Correctly flip texture src region
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parent
f9e9cc94cd
commit
f73e1fae37
2 changed files with 12 additions and 1 deletions
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@ -925,7 +925,7 @@ void ItemList::_notification(int p_what) {
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current_columns = max_columns;
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while (true) {
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//repeat util all fits
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//repeat until all fits
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bool all_fit = true;
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Vector2 ofs;
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int col = 0;
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@ -680,11 +680,22 @@ void VisualServerCanvas::canvas_item_add_texture_rect_region(RID p_item, const R
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rect->flags |= RasterizerCanvas::CANVAS_RECT_FLIP_H;
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rect->rect.size.x = -rect->rect.size.x;
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}
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if (p_src_rect.size.x < 0) {
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rect->flags ^= RasterizerCanvas::CANVAS_RECT_FLIP_H;
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rect->source.size.x = -rect->source.size.x;
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}
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if (p_rect.size.y < 0) {
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rect->flags |= RasterizerCanvas::CANVAS_RECT_FLIP_V;
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rect->rect.size.y = -rect->rect.size.y;
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}
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if (p_src_rect.size.y < 0) {
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rect->flags ^= RasterizerCanvas::CANVAS_RECT_FLIP_V;
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rect->source.size.y = -rect->source.size.y;
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}
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if (p_transpose) {
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rect->flags |= RasterizerCanvas::CANVAS_RECT_TRANSPOSE;
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SWAP(rect->rect.size.x, rect->rect.size.y);
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