Merge pull request #90915 from rburing/no_more_speedrun
Fix `move_and_slide` wall slide acceleration (3D)
This commit is contained in:
commit
f819c77d27
1 changed files with 1 additions and 1 deletions
|
@ -232,7 +232,7 @@ void CharacterBody3D::_move_and_slide_grounded(double p_delta, bool p_was_on_flo
|
||||||
} else {
|
} else {
|
||||||
// Travel is too high to be safely canceled, we take it into account.
|
// Travel is too high to be safely canceled, we take it into account.
|
||||||
result.travel = result.travel.slide(up_direction);
|
result.travel = result.travel.slide(up_direction);
|
||||||
motion = motion.normalized() * result.travel.length();
|
motion = result.remainder;
|
||||||
}
|
}
|
||||||
set_global_transform(gt);
|
set_global_transform(gt);
|
||||||
// Determines if you are on the ground, and limits the possibility of climbing on the walls because of the approximations.
|
// Determines if you are on the ground, and limits the possibility of climbing on the walls because of the approximations.
|
||||||
|
|
Loading…
Reference in a new issue