Refactoring of polygon editors to a common code base

includes rebase and manual application 67a706fc1b and 4537977d6d
This commit is contained in:
Bernhard Liebl 2017-09-06 18:41:14 +02:00 committed by Bernhard Liebl
parent 6dc1025e63
commit f815a3df7e
8 changed files with 899 additions and 1400 deletions

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/*************************************************************************/
/* abstract_polygon_2d_editor.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "abstract_polygon_2d_editor.h"
#include "canvas_item_editor_plugin.h"
bool AbstractPolygon2DEditor::_is_empty() const {
if (!_get_node())
return true;
const int n = _get_polygon_count();
for (int i = 0; i < n; i++) {
Vector<Vector2> vertices = _get_polygon(i);
if (vertices.size() != 0)
return false;
}
return true;
}
int AbstractPolygon2DEditor::_get_polygon_count() const {
return 1;
}
Variant AbstractPolygon2DEditor::_get_polygon(int p_idx) const {
return _get_node()->get("polygon");
}
void AbstractPolygon2DEditor::_set_polygon(int p_idx, const Variant &p_polygon) const {
_get_node()->set("polygon", p_polygon);
}
void AbstractPolygon2DEditor::_action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) {
Node2D *node = _get_node();
undo_redo->add_do_method(node, "set_polygon", p_polygon);
undo_redo->add_undo_method(node, "set_polygon", p_previous);
}
Vector2 AbstractPolygon2DEditor::_get_offset(int p_idx) const {
return Vector2(0, 0);
}
void AbstractPolygon2DEditor::_commit_action() {
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(), "update");
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(), "update");
undo_redo->commit_action();
}
void AbstractPolygon2DEditor::_action_add_polygon(const Variant &p_polygon) {
_action_set_polygon(0, p_polygon);
}
void AbstractPolygon2DEditor::_action_remove_polygon(int p_idx) {
_action_set_polygon(p_idx, _get_polygon(p_idx), PoolVector<Vector2>());
}
void AbstractPolygon2DEditor::_action_set_polygon(int p_idx, const Variant &p_polygon) {
_action_set_polygon(p_idx, _get_polygon(p_idx), p_polygon);
}
bool AbstractPolygon2DEditor::_has_resource() const {
return true;
}
void AbstractPolygon2DEditor::_create_resource() {
}
void AbstractPolygon2DEditor::_menu_option(int p_option) {
switch (p_option) {
case MODE_CREATE: {
mode = MODE_CREATE;
button_create->set_pressed(true);
button_edit->set_pressed(false);
} break;
case MODE_EDIT: {
mode = MODE_EDIT;
button_create->set_pressed(false);
button_edit->set_pressed(true);
} break;
}
}
void AbstractPolygon2DEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
button_create->set_icon(get_icon("Edit", "EditorIcons"));
button_edit->set_icon(get_icon("MovePoint", "EditorIcons"));
button_edit->set_pressed(true);
get_tree()->connect("node_removed", this, "_node_removed");
create_resource->connect("confirmed", this, "_create_resource");
} break;
case NOTIFICATION_PHYSICS_PROCESS: {
} break;
}
}
void AbstractPolygon2DEditor::_node_removed(Node *p_node) {
if (p_node == _get_node()) {
edit(NULL);
hide();
canvas_item_editor->get_viewport_control()->update();
}
}
void AbstractPolygon2DEditor::_wip_close() {
if (wip.size() >= 3) {
undo_redo->create_action(TTR("Create Poly"));
_action_add_polygon(wip);
_commit_action();
mode = MODE_EDIT;
button_edit->set_pressed(true);
button_create->set_pressed(false);
}
wip.clear();
wip_active = false;
edited_point = -1;
}
bool AbstractPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
if (!_get_node())
return false;
Ref<InputEventMouseButton> mb = p_event;
if (!_has_resource()) {
if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) {
create_resource->set_text(String("No polygon resource on this node.\nCreate and assign one?"));
create_resource->popup_centered_minsize();
}
return (mb.is_valid() && mb->get_button_index() == 1);
}
if (mb.is_valid()) {
Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform();
Vector2 gpoint = mb->get_position();
Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
cpoint = canvas_item_editor->snap_point(cpoint);
cpoint = _get_node()->get_global_transform().affine_inverse().xform(cpoint);
//first check if a point is to be added (segment split)
real_t grab_threshold = EDITOR_DEF("editors/poly_editor/point_grab_radius", 8);
if (mode == MODE_CREATE) {
if (mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
if (!wip_active) {
wip.clear();
wip.push_back(cpoint);
wip_active = true;
edited_point_pos = cpoint;
edited_polygon = -1;
edited_point = 1;
canvas_item_editor->get_viewport_control()->update();
return true;
} else {
if (wip.size() > 1 && xform.xform(wip[0]).distance_to(gpoint) < grab_threshold) {
//wip closed
_wip_close();
return true;
} else {
wip.push_back(cpoint);
edited_point = wip.size();
canvas_item_editor->get_viewport_control()->update();
return true;
//add wip point
}
}
} else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed() && wip_active) {
_wip_close();
}
} else if (mode == MODE_EDIT) {
if (mb->get_button_index() == BUTTON_LEFT) {
if (mb->is_pressed()) {
if (mb->get_control()) {
const int n_polygons = _get_polygon_count();
if (n_polygons >= 1) {
Vector<Vector2> vertices = _get_polygon(n_polygons - 1);
if (vertices.size() < 3) {
vertices.push_back(cpoint);
undo_redo->create_action(TTR("Edit Poly"));
_action_set_polygon(n_polygons - 1, vertices);
_commit_action();
return true;
}
}
//search edges
int closest_poly = -1;
int closest_idx = -1;
Vector2 closest_pos;
real_t closest_dist = 1e10;
for (int j = 0; j < n_polygons; j++) {
PoolVector<Vector2> points = _get_polygon(j);
const Vector2 offset = _get_offset(j);
const int n_points = points.size();
for (int i = 0; i < n_points; i++) {
Vector2 p[2] = { xform.xform(points[i] + offset),
xform.xform(points[(i + 1) % n_points] + offset) };
Vector2 cp = Geometry::get_closest_point_to_segment_2d(gpoint, p);
if (cp.distance_squared_to(points[0]) < CMP_EPSILON2 || cp.distance_squared_to(points[1]) < CMP_EPSILON2)
continue; //not valid to reuse point
real_t d = cp.distance_to(gpoint);
if (d < closest_dist && d < grab_threshold) {
closest_poly = j;
closest_dist = d;
closest_pos = cp;
closest_idx = i;
}
}
}
if (closest_idx >= 0) {
Vector<Vector2> vertices = _get_polygon(closest_poly);
pre_move_edit = vertices;
vertices.insert(closest_idx + 1, xform.affine_inverse().xform(closest_pos));
edited_point = closest_idx + 1;
edited_polygon = closest_poly;
edited_point_pos = xform.affine_inverse().xform(closest_pos);
undo_redo->create_action(TTR("Insert Point"));
_action_set_polygon(closest_poly, vertices);
_commit_action();
return true;
}
} else {
//look for points to move
int closest_poly = -1;
int closest_idx = -1;
Vector2 closest_pos;
real_t closest_dist = 1e10;
const int n_polygons = _get_polygon_count();
for (int j = 0; j < n_polygons; j++) {
PoolVector<Vector2> points = _get_polygon(j);
const Vector2 offset = _get_offset(j);
const int n_points = points.size();
for (int i = 0; i < n_points; i++) {
Vector2 cp = xform.xform(points[i] + offset);
real_t d = cp.distance_to(gpoint);
if (d < closest_dist && d < grab_threshold) {
closest_poly = j;
closest_dist = d;
closest_pos = cp;
closest_idx = i;
}
}
}
if (closest_idx >= 0) {
pre_move_edit = _get_polygon(closest_poly);
edited_polygon = closest_poly;
edited_point = closest_idx;
edited_point_pos = xform.affine_inverse().xform(closest_pos);
canvas_item_editor->get_viewport_control()->update();
return true;
}
}
} else {
if (edited_point != -1) {
//apply
Vector<Vector2> vertices = _get_polygon(edited_polygon);
ERR_FAIL_INDEX_V(edited_point, vertices.size(), false);
vertices[edited_point] = edited_point_pos - _get_offset(edited_polygon);
undo_redo->create_action(TTR("Edit Poly"));
_action_set_polygon(edited_polygon, pre_move_edit, vertices);
_commit_action();
edited_point = -1;
return true;
}
}
} else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed() && edited_point == -1) {
int closest_poly = -1;
int closest_idx = -1;
Vector2 closest_pos;
real_t closest_dist = 1e10;
const int n_polygons = _get_polygon_count();
for (int j = 0; j < n_polygons; j++) {
PoolVector<Vector2> points = _get_polygon(j);
const int n_points = points.size();
const Vector2 offset = _get_offset(j);
for (int i = 0; i < n_points; i++) {
Vector2 cp = xform.xform(points[i] + offset);
real_t d = cp.distance_to(gpoint);
if (d < closest_dist && d < grab_threshold) {
closest_poly = j;
closest_dist = d;
closest_pos = cp;
closest_idx = i;
}
}
}
if (closest_idx >= 0) {
PoolVector<Vector2> vertices = _get_polygon(closest_poly);
if (vertices.size() > 3) {
vertices.remove(closest_idx);
undo_redo->create_action(TTR("Edit Poly (Remove Point)"));
_action_set_polygon(closest_poly, vertices);
_commit_action();
} else {
undo_redo->create_action(TTR("Remove Poly And Point"));
_action_remove_polygon(closest_poly);
_commit_action();
}
if (_is_empty())
_menu_option(MODE_CREATE);
return true;
}
}
}
}
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid()) {
if (edited_point != -1 && (wip_active || (mm->get_button_mask() & BUTTON_MASK_LEFT))) {
Vector2 gpoint = mm->get_position();
Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
cpoint = canvas_item_editor->snap_point(cpoint);
edited_point_pos = _get_node()->get_global_transform().affine_inverse().xform(cpoint);
if (!wip_active) {
Vector<Vector2> vertices = _get_polygon(edited_polygon);
ERR_FAIL_INDEX_V(edited_point, vertices.size(), false);
vertices[edited_point] = edited_point_pos - _get_offset(edited_polygon);
_set_polygon(edited_polygon, vertices);
}
canvas_item_editor->get_viewport_control()->update();
}
}
return false;
}
void AbstractPolygon2DEditor::_canvas_draw() {
if (!_get_node())
return;
Control *vpc = canvas_item_editor->get_viewport_control();
Transform2D xform = canvas_item_editor->get_canvas_transform() * _get_node()->get_global_transform();
Ref<Texture> handle = get_icon("EditorHandle", "EditorIcons");
const int n_polygons = _get_polygon_count();
for (int j = -1; j < n_polygons; j++) {
if (wip_active && wip_destructive && j != -1)
continue;
PoolVector<Vector2> points;
Vector2 offset;
if (wip_active && j == edited_polygon) {
points = Variant(wip);
offset = Vector2(0, 0);
} else {
if (j == -1)
continue;
points = _get_polygon(j);
offset = _get_offset(j);
}
if (!wip_active && j == edited_polygon && edited_point >= 0 && EDITOR_DEF("editors/poly_editor/show_previous_outline", true)) {
const Color col = Color(0.5, 0.5, 0.5); // FIXME polygon->get_outline_color();
const int n = pre_move_edit.size();
for (int i = 0; i < n; i++) {
Vector2 p, p2;
p = pre_move_edit[i] + offset;
p2 = pre_move_edit[(i + 1) % n] + offset;
Vector2 point = xform.xform(p);
Vector2 next_point = xform.xform(p2);
vpc->draw_line(point, next_point, col, 2);
}
}
const int n_points = points.size();
const Color col = Color(1, 0.3, 0.1, 0.8);
for (int i = 0; i < n_points; i++) {
Vector2 p, p2;
p = (j == edited_polygon && i == edited_point) ? edited_point_pos : (points[i] + offset);
if (j == edited_polygon && ((wip_active && i == n_points - 1) || (((i + 1) % n_points) == edited_point)))
p2 = edited_point_pos;
else
p2 = points[(i + 1) % n_points] + offset;
Vector2 point = xform.xform(p);
Vector2 next_point = xform.xform(p2);
vpc->draw_line(point, next_point, col, 2);
vpc->draw_texture(handle, point - handle->get_size() * 0.5);
}
}
}
void AbstractPolygon2DEditor::edit(Node *p_polygon) {
if (!canvas_item_editor) {
canvas_item_editor = CanvasItemEditor::get_singleton();
}
if (p_polygon) {
_set_node(p_polygon);
//Enable the pencil tool if the polygon is empty
if (_is_empty())
_menu_option(MODE_CREATE);
if (!canvas_item_editor->get_viewport_control()->is_connected("draw", this, "_canvas_draw"))
canvas_item_editor->get_viewport_control()->connect("draw", this, "_canvas_draw");
wip.clear();
wip_active = false;
edited_point = -1;
canvas_item_editor->get_viewport_control()->update();
} else {
_set_node(NULL);
if (canvas_item_editor->get_viewport_control()->is_connected("draw", this, "_canvas_draw"))
canvas_item_editor->get_viewport_control()->disconnect("draw", this, "_canvas_draw");
}
}
void AbstractPolygon2DEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_canvas_draw"), &AbstractPolygon2DEditor::_canvas_draw);
ClassDB::bind_method(D_METHOD("_node_removed"), &AbstractPolygon2DEditor::_node_removed);
ClassDB::bind_method(D_METHOD("_menu_option"), &AbstractPolygon2DEditor::_menu_option);
ClassDB::bind_method(D_METHOD("_create_resource"), &AbstractPolygon2DEditor::_create_resource);
}
AbstractPolygon2DEditor::AbstractPolygon2DEditor(EditorNode *p_editor, bool p_wip_destructive) {
canvas_item_editor = NULL;
editor = p_editor;
undo_redo = editor->get_undo_redo();
wip_active = false;
edited_polygon = -1;
wip_destructive = p_wip_destructive;
add_child(memnew(VSeparator));
button_create = memnew(ToolButton);
add_child(button_create);
button_create->connect("pressed", this, "_menu_option", varray(MODE_CREATE));
button_create->set_toggle_mode(true);
button_create->set_tooltip(TTR("Create a new polygon from scratch."));
button_edit = memnew(ToolButton);
add_child(button_edit);
button_edit->connect("pressed", this, "_menu_option", varray(MODE_EDIT));
button_edit->set_toggle_mode(true);
button_edit->set_tooltip(TTR("Edit existing polygon:\nLMB: Move Point.\nCtrl+LMB: Split Segment.\nRMB: Erase Point."));
create_resource = memnew(ConfirmationDialog);
add_child(create_resource);
create_resource->get_ok()->set_text(TTR("Create"));
mode = MODE_EDIT;
}
void AbstractPolygon2DEditorPlugin::edit(Object *p_object) {
polygon_editor->edit(Object::cast_to<Node>(p_object));
}
bool AbstractPolygon2DEditorPlugin::handles(Object *p_object) const {
return p_object->is_class(klass);
}
void AbstractPolygon2DEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
polygon_editor->show();
} else {
polygon_editor->hide();
polygon_editor->edit(NULL);
}
}
AbstractPolygon2DEditorPlugin::AbstractPolygon2DEditorPlugin(EditorNode *p_node, AbstractPolygon2DEditor *p_polygon_editor, String p_class) {
editor = p_node;
polygon_editor = p_polygon_editor;
klass = p_class;
CanvasItemEditor::get_singleton()->add_control_to_menu_panel(polygon_editor);
polygon_editor->hide();
}
AbstractPolygon2DEditorPlugin::~AbstractPolygon2DEditorPlugin() {
}

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/*************************************************************************/
/* abstract_polygon_2d_editor.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef ABSTRACT_POLYGON_2D_EDITOR_H
#define ABSTRACT_POLYGON_2D_EDITOR_H
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "scene/2d/polygon_2d.h"
#include "scene/gui/tool_button.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class CanvasItemEditor;
class AbstractPolygon2DEditor : public HBoxContainer {
GDCLASS(AbstractPolygon2DEditor, HBoxContainer);
ToolButton *button_create;
ToolButton *button_edit;
int edited_polygon;
int edited_point;
Vector2 edited_point_pos;
Vector<Vector2> pre_move_edit;
Vector<Vector2> wip;
bool wip_active;
bool wip_destructive;
CanvasItemEditor *canvas_item_editor;
EditorNode *editor;
Panel *panel;
ConfirmationDialog *create_resource;
protected:
enum {
MODE_CREATE,
MODE_EDIT,
MODE_CONT,
};
int mode;
UndoRedo *undo_redo;
virtual void _menu_option(int p_option);
void _wip_close();
void _canvas_draw();
void _notification(int p_what);
void _node_removed(Node *p_node);
static void _bind_methods();
bool _is_empty() const;
void _commit_action();
protected:
virtual Node2D *_get_node() const = 0;
virtual void _set_node(Node *p_polygon) = 0;
virtual int _get_polygon_count() const;
virtual Vector2 _get_offset(int p_idx) const;
virtual Variant _get_polygon(int p_idx) const;
virtual void _set_polygon(int p_idx, const Variant &p_polygon) const;
virtual void _action_add_polygon(const Variant &p_polygon);
virtual void _action_remove_polygon(int p_idx);
virtual void _action_set_polygon(int p_idx, const Variant &p_polygon);
virtual void _action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon);
virtual bool _has_resource() const;
virtual void _create_resource();
public:
bool forward_gui_input(const Ref<InputEvent> &p_event);
void edit(Node *p_polygon);
AbstractPolygon2DEditor(EditorNode *p_editor, bool p_wip_destructive = true);
};
class AbstractPolygon2DEditorPlugin : public EditorPlugin {
GDCLASS(AbstractPolygon2DEditorPlugin, EditorPlugin);
AbstractPolygon2DEditor *polygon_editor;
EditorNode *editor;
String klass;
public:
virtual bool forward_canvas_gui_input(const Transform2D &p_canvas_xform, const Ref<InputEvent> &p_event) { return polygon_editor->forward_gui_input(p_event); }
bool has_main_screen() const { return false; }
virtual String get_name() const { return klass; }
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
AbstractPolygon2DEditorPlugin(EditorNode *p_node, AbstractPolygon2DEditor *p_polygon_editor, String p_class);
~AbstractPolygon2DEditorPlugin();
};
#endif // ABSTRACT_POLYGON_2D_EDITOR_H

396
editor/plugins/collision_polygon_2d_editor_plugin.cpp Normal file → Executable file
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@ -29,400 +29,20 @@
/*************************************************************************/
#include "collision_polygon_2d_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
#include "editor/editor_settings.h"
#include "os/file_access.h"
Node2D *CollisionPolygon2DEditor::_get_node() const {
void CollisionPolygon2DEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
button_create->set_icon(get_icon("Edit", "EditorIcons"));
button_edit->set_icon(get_icon("MovePoint", "EditorIcons"));
button_edit->set_pressed(true);
get_tree()->connect("node_removed", this, "_node_removed");
} break;
case NOTIFICATION_PHYSICS_PROCESS: {
} break;
}
}
void CollisionPolygon2DEditor::_node_removed(Node *p_node) {
if (p_node == node) {
node = NULL;
hide();
canvas_item_editor->get_viewport_control()->update();
}
return node;
}
void CollisionPolygon2DEditor::_menu_option(int p_option) {
void CollisionPolygon2DEditor::_set_node(Node *p_polygon) {
switch (p_option) {
case MODE_CREATE: {
mode = MODE_CREATE;
button_create->set_pressed(true);
button_edit->set_pressed(false);
} break;
case MODE_EDIT: {
mode = MODE_EDIT;
button_create->set_pressed(false);
button_edit->set_pressed(true);
} break;
}
node = Object::cast_to<CollisionPolygon2D>(p_polygon);
}
void CollisionPolygon2DEditor::_wip_close() {
undo_redo->create_action(TTR("Create Poly"));
undo_redo->add_undo_method(node, "set_polygon", node->get_polygon());
undo_redo->add_do_method(node, "set_polygon", wip);
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(), "update");
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(), "update");
undo_redo->commit_action();
wip.clear();
wip_active = false;
mode = MODE_EDIT;
button_edit->set_pressed(true);
button_create->set_pressed(false);
edited_point = -1;
CollisionPolygon2DEditor::CollisionPolygon2DEditor(EditorNode *p_editor)
: AbstractPolygon2DEditor(p_editor) {
}
bool CollisionPolygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
if (!node)
return false;
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
Vector2 gpoint = mb->get_position();
Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
cpoint = canvas_item_editor->snap_point(cpoint);
cpoint = node->get_global_transform().affine_inverse().xform(cpoint);
Vector<Vector2> poly = node->get_polygon();
//first check if a point is to be added (segment split)
real_t grab_threshold = EDITOR_DEF("editors/poly_editor/point_grab_radius", 8);
switch (mode) {
case MODE_CREATE: {
if (mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
if (!wip_active) {
wip.clear();
wip.push_back(cpoint);
wip_active = true;
edited_point_pos = cpoint;
canvas_item_editor->get_viewport_control()->update();
edited_point = 1;
return true;
} else {
if (wip.size() > 1 && xform.xform(wip[0]).distance_to(gpoint) < grab_threshold) {
//wip closed
_wip_close();
return true;
} else {
wip.push_back(cpoint);
edited_point = wip.size();
canvas_item_editor->get_viewport_control()->update();
return true;
//add wip point
}
}
} else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed() && wip_active) {
_wip_close();
}
} break;
case MODE_EDIT: {
if (mb->get_button_index() == BUTTON_LEFT) {
if (mb->is_pressed()) {
if (mb->get_control()) {
if (poly.size() < 3) {
undo_redo->create_action(TTR("Edit Poly"));
undo_redo->add_undo_method(node, "set_polygon", poly);
poly.push_back(cpoint);
undo_redo->add_do_method(node, "set_polygon", poly);
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(), "update");
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(), "update");
undo_redo->commit_action();
return true;
}
//search edges
int closest_idx = -1;
Vector2 closest_pos;
real_t closest_dist = 1e10;
for (int i = 0; i < poly.size(); i++) {
Vector2 points[2] = { xform.xform(poly[i]),
xform.xform(poly[(i + 1) % poly.size()]) };
Vector2 cp = Geometry::get_closest_point_to_segment_2d(gpoint, points);
if (cp.distance_squared_to(points[0]) < CMP_EPSILON2 || cp.distance_squared_to(points[1]) < CMP_EPSILON2)
continue; //not valid to reuse point
real_t d = cp.distance_to(gpoint);
if (d < closest_dist && d < grab_threshold) {
closest_dist = d;
closest_pos = cp;
closest_idx = i;
}
}
if (closest_idx >= 0) {
pre_move_edit = poly;
poly.insert(closest_idx + 1, xform.affine_inverse().xform(closest_pos));
edited_point = closest_idx + 1;
edited_point_pos = xform.affine_inverse().xform(closest_pos);
node->set_polygon(poly);
canvas_item_editor->get_viewport_control()->update();
return true;
}
} else {
//look for points to move
int closest_idx = -1;
Vector2 closest_pos;
real_t closest_dist = 1e10;
for (int i = 0; i < poly.size(); i++) {
Vector2 cp = xform.xform(poly[i]);
real_t d = cp.distance_to(gpoint);
if (d < closest_dist && d < grab_threshold) {
closest_dist = d;
closest_pos = cp;
closest_idx = i;
}
}
if (closest_idx >= 0) {
pre_move_edit = poly;
edited_point = closest_idx;
edited_point_pos = xform.affine_inverse().xform(closest_pos);
canvas_item_editor->get_viewport_control()->update();
return true;
}
}
} else {
if (edited_point != -1) {
//apply
ERR_FAIL_INDEX_V(edited_point, poly.size(), false);
poly[edited_point] = edited_point_pos;
undo_redo->create_action(TTR("Edit Poly"));
undo_redo->add_do_method(node, "set_polygon", poly);
undo_redo->add_undo_method(node, "set_polygon", pre_move_edit);
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(), "update");
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(), "update");
undo_redo->commit_action();
edited_point = -1;
return true;
}
}
} else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed() && edited_point == -1) {
int closest_idx = -1;
Vector2 closest_pos;
real_t closest_dist = 1e10;
for (int i = 0; i < poly.size(); i++) {
Vector2 cp = xform.xform(poly[i]);
real_t d = cp.distance_to(gpoint);
if (d < closest_dist && d < grab_threshold) {
closest_dist = d;
closest_pos = cp;
closest_idx = i;
}
}
if (closest_idx >= 0) {
undo_redo->create_action(TTR("Edit Poly (Remove Point)"));
undo_redo->add_undo_method(node, "set_polygon", poly);
poly.remove(closest_idx);
undo_redo->add_do_method(node, "set_polygon", poly);
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(), "update");
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(), "update");
undo_redo->commit_action();
return true;
}
}
} break;
}
}
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid()) {
if (edited_point != -1 && (wip_active || mm->get_button_mask() & BUTTON_MASK_LEFT)) {
Vector2 gpoint = mm->get_position();
Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
cpoint = canvas_item_editor->snap_point(cpoint);
edited_point_pos = node->get_global_transform().affine_inverse().xform(cpoint);
canvas_item_editor->get_viewport_control()->update();
}
}
return false;
}
void CollisionPolygon2DEditor::_canvas_draw() {
if (!node)
return;
Control *vpc = canvas_item_editor->get_viewport_control();
Vector<Vector2> poly;
if (wip_active)
poly = wip;
else
poly = node->get_polygon();
Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
Ref<Texture> handle = get_icon("EditorHandle", "EditorIcons");
for (int i = 0; i < poly.size(); i++) {
Vector2 p, p2;
p = i == edited_point ? edited_point_pos : poly[i];
if ((wip_active && i == poly.size() - 1) || (((i + 1) % poly.size()) == edited_point))
p2 = edited_point_pos;
else
p2 = poly[(i + 1) % poly.size()];
Vector2 point = xform.xform(p);
Vector2 next_point = xform.xform(p2);
Color col = Color(1, 0.3, 0.1, 0.8);
vpc->draw_line(point, next_point, col, 2);
vpc->draw_texture(handle, point - handle->get_size() * 0.5);
}
}
void CollisionPolygon2DEditor::edit(Node *p_collision_polygon) {
if (!canvas_item_editor) {
canvas_item_editor = CanvasItemEditor::get_singleton();
}
if (p_collision_polygon) {
node = Object::cast_to<CollisionPolygon2D>(p_collision_polygon);
//Enable the pencil tool if the polygon is empty
if (node->get_polygon().size() == 0) {
_menu_option(MODE_CREATE);
}
if (!canvas_item_editor->get_viewport_control()->is_connected("draw", this, "_canvas_draw"))
canvas_item_editor->get_viewport_control()->connect("draw", this, "_canvas_draw");
wip.clear();
wip_active = false;
edited_point = -1;
canvas_item_editor->get_viewport_control()->update();
} else {
node = NULL;
if (canvas_item_editor->get_viewport_control()->is_connected("draw", this, "_canvas_draw"))
canvas_item_editor->get_viewport_control()->disconnect("draw", this, "_canvas_draw");
}
}
void CollisionPolygon2DEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_menu_option"), &CollisionPolygon2DEditor::_menu_option);
ClassDB::bind_method(D_METHOD("_canvas_draw"), &CollisionPolygon2DEditor::_canvas_draw);
ClassDB::bind_method(D_METHOD("_node_removed"), &CollisionPolygon2DEditor::_node_removed);
}
CollisionPolygon2DEditor::CollisionPolygon2DEditor(EditorNode *p_editor) {
node = NULL;
canvas_item_editor = NULL;
editor = p_editor;
undo_redo = editor->get_undo_redo();
add_child(memnew(VSeparator));
button_create = memnew(ToolButton);
add_child(button_create);
button_create->connect("pressed", this, "_menu_option", varray(MODE_CREATE));
button_create->set_toggle_mode(true);
button_create->set_tooltip(TTR("Create a new polygon from scratch."));
button_edit = memnew(ToolButton);
add_child(button_edit);
button_edit->connect("pressed", this, "_menu_option", varray(MODE_EDIT));
button_edit->set_toggle_mode(true);
button_edit->set_tooltip(TTR("Edit existing polygon:\nLMB: Move Point.\nCtrl+LMB: Split Segment.\nRMB: Erase Point."));
mode = MODE_EDIT;
wip_active = false;
}
void CollisionPolygon2DEditorPlugin::edit(Object *p_object) {
collision_polygon_editor->edit(Object::cast_to<Node>(p_object));
}
bool CollisionPolygon2DEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("CollisionPolygon2D");
}
void CollisionPolygon2DEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
collision_polygon_editor->show();
} else {
collision_polygon_editor->hide();
collision_polygon_editor->edit(NULL);
}
}
CollisionPolygon2DEditorPlugin::CollisionPolygon2DEditorPlugin(EditorNode *p_node) {
editor = p_node;
collision_polygon_editor = memnew(CollisionPolygon2DEditor(p_node));
CanvasItemEditor::get_singleton()->add_control_to_menu_panel(collision_polygon_editor);
collision_polygon_editor->hide();
}
CollisionPolygon2DEditorPlugin::~CollisionPolygon2DEditorPlugin() {
CollisionPolygon2DEditorPlugin::CollisionPolygon2DEditorPlugin(EditorNode *p_node)
: AbstractPolygon2DEditorPlugin(p_node, memnew(CollisionPolygon2DEditor(p_node)), "CollisionPolygon2D") {
}

60
editor/plugins/collision_polygon_2d_editor_plugin.h Normal file → Executable file
View file

@ -30,78 +30,32 @@
#ifndef COLLISION_POLYGON_2D_EDITOR_PLUGIN_H
#define COLLISION_POLYGON_2D_EDITOR_PLUGIN_H
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "editor/plugins/abstract_polygon_2d_editor.h"
#include "scene/2d/collision_polygon_2d.h"
#include "scene/gui/tool_button.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class CanvasItemEditor;
class CollisionPolygon2DEditor : public AbstractPolygon2DEditor {
class CollisionPolygon2DEditor : public HBoxContainer {
GDCLASS(CollisionPolygon2DEditor, AbstractPolygon2DEditor);
GDCLASS(CollisionPolygon2DEditor, HBoxContainer);
UndoRedo *undo_redo;
enum Mode {
MODE_CREATE,
MODE_EDIT,
};
Mode mode;
ToolButton *button_create;
ToolButton *button_edit;
CanvasItemEditor *canvas_item_editor;
EditorNode *editor;
Panel *panel;
CollisionPolygon2D *node;
MenuButton *options;
int edited_point;
Vector2 edited_point_pos;
Vector<Vector2> pre_move_edit;
Vector<Vector2> wip;
bool wip_active;
void _wip_close();
void _canvas_draw();
void _menu_option(int p_option);
protected:
void _notification(int p_what);
void _node_removed(Node *p_node);
static void _bind_methods();
virtual Node2D *_get_node() const;
virtual void _set_node(Node *p_polygon);
public:
bool forward_gui_input(const Ref<InputEvent> &p_event);
void edit(Node *p_collision_polygon);
CollisionPolygon2DEditor(EditorNode *p_editor);
};
class CollisionPolygon2DEditorPlugin : public EditorPlugin {
class CollisionPolygon2DEditorPlugin : public AbstractPolygon2DEditorPlugin {
GDCLASS(CollisionPolygon2DEditorPlugin, EditorPlugin);
CollisionPolygon2DEditor *collision_polygon_editor;
EditorNode *editor;
GDCLASS(CollisionPolygon2DEditorPlugin, AbstractPolygon2DEditorPlugin);
public:
virtual bool forward_canvas_gui_input(const Transform2D &p_canvas_xform, const Ref<InputEvent> &p_event) { return collision_polygon_editor->forward_gui_input(p_event); }
virtual String get_name() const { return "CollisionPolygon2D"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
CollisionPolygon2DEditorPlugin(EditorNode *p_node);
~CollisionPolygon2DEditorPlugin();
};
#endif // COLLISION_POLYGON_2D_EDITOR_PLUGIN_H

542
editor/plugins/navigation_polygon_editor_plugin.cpp Normal file → Executable file
View file

@ -29,38 +29,85 @@
/*************************************************************************/
#include "navigation_polygon_editor_plugin.h"
#include "canvas_item_editor_plugin.h"
#include "editor/editor_settings.h"
#include "os/file_access.h"
Ref<NavigationPolygon> NavigationPolygonEditor::_ensure_navpoly() const {
void NavigationPolygonEditor::_notification(int p_what) {
Ref<NavigationPolygon> navpoly = node->get_navigation_polygon();
if (!navpoly.is_valid()) {
switch (p_what) {
case NOTIFICATION_READY: {
button_create->set_icon(get_icon("Edit", "EditorIcons"));
button_edit->set_icon(get_icon("MovePoint", "EditorIcons"));
button_edit->set_pressed(true);
get_tree()->connect("node_removed", this, "_node_removed");
create_nav->connect("confirmed", this, "_create_nav");
} break;
case NOTIFICATION_PHYSICS_PROCESS: {
} break;
}
}
void NavigationPolygonEditor::_node_removed(Node *p_node) {
if (p_node == node) {
node = NULL;
hide();
canvas_item_editor->get_viewport_control()->update();
navpoly = Ref<NavigationPolygon>(memnew(NavigationPolygon));
node->set_navigation_polygon(navpoly);
}
return navpoly;
}
void NavigationPolygonEditor::_create_nav() {
Node2D *NavigationPolygonEditor::_get_node() const {
return node;
}
void NavigationPolygonEditor::_set_node(Node *p_polygon) {
node = Object::cast_to<NavigationPolygonInstance>(p_polygon);
}
int NavigationPolygonEditor::_get_polygon_count() const {
Ref<NavigationPolygon> navpoly = node->get_navigation_polygon();
if (navpoly.is_valid())
return navpoly->get_outline_count();
else
return 0;
}
Variant NavigationPolygonEditor::_get_polygon(int p_idx) const {
Ref<NavigationPolygon> navpoly = node->get_navigation_polygon();
if (navpoly.is_valid())
return navpoly->get_outline(p_idx);
else
return Variant(Vector<Vector2>());
}
void NavigationPolygonEditor::_set_polygon(int p_idx, const Variant &p_polygon) const {
Ref<NavigationPolygon> navpoly = _ensure_navpoly();
navpoly->set_outline(p_idx, p_polygon);
navpoly->make_polygons_from_outlines();
}
void NavigationPolygonEditor::_action_add_polygon(const Variant &p_polygon) {
Ref<NavigationPolygon> navpoly = _ensure_navpoly();
undo_redo->add_do_method(navpoly.ptr(), "add_outline", p_polygon);
undo_redo->add_undo_method(navpoly.ptr(), "remove_outline", navpoly->get_outline_count());
undo_redo->add_do_method(navpoly.ptr(), "make_polygons_from_outlines");
undo_redo->add_undo_method(navpoly.ptr(), "make_polygons_from_outlines");
}
void NavigationPolygonEditor::_action_remove_polygon(int p_idx) {
Ref<NavigationPolygon> navpoly = _ensure_navpoly();
undo_redo->add_do_method(navpoly.ptr(), "remove_outline", p_idx);
undo_redo->add_undo_method(navpoly.ptr(), "add_outline_at_index", navpoly->get_outline(p_idx), p_idx);
undo_redo->add_do_method(navpoly.ptr(), "make_polygons_from_outlines");
undo_redo->add_undo_method(navpoly.ptr(), "make_polygons_from_outlines");
}
void NavigationPolygonEditor::_action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon) {
Ref<NavigationPolygon> navpoly = _ensure_navpoly();
undo_redo->add_do_method(navpoly.ptr(), "set_outline", p_idx, p_polygon);
undo_redo->add_undo_method(navpoly.ptr(), "set_outline", p_idx, p_previous);
undo_redo->add_do_method(navpoly.ptr(), "make_polygons_from_outlines");
undo_redo->add_undo_method(navpoly.ptr(), "make_polygons_from_outlines");
}
bool NavigationPolygonEditor::_has_resource() const {
return node && node->get_navigation_polygon().is_valid();
}
void NavigationPolygonEditor::_create_resource() {
if (!node)
return;
@ -69,445 +116,14 @@ void NavigationPolygonEditor::_create_nav() {
undo_redo->add_do_method(node, "set_navigation_polygon", Ref<NavigationPolygon>(memnew(NavigationPolygon)));
undo_redo->add_undo_method(node, "set_navigation_polygon", Variant(REF()));
undo_redo->commit_action();
_menu_option(MODE_CREATE);
}
void NavigationPolygonEditor::_menu_option(int p_option) {
switch (p_option) {
case MODE_CREATE: {
mode = MODE_CREATE;
button_create->set_pressed(true);
button_edit->set_pressed(false);
} break;
case MODE_EDIT: {
mode = MODE_EDIT;
button_create->set_pressed(false);
button_edit->set_pressed(true);
} break;
}
NavigationPolygonEditor::NavigationPolygonEditor(EditorNode *p_editor)
: AbstractPolygon2DEditor(p_editor) {
}
void NavigationPolygonEditor::_wip_close() {
if (wip.size() >= 3) {
undo_redo->create_action(TTR("Create Poly"));
undo_redo->add_undo_method(node->get_navigation_polygon().ptr(), "remove_outline", node->get_navigation_polygon()->get_outline_count());
undo_redo->add_do_method(node->get_navigation_polygon().ptr(), "add_outline", wip);
undo_redo->add_do_method(node->get_navigation_polygon().ptr(), "make_polygons_from_outlines");
undo_redo->add_undo_method(node->get_navigation_polygon().ptr(), "make_polygons_from_outlines");
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(), "update");
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(), "update");
undo_redo->commit_action();
mode = MODE_EDIT;
button_edit->set_pressed(true);
button_create->set_pressed(false);
}
wip.clear();
wip_active = false;
edited_point = -1;
}
bool NavigationPolygonEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
if (!node)
return false;
if (node->get_navigation_polygon().is_null()) {
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) {
create_nav->set_text("No NavigationPolygon resource on this node.\nCreate and assign one?");
create_nav->popup_centered_minsize();
}
return (mb.is_valid() && mb->get_button_index() == 1);
}
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
Vector2 gpoint = mb->get_position();
Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
cpoint = canvas_item_editor->snap_point(cpoint);
cpoint = node->get_global_transform().affine_inverse().xform(cpoint);
//first check if a point is to be added (segment split)
real_t grab_threshold = EDITOR_DEF("editors/poly_editor/point_grab_radius", 8);
switch (mode) {
case MODE_CREATE: {
if (mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
if (!wip_active) {
wip.clear();
wip.push_back(cpoint);
wip_active = true;
edited_point_pos = cpoint;
edited_outline = -1;
canvas_item_editor->get_viewport_control()->update();
edited_point = 1;
return true;
} else {
if (wip.size() > 1 && xform.xform(wip[0]).distance_to(gpoint) < grab_threshold) {
//wip closed
_wip_close();
return true;
} else {
wip.push_back(cpoint);
edited_point = wip.size();
canvas_item_editor->get_viewport_control()->update();
return true;
//add wip point
}
}
} else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed() && wip_active) {
_wip_close();
}
} break;
case MODE_EDIT: {
if (mb->get_button_index() == BUTTON_LEFT) {
if (mb->is_pressed()) {
if (mb->get_control()) {
//search edges
int closest_outline = -1;
int closest_idx = -1;
Vector2 closest_pos;
real_t closest_dist = 1e10;
for (int j = 0; j < node->get_navigation_polygon()->get_outline_count(); j++) {
PoolVector<Vector2> points = node->get_navigation_polygon()->get_outline(j);
int pc = points.size();
PoolVector<Vector2>::Read poly = points.read();
for (int i = 0; i < pc; i++) {
Vector2 points[2] = { xform.xform(poly[i]),
xform.xform(poly[(i + 1) % pc]) };
Vector2 cp = Geometry::get_closest_point_to_segment_2d(gpoint, points);
if (cp.distance_squared_to(points[0]) < CMP_EPSILON2 || cp.distance_squared_to(points[1]) < CMP_EPSILON2)
continue; //not valid to reuse point
real_t d = cp.distance_to(gpoint);
if (d < closest_dist && d < grab_threshold) {
closest_dist = d;
closest_outline = j;
closest_pos = cp;
closest_idx = i;
}
}
}
if (closest_idx >= 0) {
pre_move_edit = node->get_navigation_polygon()->get_outline(closest_outline);
PoolVector<Point2> poly = pre_move_edit;
poly.insert(closest_idx + 1, xform.affine_inverse().xform(closest_pos));
edited_point = closest_idx + 1;
edited_outline = closest_outline;
edited_point_pos = xform.affine_inverse().xform(closest_pos);
node->get_navigation_polygon()->set_outline(closest_outline, poly);
canvas_item_editor->get_viewport_control()->update();
return true;
}
} else {
//look for points to move
int closest_outline = -1;
int closest_idx = -1;
Vector2 closest_pos;
real_t closest_dist = 1e10;
for (int j = 0; j < node->get_navigation_polygon()->get_outline_count(); j++) {
PoolVector<Vector2> points = node->get_navigation_polygon()->get_outline(j);
int pc = points.size();
PoolVector<Vector2>::Read poly = points.read();
for (int i = 0; i < pc; i++) {
Vector2 cp = xform.xform(poly[i]);
real_t d = cp.distance_to(gpoint);
if (d < closest_dist && d < grab_threshold) {
closest_dist = d;
closest_pos = cp;
closest_outline = j;
closest_idx = i;
}
}
}
if (closest_idx >= 0) {
pre_move_edit = node->get_navigation_polygon()->get_outline(closest_outline);
edited_point = closest_idx;
edited_outline = closest_outline;
edited_point_pos = xform.affine_inverse().xform(closest_pos);
canvas_item_editor->get_viewport_control()->update();
return true;
}
}
} else {
if (edited_point != -1) {
//apply
PoolVector<Vector2> poly = node->get_navigation_polygon()->get_outline(edited_outline);
ERR_FAIL_INDEX_V(edited_point, poly.size(), false);
poly.set(edited_point, edited_point_pos);
undo_redo->create_action(TTR("Edit Poly"));
undo_redo->add_do_method(node->get_navigation_polygon().ptr(), "set_outline", edited_outline, poly);
undo_redo->add_undo_method(node->get_navigation_polygon().ptr(), "set_outline", edited_outline, pre_move_edit);
undo_redo->add_do_method(node->get_navigation_polygon().ptr(), "make_polygons_from_outlines");
undo_redo->add_undo_method(node->get_navigation_polygon().ptr(), "make_polygons_from_outlines");
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(), "update");
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(), "update");
undo_redo->commit_action();
edited_point = -1;
return true;
}
}
} else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed() && edited_point == -1) {
int closest_outline = -1;
int closest_idx = -1;
Vector2 closest_pos;
real_t closest_dist = 1e10;
for (int j = 0; j < node->get_navigation_polygon()->get_outline_count(); j++) {
PoolVector<Vector2> points = node->get_navigation_polygon()->get_outline(j);
int pc = points.size();
PoolVector<Vector2>::Read poly = points.read();
for (int i = 0; i < pc; i++) {
Vector2 cp = xform.xform(poly[i]);
real_t d = cp.distance_to(gpoint);
if (d < closest_dist && d < grab_threshold) {
closest_dist = d;
closest_pos = cp;
closest_outline = j;
closest_idx = i;
}
}
}
if (closest_idx >= 0) {
PoolVector<Vector2> poly = node->get_navigation_polygon()->get_outline(closest_outline);
if (poly.size() > 3) {
undo_redo->create_action(TTR("Edit Poly (Remove Point)"));
undo_redo->add_undo_method(node->get_navigation_polygon().ptr(), "set_outline", closest_outline, poly);
poly.remove(closest_idx);
undo_redo->add_do_method(node->get_navigation_polygon().ptr(), "set_outline", closest_outline, poly);
undo_redo->add_do_method(node->get_navigation_polygon().ptr(), "make_polygons_from_outlines");
undo_redo->add_undo_method(node->get_navigation_polygon().ptr(), "make_polygons_from_outlines");
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(), "update");
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(), "update");
undo_redo->commit_action();
} else {
undo_redo->create_action(TTR("Remove Poly And Point"));
undo_redo->add_undo_method(node->get_navigation_polygon().ptr(), "add_outline_at_index", poly, closest_outline);
poly.remove(closest_idx);
undo_redo->add_do_method(node->get_navigation_polygon().ptr(), "remove_outline", closest_outline);
undo_redo->add_do_method(node->get_navigation_polygon().ptr(), "make_polygons_from_outlines");
undo_redo->add_undo_method(node->get_navigation_polygon().ptr(), "make_polygons_from_outlines");
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(), "update");
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(), "update");
undo_redo->commit_action();
}
return true;
}
}
} break;
}
}
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid()) {
if (edited_point != -1 && (wip_active || mm->get_button_mask() & BUTTON_MASK_LEFT)) {
Vector2 gpoint = mm->get_position();
Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
cpoint = canvas_item_editor->snap_point(cpoint);
edited_point_pos = node->get_global_transform().affine_inverse().xform(cpoint);
canvas_item_editor->get_viewport_control()->update();
}
}
return false;
}
void NavigationPolygonEditor::_canvas_draw() {
if (!node)
return;
Control *vpc = canvas_item_editor->get_viewport_control();
if (node->get_navigation_polygon().is_null())
return;
Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
Ref<Texture> handle = get_icon("EditorHandle", "EditorIcons");
for (int j = -1; j < node->get_navigation_polygon()->get_outline_count(); j++) {
Vector<Vector2> poly;
if (wip_active && j == edited_outline) {
poly = wip;
} else {
if (j == -1)
continue;
poly = Variant(node->get_navigation_polygon()->get_outline(j));
}
for (int i = 0; i < poly.size(); i++) {
Vector2 p, p2;
p = (j == edited_outline && i == edited_point) ? edited_point_pos : poly[i];
if (j == edited_outline && ((wip_active && i == poly.size() - 1) || (((i + 1) % poly.size()) == edited_point)))
p2 = edited_point_pos;
else
p2 = poly[(i + 1) % poly.size()];
Vector2 point = xform.xform(p);
Vector2 next_point = xform.xform(p2);
Color col = Color(1, 0.3, 0.1, 0.8);
vpc->draw_line(point, next_point, col, 2);
vpc->draw_texture(handle, point - handle->get_size() * 0.5);
}
}
}
void NavigationPolygonEditor::edit(Node *p_collision_polygon) {
if (!canvas_item_editor) {
canvas_item_editor = CanvasItemEditor::get_singleton();
}
if (p_collision_polygon) {
node = Object::cast_to<NavigationPolygonInstance>(p_collision_polygon);
//Enable the pencil tool if the polygon is empty
if (!node->get_navigation_polygon().is_null()) {
if (node->get_navigation_polygon()->get_polygon_count() == 0)
_menu_option(MODE_CREATE);
}
if (!canvas_item_editor->get_viewport_control()->is_connected("draw", this, "_canvas_draw"))
canvas_item_editor->get_viewport_control()->connect("draw", this, "_canvas_draw");
wip.clear();
wip_active = false;
edited_point = -1;
canvas_item_editor->get_viewport_control()->update();
} else {
node = NULL;
if (canvas_item_editor->get_viewport_control()->is_connected("draw", this, "_canvas_draw"))
canvas_item_editor->get_viewport_control()->disconnect("draw", this, "_canvas_draw");
}
}
void NavigationPolygonEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_menu_option"), &NavigationPolygonEditor::_menu_option);
ClassDB::bind_method(D_METHOD("_canvas_draw"), &NavigationPolygonEditor::_canvas_draw);
ClassDB::bind_method(D_METHOD("_node_removed"), &NavigationPolygonEditor::_node_removed);
ClassDB::bind_method(D_METHOD("_create_nav"), &NavigationPolygonEditor::_create_nav);
}
NavigationPolygonEditor::NavigationPolygonEditor(EditorNode *p_editor) {
node = NULL;
canvas_item_editor = NULL;
editor = p_editor;
undo_redo = editor->get_undo_redo();
add_child(memnew(VSeparator));
button_create = memnew(ToolButton);
add_child(button_create);
button_create->connect("pressed", this, "_menu_option", varray(MODE_CREATE));
button_create->set_toggle_mode(true);
button_create->set_tooltip(TTR("Create a new polygon from scratch."));
button_edit = memnew(ToolButton);
add_child(button_edit);
button_edit->connect("pressed", this, "_menu_option", varray(MODE_EDIT));
button_edit->set_toggle_mode(true);
button_edit->set_tooltip(TTR("Edit existing polygon:") + "\n" + TTR("LMB: Move Point.") + "\n" + TTR("Ctrl+LMB: Split Segment.") + "\n" + TTR("RMB: Erase Point."));
create_nav = memnew(ConfirmationDialog);
add_child(create_nav);
create_nav->get_ok()->set_text(TTR("Create"));
mode = MODE_EDIT;
wip_active = false;
edited_outline = -1;
}
void NavigationPolygonEditorPlugin::edit(Object *p_object) {
collision_polygon_editor->edit(Object::cast_to<Node>(p_object));
}
bool NavigationPolygonEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("NavigationPolygonInstance");
}
void NavigationPolygonEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
collision_polygon_editor->show();
} else {
collision_polygon_editor->hide();
collision_polygon_editor->edit(NULL);
}
}
NavigationPolygonEditorPlugin::NavigationPolygonEditorPlugin(EditorNode *p_node) {
editor = p_node;
collision_polygon_editor = memnew(NavigationPolygonEditor(p_node));
CanvasItemEditor::get_singleton()->add_control_to_menu_panel(collision_polygon_editor);
collision_polygon_editor->hide();
}
NavigationPolygonEditorPlugin::~NavigationPolygonEditorPlugin() {
NavigationPolygonEditorPlugin::NavigationPolygonEditorPlugin(EditorNode *p_node)
: AbstractPolygon2DEditorPlugin(p_node, memnew(NavigationPolygonEditor(p_node)), "NavigationPolygonInstance") {
}

76
editor/plugins/navigation_polygon_editor_plugin.h Normal file → Executable file
View file

@ -30,83 +30,45 @@
#ifndef NAVIGATIONPOLYGONEDITORPLUGIN_H
#define NAVIGATIONPOLYGONEDITORPLUGIN_H
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "editor/plugins/abstract_polygon_2d_editor.h"
#include "scene/2d/navigation_polygon.h"
#include "scene/gui/tool_button.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class CanvasItemEditor;
class NavigationPolygonEditor : public AbstractPolygon2DEditor {
class NavigationPolygonEditor : public HBoxContainer {
GDCLASS(NavigationPolygonEditor, AbstractPolygon2DEditor);
GDCLASS(NavigationPolygonEditor, HBoxContainer);
UndoRedo *undo_redo;
enum Mode {
MODE_CREATE,
MODE_EDIT,
};
Mode mode;
ToolButton *button_create;
ToolButton *button_edit;
ConfirmationDialog *create_nav;
CanvasItemEditor *canvas_item_editor;
EditorNode *editor;
Panel *panel;
NavigationPolygonInstance *node;
MenuButton *options;
int edited_outline;
int edited_point;
Vector2 edited_point_pos;
PoolVector<Vector2> pre_move_edit;
Vector<Vector2> wip;
bool wip_active;
void _wip_close();
void _canvas_draw();
void _create_nav();
void _menu_option(int p_option);
Ref<NavigationPolygon> _ensure_navpoly() const;
protected:
void _notification(int p_what);
void _node_removed(Node *p_node);
static void _bind_methods();
virtual Node2D *_get_node() const;
virtual void _set_node(Node *p_polygon);
virtual int _get_polygon_count() const;
virtual Variant _get_polygon(int p_idx) const;
virtual void _set_polygon(int p_idx, const Variant &p_polygon) const;
virtual void _action_add_polygon(const Variant &p_polygon);
virtual void _action_remove_polygon(int p_idx);
virtual void _action_set_polygon(int p_idx, const Variant &p_previous, const Variant &p_polygon);
virtual bool _has_resource() const;
virtual void _create_resource();
public:
bool forward_gui_input(const Ref<InputEvent> &p_event);
void edit(Node *p_collision_polygon);
NavigationPolygonEditor(EditorNode *p_editor);
};
class NavigationPolygonEditorPlugin : public EditorPlugin {
class NavigationPolygonEditorPlugin : public AbstractPolygon2DEditorPlugin {
GDCLASS(NavigationPolygonEditorPlugin, EditorPlugin);
NavigationPolygonEditor *collision_polygon_editor;
EditorNode *editor;
GDCLASS(NavigationPolygonEditorPlugin, AbstractPolygon2DEditorPlugin);
public:
virtual bool forward_canvas_gui_input(const Transform2D &p_canvas_xform, const Ref<InputEvent> &p_event) { return collision_polygon_editor->forward_gui_input(p_event); }
virtual String get_name() const { return "NavigationPolygonInstance"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
NavigationPolygonEditorPlugin(EditorNode *p_node);
~NavigationPolygonEditorPlugin();
};
#endif // NAVIGATIONPOLYGONEDITORPLUGIN_H

414
editor/plugins/polygon_2d_editor_plugin.cpp Normal file → Executable file
View file

@ -35,15 +35,27 @@
#include "os/input.h"
#include "os/keyboard.h"
Node2D *Polygon2DEditor::_get_node() const {
return node;
}
void Polygon2DEditor::_set_node(Node *p_polygon) {
node = Object::cast_to<Polygon2D>(p_polygon);
}
Vector2 Polygon2DEditor::_get_offset(int p_idx) const {
return node->get_offset();
}
void Polygon2DEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
button_create->set_icon(get_icon("Edit", "EditorIcons"));
button_edit->set_icon(get_icon("MovePoint", "EditorIcons"));
button_edit->set_pressed(true);
button_uv->set_icon(get_icon("Uv", "EditorIcons"));
uv_button[UV_MODE_EDIT_POINT]->set_icon(get_icon("ToolSelect", "EditorIcons"));
@ -55,40 +67,17 @@ void Polygon2DEditor::_notification(int p_what) {
b_snap_enable->set_icon(get_icon("SnapGrid", "EditorIcons"));
uv_icon_zoom->set_texture(get_icon("Zoom", "EditorIcons"));
get_tree()->connect("node_removed", this, "_node_removed");
} break;
case NOTIFICATION_PHYSICS_PROCESS: {
} break;
}
}
void Polygon2DEditor::_node_removed(Node *p_node) {
if (p_node == node) {
edit(NULL);
hide();
canvas_item_editor->get_viewport_control()->update();
}
}
void Polygon2DEditor::_menu_option(int p_option) {
switch (p_option) {
case MODE_CREATE: {
mode = MODE_CREATE;
button_create->set_pressed(true);
button_edit->set_pressed(false);
} break;
case MODE_EDIT: {
mode = MODE_EDIT;
button_create->set_pressed(false);
button_edit->set_pressed(true);
} break;
case MODE_EDIT_UV: {
if (node->get_texture().is_null()) {
@ -153,6 +142,9 @@ void Polygon2DEditor::_menu_option(int p_option) {
undo_redo->commit_action();
} break;
default: {
AbstractPolygon2DEditor::_menu_option(p_option);
} break;
}
}
@ -185,289 +177,6 @@ void Polygon2DEditor::_set_snap_step_y(float p_val) {
uv_edit_draw->update();
}
void Polygon2DEditor::_wip_close() {
undo_redo->create_action(TTR("Create Poly"));
undo_redo->add_undo_method(node, "set_polygon", node->get_polygon());
undo_redo->add_do_method(node, "set_polygon", wip);
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(), "update");
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(), "update");
undo_redo->commit_action();
wip.clear();
wip_active = false;
mode = MODE_EDIT;
button_edit->set_pressed(true);
button_create->set_pressed(false);
edited_point = -1;
}
bool Polygon2DEditor::forward_gui_input(const Ref<InputEvent> &p_event) {
if (node == NULL)
return false;
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
Vector2 gpoint = mb->get_position();
Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
cpoint = canvas_item_editor->snap_point(cpoint);
cpoint = node->get_global_transform().affine_inverse().xform(cpoint);
Vector<Vector2> poly = Variant(node->get_polygon());
//first check if a point is to be added (segment split)
real_t grab_threshold = EDITOR_DEF("editors/poly_editor/point_grab_radius", 8);
switch (mode) {
case MODE_CREATE: {
if (mb->get_button_index() == BUTTON_LEFT && mb->is_pressed()) {
if (!wip_active) {
wip.clear();
wip.push_back(cpoint - node->get_offset());
wip_active = true;
edited_point_pos = cpoint;
canvas_item_editor->get_viewport_control()->update();
edited_point = 1;
return true;
} else {
if (wip.size() > 1 && xform.xform(wip[0] + node->get_offset()).distance_to(gpoint) < grab_threshold) {
//wip closed
_wip_close();
return true;
} else {
wip.push_back(cpoint - node->get_offset());
edited_point = wip.size();
canvas_item_editor->get_viewport_control()->update();
return true;
//add wip point
}
}
} else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed() && wip_active) {
_wip_close();
}
} break;
case MODE_EDIT: {
if (mb->get_button_index() == BUTTON_LEFT) {
if (mb->is_pressed()) {
if (mb->get_control()) {
if (poly.size() < 3) {
undo_redo->create_action(TTR("Edit Poly"));
undo_redo->add_undo_method(node, "set_polygon", poly);
poly.push_back(cpoint);
undo_redo->add_do_method(node, "set_polygon", poly);
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(), "update");
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(), "update");
undo_redo->commit_action();
return true;
}
//search edges
int closest_idx = -1;
Vector2 closest_pos;
real_t closest_dist = 1e10;
for (int i = 0; i < poly.size(); i++) {
Vector2 points[2] = { xform.xform(poly[i] + node->get_offset()),
xform.xform(poly[(i + 1) % poly.size()] + node->get_offset()) };
Vector2 cp = Geometry::get_closest_point_to_segment_2d(gpoint, points);
if (cp.distance_squared_to(points[0]) < CMP_EPSILON2 || cp.distance_squared_to(points[1]) < CMP_EPSILON2)
continue; //not valid to reuse point
real_t d = cp.distance_to(gpoint);
if (d < closest_dist && d < grab_threshold) {
closest_dist = d;
closest_pos = cp;
closest_idx = i;
}
}
if (closest_idx >= 0) {
pre_move_edit = poly;
poly.insert(closest_idx + 1, xform.affine_inverse().xform(closest_pos) - node->get_offset());
edited_point = closest_idx + 1;
edited_point_pos = xform.affine_inverse().xform(closest_pos);
node->set_polygon(Variant(poly));
canvas_item_editor->get_viewport_control()->update();
return true;
}
} else {
//look for points to move
int closest_idx = -1;
Vector2 closest_pos;
real_t closest_dist = 1e10;
for (int i = 0; i < poly.size(); i++) {
Vector2 cp = xform.xform(poly[i] + node->get_offset());
real_t d = cp.distance_to(gpoint);
if (d < closest_dist && d < grab_threshold) {
closest_dist = d;
closest_pos = cp;
closest_idx = i;
}
}
if (closest_idx >= 0) {
pre_move_edit = poly;
edited_point = closest_idx;
edited_point_pos = xform.affine_inverse().xform(closest_pos);
canvas_item_editor->get_viewport_control()->update();
return true;
}
}
} else {
if (edited_point != -1) {
//apply
ERR_FAIL_INDEX_V(edited_point, poly.size(), false);
poly[edited_point] = edited_point_pos - node->get_offset();
undo_redo->create_action(TTR("Edit Poly"));
undo_redo->add_do_method(node, "set_polygon", poly);
undo_redo->add_undo_method(node, "set_polygon", pre_move_edit);
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(), "update");
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(), "update");
undo_redo->commit_action();
edited_point = -1;
return true;
}
}
} else if (mb->get_button_index() == BUTTON_RIGHT && mb->is_pressed() && edited_point == -1) {
int closest_idx = -1;
Vector2 closest_pos;
real_t closest_dist = 1e10;
for (int i = 0; i < poly.size(); i++) {
Vector2 cp = xform.xform(poly[i] + node->get_offset());
real_t d = cp.distance_to(gpoint);
if (d < closest_dist && d < grab_threshold) {
closest_dist = d;
closest_pos = cp;
closest_idx = i;
}
}
if (closest_idx >= 0) {
undo_redo->create_action(TTR("Edit Poly (Remove Point)"));
undo_redo->add_undo_method(node, "set_polygon", poly);
poly.remove(closest_idx);
undo_redo->add_do_method(node, "set_polygon", poly);
undo_redo->add_do_method(canvas_item_editor->get_viewport_control(), "update");
undo_redo->add_undo_method(canvas_item_editor->get_viewport_control(), "update");
undo_redo->commit_action();
return true;
}
}
} break;
}
}
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid()) {
if (edited_point != -1 && (wip_active || (mm->get_button_mask() & BUTTON_MASK_LEFT))) {
Vector2 gpoint = mm->get_position();
Vector2 cpoint = canvas_item_editor->get_canvas_transform().affine_inverse().xform(gpoint);
cpoint = canvas_item_editor->snap_point(cpoint);
edited_point_pos = node->get_global_transform().affine_inverse().xform(cpoint);
if (!wip_active) {
Vector<Vector2> poly = Variant(node->get_polygon());
ERR_FAIL_INDEX_V(edited_point, poly.size(), false);
poly[edited_point] = edited_point_pos - node->get_offset();
node->set_polygon(Variant(poly));
}
canvas_item_editor->get_viewport_control()->update();
}
}
return false;
}
void Polygon2DEditor::_canvas_draw() {
if (!node)
return;
Control *vpc = canvas_item_editor->get_viewport_control();
Vector<Vector2> poly;
if (wip_active)
poly = wip;
else
poly = Variant(node->get_polygon());
Transform2D xform = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
Ref<Texture> handle = get_icon("EditorHandle", "EditorIcons");
if (!wip_active && edited_point >= 0 && EDITOR_DEF("editors/poly_editor/show_previous_outline", true)) {
const Color col = node->get_color().contrasted();
const int n = pre_move_edit.size();
for (int i = 0; i < n; i++) {
Vector2 p, p2;
p = pre_move_edit[i] + node->get_offset();
p2 = pre_move_edit[(i + 1) % n] + node->get_offset();
Vector2 point = xform.xform(p);
Vector2 next_point = xform.xform(p2);
vpc->draw_line(point, next_point, col, 2);
}
}
for (int i = 0; i < poly.size(); i++) {
Vector2 p, p2;
p = i == edited_point ? edited_point_pos : (poly[i] + node->get_offset());
if ((wip_active && i == poly.size() - 1) || (((i + 1) % poly.size()) == edited_point))
p2 = edited_point_pos;
else
p2 = poly[(i + 1) % poly.size()] + node->get_offset();
Vector2 point = xform.xform(p);
Vector2 next_point = xform.xform(p2);
Color col = Color(1, 0.3, 0.1, 0.8);
vpc->draw_line(point, next_point, col, 2);
vpc->draw_texture(handle, point - handle->get_size() * 0.5);
}
}
void Polygon2DEditor::_uv_mode(int p_mode) {
uv_mode = UVMode(p_mode);
@ -714,44 +423,12 @@ void Polygon2DEditor::_uv_draw() {
updating_uv_scroll = false;
}
void Polygon2DEditor::edit(Node *p_collision_polygon) {
if (!canvas_item_editor) {
canvas_item_editor = CanvasItemEditor::get_singleton();
}
if (p_collision_polygon) {
node = Object::cast_to<Polygon2D>(p_collision_polygon);
//Enable the pencil tool if the polygon is empty
if (node->get_polygon().size() == 0) {
_menu_option(MODE_CREATE);
}
if (!canvas_item_editor->get_viewport_control()->is_connected("draw", this, "_canvas_draw"))
canvas_item_editor->get_viewport_control()->connect("draw", this, "_canvas_draw");
wip.clear();
wip_active = false;
edited_point = -1;
} else {
node = NULL;
if (canvas_item_editor->get_viewport_control()->is_connected("draw", this, "_canvas_draw"))
canvas_item_editor->get_viewport_control()->disconnect("draw", this, "_canvas_draw");
}
}
void Polygon2DEditor::_bind_methods() {
ClassDB::bind_method(D_METHOD("_menu_option"), &Polygon2DEditor::_menu_option);
ClassDB::bind_method(D_METHOD("_canvas_draw"), &Polygon2DEditor::_canvas_draw);
ClassDB::bind_method(D_METHOD("_uv_mode"), &Polygon2DEditor::_uv_mode);
ClassDB::bind_method(D_METHOD("_uv_draw"), &Polygon2DEditor::_uv_draw);
ClassDB::bind_method(D_METHOD("_uv_input"), &Polygon2DEditor::_uv_input);
ClassDB::bind_method(D_METHOD("_uv_scroll_changed"), &Polygon2DEditor::_uv_scroll_changed);
ClassDB::bind_method(D_METHOD("_node_removed"), &Polygon2DEditor::_node_removed);
ClassDB::bind_method(D_METHOD("_set_use_snap"), &Polygon2DEditor::_set_use_snap);
ClassDB::bind_method(D_METHOD("_set_show_grid"), &Polygon2DEditor::_set_show_grid);
ClassDB::bind_method(D_METHOD("_set_snap_off_x"), &Polygon2DEditor::_set_snap_off_x);
@ -773,35 +450,17 @@ Vector2 Polygon2DEditor::snap_point(Vector2 p_target) const {
return p_target;
}
Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) {
node = NULL;
canvas_item_editor = NULL;
editor = p_editor;
undo_redo = editor->get_undo_redo();
Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor)
: AbstractPolygon2DEditor(p_editor) {
snap_step = Vector2(10, 10);
use_snap = false;
snap_show_grid = false;
add_child(memnew(VSeparator));
button_create = memnew(ToolButton);
add_child(button_create);
button_create->connect("pressed", this, "_menu_option", varray(MODE_CREATE));
button_create->set_toggle_mode(true);
button_edit = memnew(ToolButton);
add_child(button_edit);
button_edit->connect("pressed", this, "_menu_option", varray(MODE_EDIT));
button_edit->set_toggle_mode(true);
button_uv = memnew(ToolButton);
add_child(button_uv);
button_uv->connect("pressed", this, "_menu_option", varray(MODE_EDIT_UV));
mode = MODE_EDIT;
wip_active = false;
uv_mode = UV_MODE_EDIT_POINT;
uv_edit = memnew(AcceptDialog);
add_child(uv_edit);
@ -941,35 +600,6 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) {
uv_edit_draw->set_clip_contents(true);
}
void Polygon2DEditorPlugin::edit(Object *p_object) {
collision_polygon_editor->edit(Object::cast_to<Node>(p_object));
}
bool Polygon2DEditorPlugin::handles(Object *p_object) const {
return p_object->is_class("Polygon2D");
}
void Polygon2DEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
collision_polygon_editor->show();
} else {
collision_polygon_editor->hide();
collision_polygon_editor->edit(NULL);
}
}
Polygon2DEditorPlugin::Polygon2DEditorPlugin(EditorNode *p_node) {
editor = p_node;
collision_polygon_editor = memnew(Polygon2DEditor(p_node));
CanvasItemEditor::get_singleton()->add_control_to_menu_panel(collision_polygon_editor);
collision_polygon_editor->hide();
}
Polygon2DEditorPlugin::~Polygon2DEditorPlugin() {
Polygon2DEditorPlugin::Polygon2DEditorPlugin(EditorNode *p_node)
: AbstractPolygon2DEditorPlugin(p_node, memnew(Polygon2DEditor(p_node)), "Polygon2D") {
}

61
editor/plugins/polygon_2d_editor_plugin.h Normal file → Executable file
View file

@ -30,26 +30,18 @@
#ifndef POLYGON_2D_EDITOR_PLUGIN_H
#define POLYGON_2D_EDITOR_PLUGIN_H
#include "editor/editor_node.h"
#include "editor/editor_plugin.h"
#include "scene/2d/polygon_2d.h"
#include "scene/gui/tool_button.h"
#include "editor/plugins/abstract_polygon_2d_editor.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
class CanvasItemEditor;
class Polygon2DEditor : public AbstractPolygon2DEditor {
class Polygon2DEditor : public HBoxContainer {
GDCLASS(Polygon2DEditor, AbstractPolygon2DEditor);
GDCLASS(Polygon2DEditor, HBoxContainer);
UndoRedo *undo_redo;
enum Mode {
MODE_CREATE,
MODE_EDIT,
MODE_EDIT_UV,
MODE_EDIT_UV = MODE_CONT,
UVEDIT_POLYGON_TO_UV,
UVEDIT_UV_TO_POLYGON,
UVEDIT_UV_CLEAR
@ -64,7 +56,7 @@ class Polygon2DEditor : public HBoxContainer {
UV_MODE_MAX
};
Mode mode;
Polygon2D *node;
UVMode uv_mode;
AcceptDialog *uv_edit;
@ -90,34 +82,19 @@ class Polygon2DEditor : public HBoxContainer {
AcceptDialog *error;
ToolButton *button_create;
ToolButton *button_edit;
ToolButton *button_uv;
CanvasItemEditor *canvas_item_editor;
EditorNode *editor;
Panel *panel;
Polygon2D *node;
MenuButton *options;
int edited_point;
Vector2 edited_point_pos;
Vector<Vector2> pre_move_edit;
Vector<Vector2> wip;
bool wip_active;
bool use_snap;
bool snap_show_grid;
Vector2 snap_offset;
Vector2 snap_step;
virtual void _menu_option(int p_option);
void _uv_scroll_changed(float);
void _uv_input(const Ref<InputEvent> &p_input);
void _uv_draw();
void _uv_mode(int p_mode);
void _wip_close();
void _canvas_draw();
void _menu_option(int p_option);
void _set_use_snap(bool p_use);
void _set_show_grid(bool p_show);
@ -127,36 +104,26 @@ class Polygon2DEditor : public HBoxContainer {
void _set_snap_step_y(float p_val);
protected:
virtual Node2D *_get_node() const;
virtual void _set_node(Node *p_polygon);
virtual Vector2 _get_offset(int p_idx) const;
void _notification(int p_what);
void _node_removed(Node *p_node);
static void _bind_methods();
Vector2 snap_point(Vector2 p_target) const;
public:
bool forward_gui_input(const Ref<InputEvent> &p_event);
void edit(Node *p_collision_polygon);
Polygon2DEditor(EditorNode *p_editor);
};
class Polygon2DEditorPlugin : public EditorPlugin {
class Polygon2DEditorPlugin : public AbstractPolygon2DEditorPlugin {
GDCLASS(Polygon2DEditorPlugin, EditorPlugin);
Polygon2DEditor *collision_polygon_editor;
EditorNode *editor;
GDCLASS(Polygon2DEditorPlugin, AbstractPolygon2DEditorPlugin);
public:
virtual bool forward_canvas_gui_input(const Transform2D &p_canvas_xform, const Ref<InputEvent> &p_event) { return collision_polygon_editor->forward_gui_input(p_event); }
virtual String get_name() const { return "Polygon2D"; }
bool has_main_screen() const { return false; }
virtual void edit(Object *p_object);
virtual bool handles(Object *p_object) const;
virtual void make_visible(bool p_visible);
Polygon2DEditorPlugin(EditorNode *p_node);
~Polygon2DEditorPlugin();
};
#endif // POLYGON_2D_EDITOR_PLUGIN_H