Make default blend_left consider current blend amount

This commit is contained in:
Silc Lizard (Tokage) Renew 2023-12-16 09:42:48 +09:00
parent 84e205b5a1
commit f8da9460c1
2 changed files with 15 additions and 10 deletions

View file

@ -241,6 +241,16 @@ void AnimationPlayer::_process_playback_data(PlaybackData &cd, double p_delta, f
make_animation_instance(cd.from->name, pi);
}
float AnimationPlayer::get_current_blend_amount() {
Playback &c = playback;
float blend = 1.0;
for (List<Blend>::Element *E = c.blend.front(); E; E = E->next()) {
Blend &b = E->get();
blend = blend - b.blend_left;
}
return MAX(0, blend);
}
void AnimationPlayer::_blend_playback_data(double p_delta, bool p_started) {
Playback &c = playback;
@ -250,16 +260,8 @@ void AnimationPlayer::_blend_playback_data(double p_delta, bool p_started) {
c.seeked = false;
}
// First, calc all blends weight.
float blend = 1.0;
for (List<Blend>::Element *E = c.blend.front(); E; E = E->next()) {
Blend &b = E->get();
blend = MAX(0, blend - b.blend_left);
b.blend_left = MAX(0, b.blend_left - Math::absf(speed_scale * p_delta) / b.blend_time);
}
// Second, process current animation to check if the animation end reached.
_process_playback_data(c.current, p_delta, blend, seeked, p_started, true);
_process_playback_data(c.current, p_delta, get_current_blend_amount(), seeked, p_started, true);
// Finally, if not end the animation, do blending.
if (end_reached) {
@ -269,6 +271,7 @@ void AnimationPlayer::_blend_playback_data(double p_delta, bool p_started) {
List<List<Blend>::Element *> to_erase;
for (List<Blend>::Element *E = c.blend.front(); E; E = E->next()) {
Blend &b = E->get();
b.blend_left = MAX(0, b.blend_left - Math::absf(speed_scale * p_delta) / b.blend_time);
if (b.blend_left <= 0) {
to_erase.push_back(E);
b.blend_left = CMP_EPSILON; // May want to play last frame.
@ -405,7 +408,7 @@ void AnimationPlayer::play(const StringName &p_name, double p_custom_blend, floa
if (blend_time > 0) {
Blend b;
b.data = c.current;
b.blend_left = 1.0;
b.blend_left = get_current_blend_amount();
b.blend_time = blend_time;
c.blend.push_back(b);
} else {

View file

@ -113,6 +113,8 @@ private:
void _stop_internal(bool p_reset, bool p_keep_state);
void _check_immediately_after_start();
float get_current_blend_amount();
bool playing = false;
protected: