Fix IK Bone Drag on Viewport
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1 changed files with 1 additions and 1 deletions
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@ -992,7 +992,7 @@ void CanvasItemEditor::_prepare_drag(const Point2 &p_click_pos) {
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se->pre_drag_xform = canvas_item->get_global_transform_with_canvas();
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}
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if (selection.size() == 1 && Object::cast_to<Node2D>(selection[0])) {
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if (selection.size() == 1 && Object::cast_to<Node2D>(selection[0]) && bone_ik_list.size() == 0) {
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drag = DRAG_NODE_2D;
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drag_point_from = Object::cast_to<Node2D>(selection[0])->get_global_position();
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} else {
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