Add options for more human-friendly build output
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a5bb77d523
commit
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3 changed files with 48 additions and 4 deletions
3
.gitignore
vendored
3
.gitignore
vendored
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@ -284,3 +284,6 @@ platform/windows/godot_res.res
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# Visual Studio 2017 and Visual Studio Code workspace folder
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/.vs
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/.vscode
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# Scons progress indicator
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.scons_node_count
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@ -88,8 +88,8 @@ script:
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sh ./misc/travis/clang-format.sh;
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else
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if [ "$TRAVIS_OS_NAME" = "windows" ]; then
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scons platform=$GODOT_TARGET CXX=$CXX openssl=builtin;
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scons platform=$GODOT_TARGET progress=no verbose=yes CXX=$CXX openssl=builtin;
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else
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scons platform=$GODOT_TARGET bits=64 CXX=$CXX openssl=builtin;
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scons platform=$GODOT_TARGET progress=no verbose=yes bits=64 CXX=$CXX openssl=builtin;
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fi
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fi
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45
SConstruct
45
SConstruct
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@ -150,9 +150,11 @@ opts.Add('disable_3d', "Disable 3D nodes for smaller executable (yes/no)", 'no')
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opts.Add('disable_advanced_gui', "Disable advance 3D gui nodes and behaviors (yes/no)", 'no')
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opts.Add('extra_suffix', "Custom extra suffix added to the base filename of all generated binary files", '')
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opts.Add('unix_global_settings_path', "UNIX-specific path to system-wide settings. Currently only used for templates", '')
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opts.Add('verbose', "Enable verbose output for the compilation (yes/no)", 'yes')
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opts.Add('verbose', "Enable verbose output for the compilation (yes/no)", 'no')
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opts.Add('vsproj', "Generate Visual Studio Project. (yes/no)", 'no')
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opts.Add('warnings', "Set the level of warnings emitted during compilation (extra/all/moderate/no)", 'all')
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opts.Add('warnings', "Set the level of warnings emitted during compilation (extra/all/moderate/no)", 'no')
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opts.Add('progress', "Show a progress indicator during build (yes/no)", 'yes')
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opts.Add('dev', "If yes, alias for verbose=yes warnings=all (yes/no)", 'no')
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# Thirdparty libraries
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opts.Add('builtin_enet', "Use the builtin enet library (yes/no)", 'yes')
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@ -231,6 +233,10 @@ if selected_platform in platform_list:
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env = detect.create(env_base)
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else:
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env = env_base.Clone()
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if (env["dev"] == "yes"):
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env["warnings"] = "all"
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env["verbose"] = "yes"
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if env['vsproj'] == "yes":
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env.vs_incs = []
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@ -449,3 +455,38 @@ else:
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for x in platform_list:
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print("\t" + x)
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print("\nPlease run scons again with argument: platform=<string>")
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screen = sys.stdout
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node_count = 0
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node_count_max = 0
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node_count_interval = 1
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node_count_fname = str(env.Dir('#')) + '/.scons_node_count'
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def progress_function(node):
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global node_count, node_count_max, node_count_interval, node_count_fname
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node_count += node_count_interval
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if (node_count_max > 0 and node_count <= node_count_max):
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screen.write('\r[%3d%%] ' % (node_count * 100 / node_count_max))
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screen.flush()
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elif (node_count_max > 0 and node_count > node_count_max):
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screen.write('\r[100%] ')
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screen.flush()
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else:
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screen.write('\r[Initial build] ')
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screen.flush()
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def progress_finish(target, source, env):
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global node_count
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with open(node_count_fname, 'w') as f:
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f.write('%d\n' % node_count)
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if (env["progress"] == "yes"):
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try:
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with open(node_count_fname) as f:
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node_count_max = int(f.readline())
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except:
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pass
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Progress(progress_function, interval = node_count_interval)
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progress_finish_command = Command('progress_finish', [], progress_finish)
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AlwaysBuild(progress_finish_command)
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