Make default blend_left consider current blend amount
This commit is contained in:
parent
84e205b5a1
commit
f8da9460c1
2 changed files with 15 additions and 10 deletions
|
@ -241,6 +241,16 @@ void AnimationPlayer::_process_playback_data(PlaybackData &cd, double p_delta, f
|
|||
make_animation_instance(cd.from->name, pi);
|
||||
}
|
||||
|
||||
float AnimationPlayer::get_current_blend_amount() {
|
||||
Playback &c = playback;
|
||||
float blend = 1.0;
|
||||
for (List<Blend>::Element *E = c.blend.front(); E; E = E->next()) {
|
||||
Blend &b = E->get();
|
||||
blend = blend - b.blend_left;
|
||||
}
|
||||
return MAX(0, blend);
|
||||
}
|
||||
|
||||
void AnimationPlayer::_blend_playback_data(double p_delta, bool p_started) {
|
||||
Playback &c = playback;
|
||||
|
||||
|
@ -250,16 +260,8 @@ void AnimationPlayer::_blend_playback_data(double p_delta, bool p_started) {
|
|||
c.seeked = false;
|
||||
}
|
||||
|
||||
// First, calc all blends weight.
|
||||
float blend = 1.0;
|
||||
for (List<Blend>::Element *E = c.blend.front(); E; E = E->next()) {
|
||||
Blend &b = E->get();
|
||||
blend = MAX(0, blend - b.blend_left);
|
||||
b.blend_left = MAX(0, b.blend_left - Math::absf(speed_scale * p_delta) / b.blend_time);
|
||||
}
|
||||
|
||||
// Second, process current animation to check if the animation end reached.
|
||||
_process_playback_data(c.current, p_delta, blend, seeked, p_started, true);
|
||||
_process_playback_data(c.current, p_delta, get_current_blend_amount(), seeked, p_started, true);
|
||||
|
||||
// Finally, if not end the animation, do blending.
|
||||
if (end_reached) {
|
||||
|
@ -269,6 +271,7 @@ void AnimationPlayer::_blend_playback_data(double p_delta, bool p_started) {
|
|||
List<List<Blend>::Element *> to_erase;
|
||||
for (List<Blend>::Element *E = c.blend.front(); E; E = E->next()) {
|
||||
Blend &b = E->get();
|
||||
b.blend_left = MAX(0, b.blend_left - Math::absf(speed_scale * p_delta) / b.blend_time);
|
||||
if (b.blend_left <= 0) {
|
||||
to_erase.push_back(E);
|
||||
b.blend_left = CMP_EPSILON; // May want to play last frame.
|
||||
|
@ -405,7 +408,7 @@ void AnimationPlayer::play(const StringName &p_name, double p_custom_blend, floa
|
|||
if (blend_time > 0) {
|
||||
Blend b;
|
||||
b.data = c.current;
|
||||
b.blend_left = 1.0;
|
||||
b.blend_left = get_current_blend_amount();
|
||||
b.blend_time = blend_time;
|
||||
c.blend.push_back(b);
|
||||
} else {
|
||||
|
|
|
@ -113,6 +113,8 @@ private:
|
|||
void _stop_internal(bool p_reset, bool p_keep_state);
|
||||
void _check_immediately_after_start();
|
||||
|
||||
float get_current_blend_amount();
|
||||
|
||||
bool playing = false;
|
||||
|
||||
protected:
|
||||
|
|
Loading…
Reference in a new issue