More low priority redraw request cases
Some more cases of textures etc causing continuous updates in vital updates only mode are fixed.
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40963cc920
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7 changed files with 12 additions and 12 deletions
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@ -196,7 +196,7 @@ RasterizerStorageGLES2::Texture *RasterizerCanvasBaseGLES2::_bind_canvas_texture
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} else {
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if (texture->redraw_if_visible) {
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VisualServerRaster::redraw_request();
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VisualServerRaster::redraw_request(false);
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}
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texture = texture->get_ptr();
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@ -236,7 +236,7 @@ RasterizerStorageGLES2::Texture *RasterizerCanvasBaseGLES2::_bind_canvas_texture
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} else {
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if (normal_map->redraw_if_visible) { //check before proxy, because this is usually used with proxies
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VisualServerRaster::redraw_request();
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VisualServerRaster::redraw_request(false);
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}
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normal_map = normal_map->get_ptr();
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@ -1697,7 +1697,7 @@ void RasterizerCanvasGLES2::_legacy_canvas_render_item(Item *p_ci, RenderItemSta
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}
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if (t->redraw_if_visible) {
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VisualServerRaster::redraw_request();
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VisualServerRaster::redraw_request(false);
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}
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t = t->get_ptr();
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@ -2059,7 +2059,7 @@ void RasterizerCanvasGLES2::render_joined_item(const BItemJoined &p_bij, RenderI
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}
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if (t->redraw_if_visible) {
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VisualServerRaster::redraw_request();
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VisualServerRaster::redraw_request(false);
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}
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t = t->get_ptr();
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@ -1435,7 +1435,7 @@ bool RasterizerSceneGLES2::_setup_material(RasterizerStorageGLES2::Material *p_m
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}
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if (t->redraw_if_visible) { //must check before proxy because this is often used with proxies
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VisualServerRaster::redraw_request();
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VisualServerRaster::redraw_request(false);
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}
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t = t->get_ptr();
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@ -1812,7 +1812,7 @@ void RasterizerSceneGLES2::_render_geometry(RenderList::Element *p_element) {
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RasterizerStorageGLES2::Texture *t = storage->texture_owner.get(c.texture);
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if (t->redraw_if_visible) {
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VisualServerRaster::redraw_request();
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VisualServerRaster::redraw_request(false);
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}
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t = t->get_ptr();
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@ -226,7 +226,7 @@ RasterizerStorageGLES3::Texture *RasterizerCanvasBaseGLES3::_bind_canvas_texture
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} else {
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if (texture->redraw_if_visible) { //check before proxy, because this is usually used with proxies
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VisualServerRaster::redraw_request();
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VisualServerRaster::redraw_request(false);
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}
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texture = texture->get_ptr();
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@ -265,7 +265,7 @@ RasterizerStorageGLES3::Texture *RasterizerCanvasBaseGLES3::_bind_canvas_texture
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} else {
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if (normal_map->redraw_if_visible) { //check before proxy, because this is usually used with proxies
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VisualServerRaster::redraw_request();
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VisualServerRaster::redraw_request(false);
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}
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normal_map = normal_map->get_ptr();
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@ -1292,7 +1292,7 @@ void RasterizerCanvasGLES3::render_joined_item(const BItemJoined &p_bij, RenderI
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}
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if (t->redraw_if_visible) { //check before proxy, because this is usually used with proxies
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VisualServerRaster::redraw_request();
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VisualServerRaster::redraw_request(false);
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}
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t = t->get_ptr();
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@ -1161,7 +1161,7 @@ bool RasterizerSceneGLES3::_setup_material(RasterizerStorageGLES3::Material *p_m
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if (t) {
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if (t->redraw_if_visible) { //must check before proxy because this is often used with proxies
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VisualServerRaster::redraw_request();
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VisualServerRaster::redraw_request(false);
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}
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t = t->get_ptr(); //resolve for proxies
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@ -1569,7 +1569,7 @@ void RasterizerSceneGLES3::_render_geometry(RenderList::Element *e) {
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RasterizerStorageGLES3::Texture *t = storage->texture_owner.get(c.texture);
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if (t->redraw_if_visible) {
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VisualServerRaster::redraw_request();
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VisualServerRaster::redraw_request(false);
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}
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t = t->get_ptr(); //resolve for proxies
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@ -3298,7 +3298,7 @@ bool VisualServerScene::_render_reflection_probe_step(Instance *p_instance, int
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Scenario *scenario = p_instance->scenario;
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ERR_FAIL_COND_V(!scenario, true);
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VisualServerRaster::redraw_request(); //update, so it updates in editor
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VisualServerRaster::redraw_request(false); //update, so it updates in editor
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if (p_step == 0) {
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if (!VSG::scene_render->reflection_probe_instance_begin_render(reflection_probe->instance, scenario->reflection_atlas)) {
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