diff --git a/doc/classes/Geometry2D.xml b/doc/classes/Geometry2D.xml
index dfcf299fe62..ff6f2c30add 100644
--- a/doc/classes/Geometry2D.xml
+++ b/doc/classes/Geometry2D.xml
@@ -125,8 +125,34 @@
- Checks if the two lines ([param from_a], [param dir_a]) and ([param from_b], [param dir_b]) intersect. If yes, return the point of intersection as [Vector2]. If no intersection takes place, returns [code]null[/code].
- [b]Note:[/b] The lines are specified using direction vectors, not end points.
+ Returns the point of intersection between the two lines ([param from_a], [param dir_a]) and ([param from_b], [param dir_b]). Returns a [Vector2], or [code]null[/code] if the lines are parallel.
+ [code]from[/code] and [code]dir[/code] are [i]not[/i] endpoints of a line segment or ray but the slope ([code]dir[/code]) and a known point ([code]from[/code]) on that line.
+ [codeblocks]
+ [gdscript]
+ var from_a = Vector2.ZERO
+ var dir_a = Vector2.RIGHT
+ var from_b = Vector2.DOWN
+
+ # Returns Vector2(1, 0)
+ Geometry2D.line_intersects_line(from_a, dir_a, from_b, Vector2(1, -1))
+ # Returns Vector2(-1, 0)
+ Geometry2D.line_intersects_line(from_a, dir_a, from_b, Vector2(-1, -1))
+ # Returns null
+ Geometry2D.line_intersects_line(from_a, dir_a, from_b, Vector2.RIGHT)
+ [/gdscript]
+ [csharp]
+ var fromA = Vector2.Zero;
+ var dirA = Vector2.Right;
+ var fromB = Vector2.Down;
+
+ // Returns new Vector2(1, 0)
+ Geometry2D.LineIntersectsLine(fromA, dirA, fromB, new Vector2(1, -1));
+ // Returns new Vector2(-1, 0)
+ Geometry2D.LineIntersectsLine(fromA, dirA, fromB, new Vector2(-1, -1));
+ // Returns null
+ Geometry2D.LineIntersectsLine(fromA, dirA, fromB, Vector2.Right);
+ [/csharp]
+ [/codeblocks]