Merge pull request #24830 from hpvb/fix-24752v2

Use 'release_debug' for mono export templates
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Hein-Pieter van Braam 2019-01-08 01:48:12 +01:00 committed by GitHub
commit f7de2c0cb3
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2 changed files with 2 additions and 2 deletions

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@ -30,7 +30,7 @@ namespace GodotSharpTools.Editor
throw new NotSupportedException("Target platform not supported");
}
templateDirName += debug ? ".debug" : ".release";
templateDirName += debug ? ".release_debug" : ".release";
string templateDirPath = Path.Combine(GetTemplatesDir(), templateDirName);

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@ -87,7 +87,7 @@ void GodotSharpExport::_export_begin(const Set<String> &p_features, bool p_debug
String build_config = p_debug ? "Debug" : "Release";
String scripts_metadata_path = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata." + String(p_debug ? "release_debug" : "release"));
String scripts_metadata_path = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata." + String(p_debug ? "debug" : "release"));
Error metadata_err = CSharpProject::generate_scripts_metadata(GodotSharpDirs::get_project_csproj_path(), scripts_metadata_path);
ERR_FAIL_COND(metadata_err != OK);