a2db) --- editor/scene_tree_dock.cpp | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/editor/scene_tree_dock.cpp b/editor/scene_tree_dock.cpp index a628c66a074..a42f0b4d721 100644 --- a/editor/scene_tree_dock.cpp +++ b/editor/scene_tree_dock.cpp @@ -2586,14 +2586,16 @@ void SceneTreeDock::_tree_rmb(const Vector2 &p_menu_pos) { } } - if (profile_allow_script_editing) { + if (profile_allow_editing) { menu->add_shortcut(ED_GET_SHORTCUT("scene_tree/cut_node"), TOOL_CUT); menu->add_shortcut(ED_GET_SHORTCUT("scene_tree/copy_node"), TOOL_COPY); if (selection.size() == 1 && !node_clipboard.empty()) { menu->add_shortcut(ED_GET_SHORTCUT("scene_tree/paste_node"), TOOL_PASTE); } menu->add_separator(); + } + if (profile_allow_script_editing) { bool add_separator = false; if (full_selection.size() == 1) {