Clarify that 2D cell sizes are defined in pixels
See https://github.com/godotengine/godot/issues/40577#issuecomment-662329021.
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@ -873,7 +873,7 @@
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Size of the hash table used for the broad-phase 2D hash grid algorithm.
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</member>
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<member name="physics/2d/cell_size" type="int" setter="" getter="" default="128">
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Cell size used for the broad-phase 2D hash grid algorithm.
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Cell size used for the broad-phase 2D hash grid algorithm (in pixels).
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</member>
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<member name="physics/2d/default_angular_damp" type="float" setter="" getter="" default="1.0">
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The default angular damp in 2D.
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@ -1199,7 +1199,7 @@
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<member name="rendering/vulkan/staging_buffer/texture_upload_region_size_px" type="int" setter="" getter="" default="64">
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</member>
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<member name="world/2d/cell_size" type="int" setter="" getter="" default="100">
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Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses.
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Cell size used for the 2D hash grid that [VisibilityNotifier2D] uses (in pixels).
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</member>
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</members>
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<constants>
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