Fix area calculation of Face3
There seemed to be a bug in area calculation in Face3::get_area()-function. It returned the area of "imaginary" parallelogram instead of the triangle. Therefore the area returned was twice the real area. This manifested itself when using a hydro module for godot ( https://gitlab.com/ringtechsolutions/godot-tools/hydro/hydro ) causing the buoyancy to be two times the expected value.
"Reference": http://www.maths.usyd.edu.au/u/MOW/vectors/vectors-11/v-11-7.html
(cherry picked from commit a165eed73b
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@ -180,8 +180,7 @@ Vector3 Face3::get_median_point() const {
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}
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real_t Face3::get_area() const {
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return vec3_cross(vertex[0] - vertex[1], vertex[0] - vertex[2]).length();
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return vec3_cross(vertex[0] - vertex[1], vertex[0] - vertex[2]).length() * 0.5;
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}
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ClockDirection Face3::get_clock_dir() const {
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