Merge pull request #79402 from Haydoggo/repeat-filter-autocomplete

Add autocomplete for filter/repeat hints on uniform arrays
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Clay John 2023-07-17 11:32:20 +02:00 committed by GitHub
commit f880892c3d
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@ -10549,19 +10549,23 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
}
} else if ((int(completion_base) > int(TYPE_MAT4) && int(completion_base) < int(TYPE_STRUCT))) {
Vector<String> options;
if (current_uniform_filter == FILTER_DEFAULT) {
options.push_back("filter_linear");
options.push_back("filter_linear_mipmap");
options.push_back("filter_linear_mipmap_anisotropic");
options.push_back("filter_nearest");
options.push_back("filter_nearest_mipmap");
options.push_back("filter_nearest_mipmap_anisotropic");
}
if (current_uniform_repeat == REPEAT_DEFAULT) {
options.push_back("repeat_enable");
options.push_back("repeat_disable");
}
if (completion_base_array) {
if (current_uniform_hint == ShaderNode::Uniform::HINT_NONE) {
options.push_back("source_color");
}
} else {
if (current_uniform_filter == FILTER_DEFAULT) {
options.push_back("filter_linear");
options.push_back("filter_linear_mipmap");
options.push_back("filter_linear_mipmap_anisotropic");
options.push_back("filter_nearest");
options.push_back("filter_nearest_mipmap");
options.push_back("filter_nearest_mipmap_anisotropic");
}
if (current_uniform_hint == ShaderNode::Uniform::HINT_NONE) {
options.push_back("hint_anisotropy");
options.push_back("hint_default_black");
@ -10579,10 +10583,6 @@ Error ShaderLanguage::complete(const String &p_code, const ShaderCompileInfo &p_
options.push_back("hint_depth_texture");
options.push_back("source_color");
}
if (current_uniform_repeat == REPEAT_DEFAULT) {
options.push_back("repeat_enable");
options.push_back("repeat_disable");
}
}
for (int i = 0; i < options.size(); i++) {