Use zero-indexing for physics and render layer names
The first layer is now Layer 0 instead of Layer 1, and the last layer is now Layer 19 instead of Layer 20. This helps reference physics and render layers from scripts since layers start from 0 there.
This commit is contained in:
parent
f1cb475d9b
commit
f87d42f4ca
3 changed files with 95 additions and 95 deletions
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@ -619,245 +619,245 @@
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<member name="input_devices/pointing/ios/touch_delay" type="float" setter="" getter="" default="0.15">
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Default delay for touch events. This only affects iOS devices.
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</member>
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<member name="layer_names/2d_physics/layer_0" type="String" setter="" getter="" default="""">
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Optional name for the 2D physics layer 0. If left empty, the layer will display as "Layer 0".
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</member>
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<member name="layer_names/2d_physics/layer_1" type="String" setter="" getter="" default="""">
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Optional name for the 2D physics layer 1.
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Optional name for the 2D physics layer 1. If left empty, the layer will display as "Layer 1".
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</member>
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<member name="layer_names/2d_physics/layer_10" type="String" setter="" getter="" default="""">
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Optional name for the 2D physics layer 10.
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Optional name for the 2D physics layer 10. If left empty, the layer will display as "Layer 10".
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</member>
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<member name="layer_names/2d_physics/layer_11" type="String" setter="" getter="" default="""">
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Optional name for the 2D physics layer 11.
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Optional name for the 2D physics layer 11. If left empty, the layer will display as "Layer 11".
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</member>
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<member name="layer_names/2d_physics/layer_12" type="String" setter="" getter="" default="""">
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Optional name for the 2D physics layer 12.
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Optional name for the 2D physics layer 12. If left empty, the layer will display as "Layer 12".
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</member>
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<member name="layer_names/2d_physics/layer_13" type="String" setter="" getter="" default="""">
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Optional name for the 2D physics layer 13.
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Optional name for the 2D physics layer 13. If left empty, the layer will display as "Layer 13".
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</member>
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<member name="layer_names/2d_physics/layer_14" type="String" setter="" getter="" default="""">
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Optional name for the 2D physics layer 14.
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Optional name for the 2D physics layer 14. If left empty, the layer will display as "Layer 14".
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</member>
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<member name="layer_names/2d_physics/layer_15" type="String" setter="" getter="" default="""">
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Optional name for the 2D physics layer 15.
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Optional name for the 2D physics layer 15. If left empty, the layer will display as "Layer 15".
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</member>
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<member name="layer_names/2d_physics/layer_16" type="String" setter="" getter="" default="""">
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Optional name for the 2D physics layer 16.
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Optional name for the 2D physics layer 16. If left empty, the layer will display as "Layer 16".
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</member>
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<member name="layer_names/2d_physics/layer_17" type="String" setter="" getter="" default="""">
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Optional name for the 2D physics layer 17.
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Optional name for the 2D physics layer 17. If left empty, the layer will display as "Layer 17".
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</member>
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<member name="layer_names/2d_physics/layer_18" type="String" setter="" getter="" default="""">
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Optional name for the 2D physics layer 18.
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Optional name for the 2D physics layer 18. If left empty, the layer will display as "Layer 18".
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</member>
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<member name="layer_names/2d_physics/layer_19" type="String" setter="" getter="" default="""">
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Optional name for the 2D physics layer 19.
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Optional name for the 2D physics layer 19. If left empty, the layer will display as "Layer 19".
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</member>
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<member name="layer_names/2d_physics/layer_2" type="String" setter="" getter="" default="""">
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Optional name for the 2D physics layer 2.
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</member>
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<member name="layer_names/2d_physics/layer_20" type="String" setter="" getter="" default="""">
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Optional name for the 2D physics layer 20.
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Optional name for the 2D physics layer 2. If left empty, the layer will display as "Layer 2".
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</member>
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<member name="layer_names/2d_physics/layer_3" type="String" setter="" getter="" default="""">
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Optional name for the 2D physics layer 3.
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Optional name for the 2D physics layer 3. If left empty, the layer will display as "Layer 3".
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</member>
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<member name="layer_names/2d_physics/layer_4" type="String" setter="" getter="" default="""">
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Optional name for the 2D physics layer 4.
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Optional name for the 2D physics layer 4. If left empty, the layer will display as "Layer 4".
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</member>
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<member name="layer_names/2d_physics/layer_5" type="String" setter="" getter="" default="""">
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Optional name for the 2D physics layer 5.
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Optional name for the 2D physics layer 5. If left empty, the layer will display as "Layer 5".
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</member>
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<member name="layer_names/2d_physics/layer_6" type="String" setter="" getter="" default="""">
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Optional name for the 2D physics layer 6.
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Optional name for the 2D physics layer 6. If left empty, the layer will display as "Layer 6".
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</member>
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<member name="layer_names/2d_physics/layer_7" type="String" setter="" getter="" default="""">
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Optional name for the 2D physics layer 7.
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Optional name for the 2D physics layer 7. If left empty, the layer will display as "Layer 7".
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</member>
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<member name="layer_names/2d_physics/layer_8" type="String" setter="" getter="" default="""">
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Optional name for the 2D physics layer 8.
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Optional name for the 2D physics layer 8. If left empty, the layer will display as "Layer 8".
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</member>
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<member name="layer_names/2d_physics/layer_9" type="String" setter="" getter="" default="""">
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Optional name for the 2D physics layer 9.
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Optional name for the 2D physics layer 9. If left empty, the layer will display as "Layer 9".
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</member>
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<member name="layer_names/2d_render/layer_0" type="String" setter="" getter="" default="""">
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Optional name for the 2D render layer 0. If left empty, the layer will display as "Layer 0".
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</member>
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<member name="layer_names/2d_render/layer_1" type="String" setter="" getter="" default="""">
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Optional name for the 2D render layer 1.
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Optional name for the 2D render layer 1. If left empty, the layer will display as "Layer 1".
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</member>
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<member name="layer_names/2d_render/layer_10" type="String" setter="" getter="" default="""">
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Optional name for the 2D render layer 10.
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Optional name for the 2D render layer 10. If left empty, the layer will display as "Layer 10".
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</member>
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<member name="layer_names/2d_render/layer_11" type="String" setter="" getter="" default="""">
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Optional name for the 2D render layer 11.
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Optional name for the 2D render layer 11. If left empty, the layer will display as "Layer 11".
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</member>
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<member name="layer_names/2d_render/layer_12" type="String" setter="" getter="" default="""">
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Optional name for the 2D render layer 12.
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Optional name for the 2D render layer 12. If left empty, the layer will display as "Layer 12".
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</member>
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<member name="layer_names/2d_render/layer_13" type="String" setter="" getter="" default="""">
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Optional name for the 2D render layer 13.
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Optional name for the 2D render layer 13. If left empty, the layer will display as "Layer 13".
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</member>
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<member name="layer_names/2d_render/layer_14" type="String" setter="" getter="" default="""">
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Optional name for the 2D render layer 14.
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Optional name for the 2D render layer 14. If left empty, the layer will display as "Layer 14".
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</member>
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<member name="layer_names/2d_render/layer_15" type="String" setter="" getter="" default="""">
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Optional name for the 2D render layer 15.
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Optional name for the 2D render layer 15. If left empty, the layer will display as "Layer 15".
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</member>
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<member name="layer_names/2d_render/layer_16" type="String" setter="" getter="" default="""">
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Optional name for the 2D render layer 16.
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Optional name for the 2D render layer 16. If left empty, the layer will display as "Layer 16".
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</member>
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<member name="layer_names/2d_render/layer_17" type="String" setter="" getter="" default="""">
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Optional name for the 2D render layer 17.
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Optional name for the 2D render layer 17. If left empty, the layer will display as "Layer 17".
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</member>
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<member name="layer_names/2d_render/layer_18" type="String" setter="" getter="" default="""">
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Optional name for the 2D render layer 18.
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Optional name for the 2D render layer 18. If left empty, the layer will display as "Layer 18".
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</member>
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<member name="layer_names/2d_render/layer_19" type="String" setter="" getter="" default="""">
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Optional name for the 2D render layer 19.
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Optional name for the 2D render layer 19. If left empty, the layer will display as "Layer 19".
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</member>
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<member name="layer_names/2d_render/layer_2" type="String" setter="" getter="" default="""">
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Optional name for the 2D render layer 2.
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</member>
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<member name="layer_names/2d_render/layer_20" type="String" setter="" getter="" default="""">
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Optional name for the 2D render layer 20.
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Optional name for the 2D render layer 2. If left empty, the layer will display as "Layer 2".
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</member>
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<member name="layer_names/2d_render/layer_3" type="String" setter="" getter="" default="""">
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Optional name for the 2D render layer 3.
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Optional name for the 2D render layer 3. If left empty, the layer will display as "Layer 3".
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</member>
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<member name="layer_names/2d_render/layer_4" type="String" setter="" getter="" default="""">
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Optional name for the 2D render layer 4.
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Optional name for the 2D render layer 4. If left empty, the layer will display as "Layer 4".
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</member>
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<member name="layer_names/2d_render/layer_5" type="String" setter="" getter="" default="""">
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Optional name for the 2D render layer 5.
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Optional name for the 2D render layer 5. If left empty, the layer will display as "Layer 5".
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</member>
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<member name="layer_names/2d_render/layer_6" type="String" setter="" getter="" default="""">
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Optional name for the 2D render layer 6.
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Optional name for the 2D render layer 6. If left empty, the layer will display as "Layer 6".
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</member>
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<member name="layer_names/2d_render/layer_7" type="String" setter="" getter="" default="""">
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Optional name for the 2D render layer 7.
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Optional name for the 2D render layer 7. If left empty, the layer will display as "Layer 7".
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</member>
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<member name="layer_names/2d_render/layer_8" type="String" setter="" getter="" default="""">
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Optional name for the 2D render layer 8.
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Optional name for the 2D render layer 8. If left empty, the layer will display as "Layer 8".
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</member>
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<member name="layer_names/2d_render/layer_9" type="String" setter="" getter="" default="""">
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Optional name for the 2D render layer 9.
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Optional name for the 2D render layer 9. If left empty, the layer will display as "Layer 9".
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</member>
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<member name="layer_names/3d_physics/layer_0" type="String" setter="" getter="" default="""">
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Optional name for the 3D physics layer 0. If left empty, the layer will display as "Layer 0".
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</member>
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<member name="layer_names/3d_physics/layer_1" type="String" setter="" getter="" default="""">
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Optional name for the 3D physics layer 1.
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Optional name for the 3D physics layer 1. If left empty, the layer will display as "Layer 1".
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</member>
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<member name="layer_names/3d_physics/layer_10" type="String" setter="" getter="" default="""">
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Optional name for the 3D physics layer 10.
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Optional name for the 3D physics layer 10. If left empty, the layer will display as "Layer 10".
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</member>
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<member name="layer_names/3d_physics/layer_11" type="String" setter="" getter="" default="""">
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Optional name for the 3D physics layer 11.
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Optional name for the 3D physics layer 11. If left empty, the layer will display as "Layer 11".
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</member>
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<member name="layer_names/3d_physics/layer_12" type="String" setter="" getter="" default="""">
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Optional name for the 3D physics layer 12.
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Optional name for the 3D physics layer 12. If left empty, the layer will display as "Layer 12".
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</member>
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<member name="layer_names/3d_physics/layer_13" type="String" setter="" getter="" default="""">
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Optional name for the 3D physics layer 13.
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Optional name for the 3D physics layer 13. If left empty, the layer will display as "Layer 13".
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</member>
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<member name="layer_names/3d_physics/layer_14" type="String" setter="" getter="" default="""">
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Optional name for the 3D physics layer 14.
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Optional name for the 3D physics layer 14. If left empty, the layer will display as "Layer 14".
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</member>
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<member name="layer_names/3d_physics/layer_15" type="String" setter="" getter="" default="""">
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Optional name for the 3D physics layer 15.
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Optional name for the 3D physics layer 15. If left empty, the layer will display as "Layer 15".
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</member>
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<member name="layer_names/3d_physics/layer_16" type="String" setter="" getter="" default="""">
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Optional name for the 3D physics layer 16.
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Optional name for the 3D physics layer 16. If left empty, the layer will display as "Layer 16".
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</member>
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<member name="layer_names/3d_physics/layer_17" type="String" setter="" getter="" default="""">
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Optional name for the 3D physics layer 17.
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Optional name for the 3D physics layer 17. If left empty, the layer will display as "Layer 17".
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</member>
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<member name="layer_names/3d_physics/layer_18" type="String" setter="" getter="" default="""">
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Optional name for the 3D physics layer 18.
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Optional name for the 3D physics layer 18. If left empty, the layer will display as "Layer 18".
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</member>
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<member name="layer_names/3d_physics/layer_19" type="String" setter="" getter="" default="""">
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Optional name for the 3D physics layer 19.
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Optional name for the 3D physics layer 19. If left empty, the layer will display as "Layer 19".
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</member>
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<member name="layer_names/3d_physics/layer_2" type="String" setter="" getter="" default="""">
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Optional name for the 3D physics layer 2.
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</member>
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<member name="layer_names/3d_physics/layer_20" type="String" setter="" getter="" default="""">
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Optional name for the 3D physics layer 20.
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Optional name for the 3D physics layer 2. If left empty, the layer will display as "Layer 2".
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</member>
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<member name="layer_names/3d_physics/layer_3" type="String" setter="" getter="" default="""">
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Optional name for the 3D physics layer 3.
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Optional name for the 3D physics layer 3. If left empty, the layer will display as "Layer 3".
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</member>
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<member name="layer_names/3d_physics/layer_4" type="String" setter="" getter="" default="""">
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Optional name for the 3D physics layer 4.
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Optional name for the 3D physics layer 4. If left empty, the layer will display as "Layer 4".
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</member>
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<member name="layer_names/3d_physics/layer_5" type="String" setter="" getter="" default="""">
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Optional name for the 3D physics layer 5.
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Optional name for the 3D physics layer 5. If left empty, the layer will display as "Layer 5".
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</member>
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<member name="layer_names/3d_physics/layer_6" type="String" setter="" getter="" default="""">
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Optional name for the 3D physics layer 6.
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Optional name for the 3D physics layer 6. If left empty, the layer will display as "Layer 6".
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</member>
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<member name="layer_names/3d_physics/layer_7" type="String" setter="" getter="" default="""">
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Optional name for the 3D physics layer 7.
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Optional name for the 3D physics layer 7. If left empty, the layer will display as "Layer 7".
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</member>
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<member name="layer_names/3d_physics/layer_8" type="String" setter="" getter="" default="""">
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Optional name for the 3D physics layer 8.
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Optional name for the 3D physics layer 8. If left empty, the layer will display as "Layer 8".
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</member>
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<member name="layer_names/3d_physics/layer_9" type="String" setter="" getter="" default="""">
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Optional name for the 3D physics layer 9.
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Optional name for the 3D physics layer 9. If left empty, the layer will display as "Layer 9".
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</member>
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<member name="layer_names/3d_render/layer_0" type="String" setter="" getter="" default="""">
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Optional name for the 2D render layer 0. If left empty, the layer will display as "Layer 0".
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</member>
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<member name="layer_names/3d_render/layer_1" type="String" setter="" getter="" default="""">
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Optional name for the 3D render layer 1.
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Optional name for the 3D render layer 1. If left empty, the layer will display as "Layer 1".
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</member>
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<member name="layer_names/3d_render/layer_10" type="String" setter="" getter="" default="""">
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Optional name for the 3D render layer 10.
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Optional name for the 3D render layer 10. If left empty, the layer will display as "Layer 10".
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</member>
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<member name="layer_names/3d_render/layer_11" type="String" setter="" getter="" default="""">
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Optional name for the 3D render layer 11.
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Optional name for the 3D render layer 11. If left empty, the layer will display as "Layer 11".
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</member>
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<member name="layer_names/3d_render/layer_12" type="String" setter="" getter="" default="""">
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Optional name for the 3D render layer 12.
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Optional name for the 3D render layer 12. If left empty, the layer will display as "Layer 12".
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</member>
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<member name="layer_names/3d_render/layer_13" type="String" setter="" getter="" default="""">
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Optional name for the 3D render layer 13.
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Optional name for the 3D render layer 13. If left empty, the layer will display as "Layer 13".
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</member>
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<member name="layer_names/3d_render/layer_14" type="String" setter="" getter="" default="""">
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Optional name for the 3D render layer 14
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Optional name for the 3D render layer 14. If left empty, the layer will display as "Layer 14"
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</member>
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<member name="layer_names/3d_render/layer_15" type="String" setter="" getter="" default="""">
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Optional name for the 3D render layer 15.
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Optional name for the 3D render layer 15. If left empty, the layer will display as "Layer 15".
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</member>
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<member name="layer_names/3d_render/layer_16" type="String" setter="" getter="" default="""">
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Optional name for the 3D render layer 16.
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Optional name for the 3D render layer 16. If left empty, the layer will display as "Layer 16".
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</member>
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<member name="layer_names/3d_render/layer_17" type="String" setter="" getter="" default="""">
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Optional name for the 3D render layer 17.
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Optional name for the 3D render layer 17. If left empty, the layer will display as "Layer 17".
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</member>
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<member name="layer_names/3d_render/layer_18" type="String" setter="" getter="" default="""">
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Optional name for the 3D render layer 18.
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Optional name for the 3D render layer 18. If left empty, the layer will display as "Layer 18".
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</member>
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<member name="layer_names/3d_render/layer_19" type="String" setter="" getter="" default="""">
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Optional name for the 3D render layer 19.
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Optional name for the 3D render layer 19. If left empty, the layer will display as "Layer 19".
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</member>
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<member name="layer_names/3d_render/layer_2" type="String" setter="" getter="" default="""">
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Optional name for the 3D render layer 2.
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</member>
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<member name="layer_names/3d_render/layer_20" type="String" setter="" getter="" default="""">
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Optional name for the 3D render layer 20.
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Optional name for the 3D render layer 2. If left empty, the layer will display as "Layer 2".
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</member>
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<member name="layer_names/3d_render/layer_3" type="String" setter="" getter="" default="""">
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Optional name for the 3D render layer 3.
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Optional name for the 3D render layer 3. If left empty, the layer will display as "Layer 3".
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</member>
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<member name="layer_names/3d_render/layer_4" type="String" setter="" getter="" default="""">
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Optional name for the 3D render layer 4.
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Optional name for the 3D render layer 4. If left empty, the layer will display as "Layer 4".
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</member>
|
||||
<member name="layer_names/3d_render/layer_5" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 3D render layer 5.
|
||||
Optional name for the 3D render layer 5. If left empty, the layer will display as "Layer 5".
|
||||
</member>
|
||||
<member name="layer_names/3d_render/layer_6" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 3D render layer 6.
|
||||
Optional name for the 3D render layer 6. If left empty, the layer will display as "Layer 6".
|
||||
</member>
|
||||
<member name="layer_names/3d_render/layer_7" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 3D render layer 7.
|
||||
Optional name for the 3D render layer 7. If left empty, the layer will display as "Layer 7".
|
||||
</member>
|
||||
<member name="layer_names/3d_render/layer_8" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 3D render layer 8.
|
||||
Optional name for the 3D render layer 8. If left empty, the layer will display as "Layer 8".
|
||||
</member>
|
||||
<member name="layer_names/3d_render/layer_9" type="String" setter="" getter="" default="""">
|
||||
Optional name for the 3D render layer 9.
|
||||
Optional name for the 3D render layer 9. If left empty, the layer will display as "Layer 9".
|
||||
</member>
|
||||
<member name="locale/fallback" type="String" setter="" getter="" default=""en"">
|
||||
The locale to fall back to if a translation isn't available in a given language. If left empty, [code]en[/code] (English) will be used.
|
||||
|
|
|
@ -725,12 +725,12 @@ void EditorPropertyLayers::setup(LayerType p_layer_type) {
|
|||
for (int i = 0; i < 20; i++) {
|
||||
String name;
|
||||
|
||||
if (ProjectSettings::get_singleton()->has_setting(basename + "/layer_" + itos(i + 1))) {
|
||||
name = ProjectSettings::get_singleton()->get(basename + "/layer_" + itos(i + 1));
|
||||
if (ProjectSettings::get_singleton()->has_setting(basename + vformat("/layer_%d", i))) {
|
||||
name = ProjectSettings::get_singleton()->get(basename + vformat("/layer_%d", i));
|
||||
}
|
||||
|
||||
if (name == "") {
|
||||
name = TTR("Layer") + " " + itos(i + 1);
|
||||
name = vformat(TTR("Layer %d"), i);
|
||||
}
|
||||
|
||||
names.push_back(name);
|
||||
|
|
|
@ -936,10 +936,10 @@ void register_scene_types() {
|
|||
OS::get_singleton()->yield(); //may take time to init
|
||||
|
||||
for (int i = 0; i < 20; i++) {
|
||||
GLOBAL_DEF("layer_names/2d_render/layer_" + itos(i + 1), "");
|
||||
GLOBAL_DEF("layer_names/2d_physics/layer_" + itos(i + 1), "");
|
||||
GLOBAL_DEF("layer_names/3d_render/layer_" + itos(i + 1), "");
|
||||
GLOBAL_DEF("layer_names/3d_physics/layer_" + itos(i + 1), "");
|
||||
GLOBAL_DEF(vformat("layer_names/2d_render/layer_%d", i), "");
|
||||
GLOBAL_DEF(vformat("layer_names/2d_physics/layer_%d", i), "");
|
||||
GLOBAL_DEF(vformat("layer_names/3d_render/layer_%d", i), "");
|
||||
GLOBAL_DEF(vformat("layer_names/3d_physics/layer_%d", i), "");
|
||||
}
|
||||
|
||||
bool default_theme_hidpi = GLOBAL_DEF("gui/theme/use_hidpi", false);
|
||||
|
|
Loading…
Reference in a new issue