-ability to set default textures in shader (needed for visual shader editing)

-work in progress new graph system (will replace current one)
-crash fix in s3m loader (out of bounds acess)
-fixed vbox overriding of separation (fixes empty line between section tabs)
This commit is contained in:
Juan Linietsky 2014-12-21 11:42:44 -03:00
parent 9783f6fc96
commit f7f197c409
23 changed files with 353 additions and 46 deletions

View file

@ -162,7 +162,7 @@ CPLoader::Error CPLoader_S3M::load_sample(CPSample *p_sample) {
p_sample->set_default_volume(def_volume);
p_sample->set_name(name);
char scrs[4];
char scrs[5];
file->get_byte_array((uint8_t*)scrs,4);
scrs[4]=0;

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@ -1021,6 +1021,16 @@ void RasterizerGLES1::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_
}
void RasterizerGLES1::shader_set_default_texture_param(RID p_shader, const StringName& p_name, RID p_texture) {
}
RID RasterizerGLES1::shader_get_default_texture_param(RID p_shader, const StringName& p_name) const {
return RID();
}
/* COMMON MATERIAL API */

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@ -875,6 +875,9 @@ public:
virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const;
virtual void shader_set_default_texture_param(RID p_shader, const StringName& p_name, RID p_texture);
virtual RID shader_get_default_texture_param(RID p_shader, const StringName& p_name) const;
/* COMMON MATERIAL API */
virtual RID material_create();

View file

@ -1539,6 +1539,29 @@ void RasterizerGLES2::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_
}
void RasterizerGLES2::shader_set_default_texture_param(RID p_shader, const StringName& p_name, RID p_texture) {
Shader *shader=shader_owner.get(p_shader);
ERR_FAIL_COND(!shader);
ERR_FAIL_COND(!texture_owner.owns(p_texture));
if (p_texture.is_valid())
shader->default_textures[p_name]=p_texture;
else
shader->default_textures.erase(p_name);
}
RID RasterizerGLES2::shader_get_default_texture_param(RID p_shader, const StringName& p_name) const{
const Shader *shader=shader_owner.get(p_shader);
const Map<StringName,RID>::Element *E=shader->default_textures.find(p_name);
if (!E)
return RID();
return E->get();
}
/* COMMON MATERIAL API */
@ -4991,9 +5014,26 @@ bool RasterizerGLES2::_setup_material(const Geometry *p_geometry,const Material
Texture *t=NULL;
if (rid.is_valid()) {
t=texture_owner.get(rid);
if (!t)
if (!t) {
E->get().value=RID(); //nullify, invalid texture
rid=RID();
}
} else {
}
if (!rid.is_valid()) {
//use from default textures
Map<StringName,RID>::Element *F=p_material->shader_cache->default_textures.find(E->key());
if (F) {
t=texture_owner.get(F->get());
if (!t) {
p_material->shader_cache->default_textures.erase(E->key());
}
}
}
@ -5020,6 +5060,13 @@ bool RasterizerGLES2::_setup_material(const Geometry *p_geometry,const Material
}
for (Map<StringName,RID>::Element *E=p_material->shader_cache->default_textures.front();E;E=E->next()) {
if (p_material->shader_params.has(E->key()))
continue;
}
if (p_material->shader_cache->has_texscreen && framebuffer.active) {
material_shader.set_uniform(MaterialShaderGLES2::TEXSCREEN_SCREEN_MULT,Vector2(float(viewport.width)/framebuffer.width,float(viewport.height)/framebuffer.height));
material_shader.set_uniform(MaterialShaderGLES2::TEXSCREEN_TEX,texcoord);

View file

@ -195,6 +195,7 @@ class RasterizerGLES2 : public Rasterizer {
Map<StringName,ShaderLanguage::Uniform> uniforms;
StringName first_texture;
Map<StringName,RID> default_textures;
SelfList<Shader> dirty_list;
@ -1255,6 +1256,8 @@ public:
virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const;
virtual void shader_set_default_texture_param(RID p_shader, const StringName& p_name, RID p_texture);
virtual RID shader_get_default_texture_param(RID p_shader, const StringName& p_name) const;
/* COMMON MATERIAL API */

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@ -1458,14 +1458,14 @@ OS_X11::OS_X11() {
AudioDriverManagerSW::add_driver(&driver_rtaudio);
#endif
#ifdef ALSA_ENABLED
AudioDriverManagerSW::add_driver(&driver_alsa);
#endif
#ifdef PULSEAUDIO_ENABLED
AudioDriverManagerSW::add_driver(&driver_pulseaudio);
#endif
#ifdef ALSA_ENABLED
AudioDriverManagerSW::add_driver(&driver_alsa);
#endif
minimized = false;
xim_style=NULL;
mouse_mode=MOUSE_MODE_VISIBLE;

View file

@ -44,7 +44,7 @@ void BoxContainer::_resort() {
Size2i new_size=get_size();;
int sep=get_constant("separation",vertical?"VBoxContainer":"HBoxContainer");
int sep=get_constant("separation");//,vertical?"VBoxContainer":"HBoxContainer");
bool first=true;
int children_count=0;
@ -202,7 +202,7 @@ Size2 BoxContainer::get_minimum_size() const {
/* Calculate MINIMUM SIZE */
Size2i minimum;
int sep=get_constant("separation",vertical?"VBoxContainer":"HBoxContainer");
int sep=get_constant("separation");//,vertical?"VBoxContainer":"HBoxContainer");
bool first=true;

View file

@ -1,6 +1,98 @@
#include "graph_node.h"
bool GraphNode::_set(const StringName& p_name, const Variant& p_value) {
if (!p_name.operator String().begins_with("slot/"))
return false;
int idx=p_name.operator String().get_slice("/",1).to_int();
String what = p_name.operator String().get_slice("/",2);
Slot si;
if (slot_info.has(idx))
si=slot_info[idx];
if (what=="left_enabled")
si.enable_left=p_value;
else if (what=="left_type")
si.type_left=p_value;
else if (what=="left_color")
si.color_left=p_value;
else if (what=="right_enabled")
si.enable_right=p_value;
else if (what=="right_type")
si.type_right=p_value;
else if (what=="right_color")
si.color_right=p_value;
else
return false;
set_slot(idx,si.enable_left,si.type_left,si.color_left,si.enable_right,si.type_right,si.color_right);
update();
return true;
}
bool GraphNode::_get(const StringName& p_name,Variant &r_ret) const{
print_line("get "+p_name.operator String());
if (!p_name.operator String().begins_with("slot/")) {
print_line("no begins");
return false;
}
int idx=p_name.operator String().get_slice("/",1).to_int();
String what = p_name.operator String().get_slice("/",2);
Slot si;
if (slot_info.has(idx))
si=slot_info[idx];
if (what=="left_enabled")
r_ret=si.enable_left;
else if (what=="left_type")
r_ret=si.type_left;
else if (what=="left_color")
r_ret=si.color_left;
else if (what=="right_enabled")
r_ret=si.enable_right;
else if (what=="right_type")
r_ret=si.type_right;
else if (what=="right_color")
r_ret=si.color_right;
else
return false;
print_line("ask for: "+p_name.operator String()+" get: "+String(r_ret));
return true;
}
void GraphNode::_get_property_list( List<PropertyInfo> *p_list) const{
int idx=0;
for(int i=0;i<get_child_count();i++) {
Control *c=get_child(i)->cast_to<Control>();
if (!c || c->is_set_as_toplevel() || !c->get_owner())
continue;
String base="slot/"+itos(idx)+"/";
p_list->push_back(PropertyInfo(Variant::BOOL,base+"left_enabled"));
p_list->push_back(PropertyInfo(Variant::INT,base+"left_type"));
p_list->push_back(PropertyInfo(Variant::COLOR,base+"left_color"));
p_list->push_back(PropertyInfo(Variant::BOOL,base+"right_enabled"));
p_list->push_back(PropertyInfo(Variant::INT,base+"right_type"));
p_list->push_back(PropertyInfo(Variant::COLOR,base+"right_color"));
idx++;
}
}
void GraphNode::_resort() {
@ -13,7 +105,7 @@ void GraphNode::_resort() {
for(int i=0;i<get_child_count();i++) {
Control *c=get_child(i)->cast_to<Control>();
if (!c || !c->is_visible())
if (!c)
continue;
if (c->is_set_as_toplevel())
continue;
@ -34,11 +126,12 @@ void GraphNode::_resort() {
int w = get_size().x - sb->get_minimum_size().x;
cache_y.clear();
for(int i=0;i<get_child_count();i++) {
Control *c=get_child(i)->cast_to<Control>();
if (!c || !c->is_visible())
if (!c)
continue;
if (c->is_set_as_toplevel())
if (c->is_set_as_toplevel() || !c->get_owner())
continue;
Size2i size=c->get_combined_minimum_size();
@ -46,14 +139,18 @@ void GraphNode::_resort() {
Rect2 r(sb->get_margin(MARGIN_LEFT),sb->get_margin(MARGIN_TOP)+vofs,w,size.y);
fit_child_in_rect(c,r);
cache_y.push_back(vofs+size.y*0.5);
if (vofs>0)
vofs+=sep;
vofs+=size.y;
}
_change_notify();
update();
}
@ -62,7 +159,26 @@ void GraphNode::_notification(int p_what) {
if (p_what==NOTIFICATION_DRAW) {
Ref<StyleBox> sb=get_stylebox("frame");
Ref<Texture> port =get_icon("port");
Point2i icofs = -port->get_size()*0.5;
int edgeofs=3;
icofs.y+=sb->get_margin(MARGIN_TOP);
draw_style_box(sb,Rect2(Point2(),get_size()));
for (Map<int,Slot>::Element *E=slot_info.front();E;E=E->next()) {
if (E->key()>cache_y.size())
continue;
if (!slot_info.has(E->key()))
continue;
const Slot &s=slot_info[E->key()];
//left
if (s.enable_left)
port->draw(get_canvas_item(),icofs+Point2(edgeofs,cache_y[E->key()]),s.color_left);
if (s.enable_right)
port->draw(get_canvas_item(),icofs+Point2(get_size().x-edgeofs,cache_y[E->key()]),s.color_right);
}
}
if (p_what==NOTIFICATION_SORT_CHILDREN) {
@ -82,16 +198,22 @@ String GraphNode::get_title() const {
return title;
}
void GraphNode::set_slot(int p_idx,int p_type_left,int p_index_left,const Color& p_color_left, int p_type_right,int p_index_right,const Color& p_color_right) {
void GraphNode::set_slot(int p_idx,bool p_enable_left,int p_type_left,const Color& p_color_left, bool p_enable_right,int p_type_right,const Color& p_color_right) {
ERR_FAIL_COND(p_idx<0);
if (!p_enable_left && p_type_left==0 && p_color_left==Color(1,1,1,1) && !p_enable_right && p_type_right==0 && p_color_right==Color(1,1,1,1)) {
slot_info.erase(p_idx);
return;
}
Slot s;
s.enable_left=p_enable_left;
s.type_left=p_type_left;
s.color_left=p_color_left;
s.index_left=p_index_left;
s.enable_right=p_enable_right;
s.type_right=p_type_right;
s.color_right=p_color_right;
s.index_right=p_index_right;
slot_info[p_idx]=s;
update();
}
@ -106,46 +228,52 @@ void GraphNode::clear_all_slots(){
slot_info.clear();
update();
}
bool GraphNode::is_slot_enabled_left(int p_idx) const{
if (!slot_info.has(p_idx))
return false;
return slot_info[p_idx].enable_left;
}
int GraphNode::get_slot_type_left(int p_idx) const{
if (!slot_info.has(p_idx))
return TYPE_DISABLED;
return 0;
return slot_info[p_idx].type_left;
}
int GraphNode::get_slot_index_left(int p_idx) const{
if (!slot_info.has(p_idx))
return TYPE_DISABLED;
return slot_info[p_idx].index_left;
}
Color GraphNode::get_slot_color_left(int p_idx) const{
if (!slot_info.has(p_idx))
return Color();
return Color(1,1,1,1);
return slot_info[p_idx].color_left;
}
bool GraphNode::is_slot_enabled_right(int p_idx) const{
if (!slot_info.has(p_idx))
return false;
return slot_info[p_idx].enable_right;
}
int GraphNode::get_slot_type_right(int p_idx) const{
if (!slot_info.has(p_idx))
return TYPE_DISABLED;
return 0;
return slot_info[p_idx].type_right;
}
int GraphNode::get_slot_index_right(int p_idx) const{
if (!slot_info.has(p_idx))
return TYPE_DISABLED;
return slot_info[p_idx].index_right;
}
Color GraphNode::get_slot_color_right(int p_idx) const{
if (!slot_info.has(p_idx))
return Color();
return Color(1,1,1,1);
return slot_info[p_idx].color_right;
}
@ -161,9 +289,9 @@ Size2 GraphNode::get_minimum_size() const {
for(int i=0;i<get_child_count();i++) {
Control *c=get_child(i)->cast_to<Control>();
if (!c || !c->is_visible())
if (!c)
continue;
if (c->is_set_as_toplevel())
if (c->is_set_as_toplevel() || !c->get_owner())
continue;
Size2i size=c->get_combined_minimum_size();
@ -186,6 +314,7 @@ void GraphNode::_bind_methods() {
}
GraphNode::GraphNode()
{
GraphNode::GraphNode() {
}

View file

@ -10,14 +10,19 @@ class GraphNode : public Container {
String title;
struct Slot {
bool enable_left;
int type_left;
int index_left;
Color color_left;
bool enable_right;
int type_right;
int index_right;
Color color_right;
Slot() { enable_left=false; type_left=0; color_left=Color(1,1,1,1); enable_right=false; type_right=0; color_right=Color(1,1,1,1); };
};
Vector<int> cache_y;
Map<int,Slot> slot_info;
void _resort();
@ -25,24 +30,26 @@ protected:
void _notification(int p_what);
static void _bind_methods();
bool _set(const StringName& p_name, const Variant& p_value);
bool _get(const StringName& p_name,Variant &r_ret) const;
void _get_property_list( List<PropertyInfo> *p_list) const;
public:
enum {
TYPE_DISABLED=-1
};
void set_title(const String& p_title);
String get_title() const;
void set_slot(int p_idx,int p_type_left,int p_index_left,const Color& p_color_left, int p_type_right,int p_index_right,const Color& p_color_right);
void set_slot(int p_idx,bool p_enable_left,int p_type_left,const Color& p_color_left, bool p_enable_right,int p_type_right,const Color& p_color_right);
void clear_slot(int p_idx);
void clear_all_slots();
bool is_slot_enabled_left(int p_idx) const;
int get_slot_type_left(int p_idx) const;
int get_slot_index_left(int p_idx) const;
Color get_slot_color_left(int p_idx) const;
bool is_slot_enabled_right(int p_idx) const;
int get_slot_type_right(int p_idx) const;
int get_slot_index_right(int p_idx) const;
Color get_slot_color_right(int p_idx) const;
virtual Size2 get_minimum_size() const;

View file

@ -75,6 +75,7 @@
#include "scene/gui/split_container.h"
#include "scene/gui/video_player.h"
#include "scene/gui/reference_frame.h"
#include "scene/gui/graph_node.h"
#include "scene/resources/video_stream.h"
#include "scene/2d/particles_2d.h"
#include "scene/2d/path_2d.h"
@ -303,6 +304,7 @@ void register_scene_types() {
ObjectTypeDB::register_virtual_type<SplitContainer>();
ObjectTypeDB::register_type<HSplitContainer>();
ObjectTypeDB::register_type<VSplitContainer>();
ObjectTypeDB::register_type<GraphNode>();
OS::get_singleton()->yield(); //may take time to init

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@ -65,7 +65,7 @@ static Ref<Texture> make_icon(T p_src) {
Ref<ImageTexture> texture( memnew( ImageTexture ) );
texture->create_from_image( Image(p_src) );
texture->create_from_image( Image(p_src),ImageTexture::FLAG_FILTER );
return texture;
}
@ -416,7 +416,15 @@ void make_default_theme() {
t->set_color("font_color_hover","PopupMenu", control_font_color );
t->set_constant("hseparation","PopupMenu",2);
t->set_constant("vseparation","PopupMenu",1);
Ref<StyleBoxTexture> graphsb = make_stylebox(graph_node_png,6,21,6,5,16,21,16,5);
//graphsb->set_expand_margin_size(MARGIN_LEFT,10);
//graphsb->set_expand_margin_size(MARGIN_RIGHT,10);
t->set_stylebox("frame","GraphNode", graphsb );
t->set_constant("separation","GraphNode", 1 );
t->set_icon("port","GraphNode", make_icon( graph_port_png ) );
t->set_stylebox("bg","Tree", make_stylebox( tree_bg_png,4,4,4,5,3,3,3,3) );
t->set_stylebox("bg_focus","Tree", focus );
Ref<StyleBoxTexture> tree_selected = make_stylebox( selection_png,4,4,4,4);

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@ -99,6 +99,16 @@ static const unsigned char full_panel_bg_png[]={
};
static const unsigned char graph_node_png[]={
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};
static const unsigned char graph_port_png[]={
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};
static const unsigned char hscroll_bg_png[]={
0x89,0x50,0x4e,0x47,0xd,0xa,0x1a,0xa,0x0,0x0,0x0,0xd,0x49,0x48,0x44,0x52,0x0,0x0,0x0,0x8,0x0,0x0,0x0,0x8,0x8,0x6,0x0,0x0,0x0,0xc4,0xf,0xbe,0x8b,0x0,0x0,0x0,0x6,0x62,0x4b,0x47,0x44,0x0,0x49,0x0,0x42,0x0,0x4e,0x4e,0xda,0xb4,0x7e,0x0,0x0,0x0,0x9,0x70,0x48,0x59,0x73,0x0,0x0,0xb,0x13,0x0,0x0,0xb,0x13,0x1,0x0,0x9a,0x9c,0x18,0x0,0x0,0x0,0x7,0x74,0x49,0x4d,0x45,0x7,0xdd,0x9,0x1b,0x12,0x30,0x1c,0x3c,0x99,0xa,0x1c,0x0,0x0,0x0,0x19,0x74,0x45,0x58,0x74,0x43,0x6f,0x6d,0x6d,0x65,0x6e,0x74,0x0,0x43,0x72,0x65,0x61,0x74,0x65,0x64,0x20,0x77,0x69,0x74,0x68,0x20,0x47,0x49,0x4d,0x50,0x57,0x81,0xe,0x17,0x0,0x0,0x0,0x53,0x49,0x44,0x41,0x54,0x18,0xd3,0x7d,0x8f,0xc9,0xd,0x80,0x20,0x0,0xc0,0xca,0x21,0xe8,0x5f,0x12,0x89,0x84,0xfd,0x5c,0x48,0x26,0x34,0x3e,0x74,0x2,0xa2,0xe8,0x2,0x40,0xbf,0xed,0xa7,0xc2,0xbb,0xb0,0x3,0x1b,0x75,0x92,0xf0,0x2e,0x7c,0x46,0x9b,0xaa,0xcd,0x4f,0x46,0x3,0x8c,0x76,0xea,0x7,0x4a,0x29,0x5a,0x68,0x0,0x29,0x65,0x3f,0x30,0x83,0xed,0x6,0xe9,0xbc,0x8e,0xf6,0x45,0x79,0xb,0xc0,0x5c,0xb3,0xeb,0x12,0xef,0x1f,0xc6,0x6f,0x12,0x2,0xa,0xbd,0xc9,0x5d,0x0,0x0,0x0,0x0,0x49,0x45,0x4e,0x44,0xae,0x42,0x60,0x82
};

View file

@ -120,6 +120,13 @@ Dictionary Shader::_get_code() {
c["vertex_ofs"]=0;
c["light"]=ls;
c["light_ofs"]=0;
Array arr;
for(const Map<StringName,Ref<Texture> >::Element *E=default_textures.front();E;E=E->next()) {
arr.push_back(E->key());
arr.push_back(E->get());
}
if (arr.size())
c["default_tex"]=arr;
return c;
}
@ -132,8 +139,41 @@ void Shader::_set_code(const Dictionary& p_string) {
light=p_string["light"];
set_code(p_string["vertex"],p_string["fragment"],light);
if (p_string.has("default_tex")) {
Array arr=p_string["default_tex"];
if ((arr.size()&1)==0) {
for(int i=0;i<arr.size();i+=2)
set_default_texture_param(arr[i],arr[i+1]);
}
}
}
void Shader::set_default_texture_param(const StringName& p_param,const Ref<Texture>& p_texture) {
if (p_texture.is_valid())
default_textures[p_param]=p_texture;
else
default_textures.erase(p_param);
}
Ref<Texture> Shader::get_default_texture_param(const StringName& p_param) const{
if (default_textures.has(p_param))
return default_textures[p_param];
else
return Ref<Texture>();
}
void Shader::get_default_texture_param_list(List<StringName>* r_textures) const{
for(const Map<StringName,Ref<Texture> >::Element *E=default_textures.front();E;E=E->next()) {
r_textures->push_back(E->key());
}
}
void Shader::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_mode","mode"),&Shader::set_mode);
@ -144,6 +184,9 @@ void Shader::_bind_methods() {
ObjectTypeDB::bind_method(_MD("get_fragment_code"),&Shader::get_fragment_code);
ObjectTypeDB::bind_method(_MD("get_light_code"),&Shader::get_light_code);
ObjectTypeDB::bind_method(_MD("set_default_texture_param","param","texture:Texture"),&Shader::set_default_texture_param);
ObjectTypeDB::bind_method(_MD("get_default_texture_param:Texture","param"),&Shader::get_default_texture_param);
ObjectTypeDB::bind_method(_MD("has_param","name"),&Shader::has_param);
ObjectTypeDB::bind_method(_MD("_set_code","code"),&Shader::_set_code);

View file

@ -31,7 +31,7 @@
#include "resource.h"
#include "io/resource_loader.h"
#include "scene/resources/texture.h"
class Shader : public Resource {
OBJ_TYPE(Shader,Resource);
@ -48,6 +48,7 @@ class Shader : public Resource {
// convertion fast and save memory.
mutable bool params_cache_dirty;
mutable Map<StringName,StringName> params_cache; //map a shader param to a material param..
Map<StringName,Ref<Texture> > default_textures;
protected:
@ -72,6 +73,10 @@ public:
void get_param_list(List<PropertyInfo> *p_params) const;
bool has_param(const StringName& p_param) const;
void set_default_texture_param(const StringName& p_param, const Ref<Texture> &p_texture);
Ref<Texture> get_default_texture_param(const StringName& p_param) const;
void get_default_texture_param_list(List<StringName>* r_textures) const;
virtual RID get_rid() const;
Shader();

View file

@ -187,6 +187,7 @@ public:
virtual bool texture_has_alpha(RID p_texture) const=0;
virtual void texture_set_size_override(RID p_texture,int p_width, int p_height)=0;
virtual void texture_set_reload_hook(RID p_texture,ObjectID p_owner,const StringName& p_function) const=0;
/* SHADER API */
@ -203,6 +204,9 @@ public:
virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const=0;
virtual void shader_set_default_texture_param(RID p_shader, const StringName& p_name, RID p_texture)=0;
virtual RID shader_get_default_texture_param(RID p_shader, const StringName& p_name) const=0;
/* COMMON MATERIAL API */
virtual RID material_create()=0;

View file

@ -221,6 +221,16 @@ void RasterizerDummy::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_
}
void RasterizerDummy::shader_set_default_texture_param(RID p_shader, const StringName& p_name, RID p_texture) {
}
RID RasterizerDummy::shader_get_default_texture_param(RID p_shader, const StringName& p_name) const {
return RID();
}
/* COMMON MATERIAL API */

View file

@ -429,6 +429,10 @@ public:
virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const;
virtual void shader_set_default_texture_param(RID p_shader, const StringName& p_name, RID p_texture);
virtual RID shader_get_default_texture_param(RID p_shader, const StringName& p_name) const;
/* COMMON MATERIAL API */
virtual RID material_create();

View file

@ -157,6 +157,16 @@ void VisualServerRaster::shader_get_param_list(RID p_shader, List<PropertyInfo>
}
void VisualServerRaster::shader_set_default_texture_param(RID p_shader, const StringName& p_name, RID p_texture) {
rasterizer->shader_set_default_texture_param(p_shader,p_name,p_texture);
}
RID VisualServerRaster::shader_get_default_texture_param(RID p_shader, const StringName& p_name) const{
return rasterizer->shader_get_default_texture_param(p_shader,p_name);
}
/* Material */

View file

@ -756,6 +756,10 @@ public:
virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const;
virtual void shader_set_default_texture_param(RID p_shader, const StringName& p_name, RID p_texture);
virtual RID shader_get_default_texture_param(RID p_shader, const StringName& p_name) const;
/* COMMON MATERIAL API */
virtual RID material_create();

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@ -653,6 +653,10 @@ public:
FUNC1RC(String,shader_get_light_code,RID);
FUNC2SC(shader_get_param_list,RID,List<PropertyInfo>*);
FUNC3(shader_set_default_texture_param,RID,const StringName&,RID);
FUNC2RC(RID,shader_get_default_texture_param,RID,const StringName&);
/*virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) {
if (Thread::get_caller_ID()!=server_thread) {
command_queue.push_and_sync( visual_server, &VisualServer::shader_get_param_list,p_shader,p_param_list);

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@ -140,6 +140,7 @@ public:
SHADER_POST_PROCESS,
};
virtual RID shader_create(ShaderMode p_mode=SHADER_MATERIAL)=0;
virtual void shader_set_mode(RID p_shader,ShaderMode p_mode)=0;
@ -151,6 +152,9 @@ public:
virtual String shader_get_light_code(RID p_shader) const=0;
virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const=0;
virtual void shader_set_default_texture_param(RID p_shader, const StringName& p_name, RID p_texture)=0;
virtual RID shader_get_default_texture_param(RID p_shader, const StringName& p_name) const=0;
/* COMMON MATERIAL API */