ProjectSettingsEditor: Make "Type" OptionButton item ids match corresponding Variant::Type enum values.
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1 changed files with 2 additions and 3 deletions
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@ -102,10 +102,9 @@ void ProjectSettingsEditor::_add_setting() {
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String setting = _get_setting_name();
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String setting = _get_setting_name();
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// Initialize the property with the default value for the given type.
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// Initialize the property with the default value for the given type.
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// The type list starts at 1 (as we exclude Nil), so add 1 to the selected value.
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Callable::CallError ce;
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Callable::CallError ce;
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Variant value;
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Variant value;
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Variant::construct(Variant::Type(type->get_selected() + 1), value, nullptr, 0, ce);
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Variant::construct(Variant::Type(type->get_selected_id()), value, nullptr, 0, ce);
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undo_redo->create_action(TTR("Add Project Setting"));
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undo_redo->create_action(TTR("Add Project Setting"));
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undo_redo->add_do_property(ps, setting, value);
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undo_redo->add_do_property(ps, setting, value);
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@ -584,7 +583,7 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
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// There's no point in adding Nil types, and Object types
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// There's no point in adding Nil types, and Object types
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// can't be serialized correctly in the project settings.
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// can't be serialized correctly in the project settings.
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if (i != Variant::NIL && i != Variant::OBJECT) {
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if (i != Variant::NIL && i != Variant::OBJECT) {
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type->add_item(Variant::get_type_name(Variant::Type(i)));
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type->add_item(Variant::get_type_name(Variant::Type(i)), i);
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}
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}
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}
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}
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