Fix CanvasTransform on RenderingServer when Viewport enters Tree
Previously the Viewport didn't initialize its canvas transform in the RenderingServer.
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@ -362,6 +362,7 @@ void Viewport::_notification(int p_what) {
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current_canvas = find_world_2d()->get_canvas();
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RenderingServer::get_singleton()->viewport_attach_canvas(viewport, current_canvas);
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RenderingServer::get_singleton()->viewport_set_canvas_transform(viewport, current_canvas, canvas_transform);
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RenderingServer::get_singleton()->viewport_set_canvas_cull_mask(viewport, canvas_cull_mask);
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_update_audio_listener_2d();
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#ifndef _3D_DISABLED
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