Added method binding for multimesh_create
that was missing from VisualServer class.
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2 changed files with 9 additions and 0 deletions
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@ -2604,6 +2604,14 @@
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<description>
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<description>
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</description>
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</description>
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</method>
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</method>
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<method name="multimesh_create">
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<return type="RID">
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</return>
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<description>
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Creates a new multimesh on the VisualServer and returns an [RID] handle.
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Once finished with your RID, you will want to free the RID using the VisualServer's [method free_rid] static method.
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</description>
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</method>
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<method name="multimesh_get_aabb" qualifiers="const">
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<method name="multimesh_get_aabb" qualifiers="const">
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<return type="AABB">
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<return type="AABB">
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</return>
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</return>
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@ -1717,6 +1717,7 @@ void VisualServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("mesh_get_custom_aabb", "mesh"), &VisualServer::mesh_get_custom_aabb);
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ClassDB::bind_method(D_METHOD("mesh_get_custom_aabb", "mesh"), &VisualServer::mesh_get_custom_aabb);
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ClassDB::bind_method(D_METHOD("mesh_clear", "mesh"), &VisualServer::mesh_clear);
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ClassDB::bind_method(D_METHOD("mesh_clear", "mesh"), &VisualServer::mesh_clear);
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ClassDB::bind_method(D_METHOD("multimesh_create"), &VisualServer::multimesh_create);
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ClassDB::bind_method(D_METHOD("multimesh_allocate", "multimesh", "instances", "transform_format", "color_format", "custom_data_format"), &VisualServer::multimesh_allocate, DEFVAL(MULTIMESH_CUSTOM_DATA_NONE));
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ClassDB::bind_method(D_METHOD("multimesh_allocate", "multimesh", "instances", "transform_format", "color_format", "custom_data_format"), &VisualServer::multimesh_allocate, DEFVAL(MULTIMESH_CUSTOM_DATA_NONE));
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ClassDB::bind_method(D_METHOD("multimesh_get_instance_count", "multimesh"), &VisualServer::multimesh_get_instance_count);
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ClassDB::bind_method(D_METHOD("multimesh_get_instance_count", "multimesh"), &VisualServer::multimesh_get_instance_count);
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ClassDB::bind_method(D_METHOD("multimesh_set_mesh", "multimesh", "mesh"), &VisualServer::multimesh_set_mesh);
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ClassDB::bind_method(D_METHOD("multimesh_set_mesh", "multimesh", "mesh"), &VisualServer::multimesh_set_mesh);
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