Merge pull request #90915 from rburing/no_more_speedrun

Fix `move_and_slide` wall slide acceleration (3D)
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Rémi Verschelde 2024-04-25 12:11:13 +02:00
commit f819c77d27
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@ -232,7 +232,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
} else {
// Travel is too high to be safely canceled, we take it into account.
result.travel = result.travel.slide(up_direction);
motion = motion.normalized() * result.travel.length();
motion = result.remainder;
}
set_global_transform(gt);
// Determines if you are on the ground, and limits the possibility of climbing on the walls because of the approximations.