Properly transform sub-viewport input, closes #3580

This commit is contained in:
Juan Linietsky 2016-07-18 17:16:49 -03:00
parent f10bd217a2
commit f93e333e85

View file

@ -1346,13 +1346,21 @@ Matrix32 Viewport::_get_input_pre_xform() const {
void Viewport::_make_input_local(InputEvent& ev) {
switch(ev.type) {
case InputEvent::MOUSE_BUTTON: {
Vector2 vp_ofs;
if (parent_control) {
vp_ofs = (parent_control->get_viewport()->get_final_transform() * parent_control->get_global_transform_with_canvas()).get_origin();
}
Matrix32 ai = get_final_transform().affine_inverse() * _get_input_pre_xform();
Vector2 g = ai.xform(Vector2(ev.mouse_button.global_x,ev.mouse_button.global_y));
Vector2 l = ai.xform(Vector2(ev.mouse_button.x,ev.mouse_button.y));
Vector2 l = ai.xform(Vector2(ev.mouse_button.x,ev.mouse_button.y)-vp_ofs);
ev.mouse_button.x=l.x;
ev.mouse_button.y=l.y;
ev.mouse_button.global_x=g.x;
@ -1361,11 +1369,18 @@ void Viewport::_make_input_local(InputEvent& ev) {
} break;
case InputEvent::MOUSE_MOTION: {
Vector2 vp_ofs;
if (parent_control) {
vp_ofs = (parent_control->get_viewport()->get_final_transform() * parent_control->get_global_transform_with_canvas()).get_origin();
}
Matrix32 ai = get_final_transform().affine_inverse() * _get_input_pre_xform();
Vector2 g = ai.xform(Vector2(ev.mouse_motion.global_x,ev.mouse_motion.global_y));
Vector2 l = ai.xform(Vector2(ev.mouse_motion.x,ev.mouse_motion.y));
Vector2 l = ai.xform(Vector2(ev.mouse_motion.x,ev.mouse_motion.y)-vp_ofs);
Vector2 r = ai.basis_xform(Vector2(ev.mouse_motion.relative_x,ev.mouse_motion.relative_y));
Vector2 s = ai.basis_xform(Vector2(ev.mouse_motion.speed_x,ev.mouse_motion.speed_y));
ev.mouse_motion.x=l.x;
ev.mouse_motion.y=l.y;
ev.mouse_motion.global_x=g.x;
@ -1378,16 +1393,28 @@ void Viewport::_make_input_local(InputEvent& ev) {
} break;
case InputEvent::SCREEN_TOUCH: {
Vector2 vp_ofs;
if (parent_control) {
vp_ofs = (parent_control->get_viewport()->get_final_transform() * parent_control->get_global_transform_with_canvas()).get_origin();
}
Matrix32 ai = get_final_transform().affine_inverse() * _get_input_pre_xform();
Vector2 t = ai.xform(Vector2(ev.screen_touch.x,ev.screen_touch.y));
Vector2 t = ai.xform(Vector2(ev.screen_touch.x,ev.screen_touch.y)-vp_ofs);
ev.screen_touch.x=t.x;
ev.screen_touch.y=t.y;
} break;
case InputEvent::SCREEN_DRAG: {
Vector2 vp_ofs;
if (parent_control) {
vp_ofs = (parent_control->get_viewport()->get_final_transform() * parent_control->get_global_transform_with_canvas()).get_origin();
}
Matrix32 ai = get_final_transform().affine_inverse() * _get_input_pre_xform();
Vector2 t = ai.xform(Vector2(ev.screen_drag.x,ev.screen_drag.y));
Vector2 t = ai.xform(Vector2(ev.screen_drag.x,ev.screen_drag.y)-vp_ofs);
Vector2 r = ai.basis_xform(Vector2(ev.screen_drag.relative_x,ev.screen_drag.relative_y));
Vector2 s = ai.basis_xform(Vector2(ev.screen_drag.speed_x,ev.screen_drag.speed_y));
ev.screen_drag.x=t.x;