Merge pull request #42909 from godotengine/revert-40849-zulauf_buffer_update_err_msg
Revert "Cause buffer_update to emit error if called during compute/draw list"
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f83d7e67db
1 changed files with 0 additions and 4 deletions
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@ -1542,10 +1542,6 @@ Error RenderingDeviceVulkan::_staging_buffer_allocate(uint32_t p_amount, uint32_
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Error RenderingDeviceVulkan::_buffer_update(Buffer *p_buffer, size_t p_offset, const uint8_t *p_data, size_t p_data_size, bool p_use_draw_command_buffer, uint32_t p_required_align) {
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Error RenderingDeviceVulkan::_buffer_update(Buffer *p_buffer, size_t p_offset, const uint8_t *p_data, size_t p_data_size, bool p_use_draw_command_buffer, uint32_t p_required_align) {
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// Buffer update not valid during draw or compute lists
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ERR_FAIL_COND_V_MSG(draw_list != nullptr, ERR_BUG, "Buffer update not valid when draw list is active.");
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ERR_FAIL_COND_V_MSG(compute_list != nullptr, ERR_BUG, "Buffer update not valid when compute list is active.");
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//submitting may get chunked for various reasons, so convert this to a task
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//submitting may get chunked for various reasons, so convert this to a task
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size_t to_submit = p_data_size;
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size_t to_submit = p_data_size;
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size_t submit_from = 0;
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size_t submit_from = 0;
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