initialize color buffer to white in gles2 multimesh
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@ -1564,6 +1564,8 @@ void RasterizerSceneGLES2::_render_geometry(RenderList::Element *p_element) {
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} else {
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glVertexAttrib4fv(INSTANCE_ATTRIB_BASE + 3, buffer + color_ofs);
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}
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} else {
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glVertexAttrib4f(INSTANCE_ATTRIB_BASE + 3, 1.0, 1.0, 1.0, 1.0);
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}
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if (multi_mesh->custom_data_floats) {
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