From 67d357191ff74b2cfc80015941363a97e7ee19fd Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Thu, 22 Jan 2015 11:07:16 -0300 Subject: [PATCH] begin work on lighting system for 2D nothing functional yet, just experimenting with API --- scene/gui/tree.cpp | 4 ++ scene/resources/shader_graph.cpp | 2 +- servers/visual/visual_server_raster.cpp | 85 +++++++++++++++++++++++++ servers/visual/visual_server_raster.h | 34 ++++++++++ servers/visual/visual_server_wrap_mt.h | 23 +++++++ servers/visual_server.h | 33 ++++++++++ 6 files changed, 180 insertions(+), 1 deletion(-) diff --git a/scene/gui/tree.cpp b/scene/gui/tree.cpp index b7b52a39dc9..035dbb8cc4f 100644 --- a/scene/gui/tree.cpp +++ b/scene/gui/tree.cpp @@ -2472,6 +2472,10 @@ void Tree::_notification(int p_what) { } } + if (p_what==NOTIFICATION_THEME_CHANGED) { + update_cache(); + } + } diff --git a/scene/resources/shader_graph.cpp b/scene/resources/shader_graph.cpp index 2630bc5bad0..b0d9ceee0e7 100644 --- a/scene/resources/shader_graph.cpp +++ b/scene/resources/shader_graph.cpp @@ -1289,7 +1289,7 @@ const ShaderGraph::InOutParamInfo ShaderGraph::inout_param_info[]={ {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Binormal","BINORMAL","",SLOT_TYPE_VEC,SLOT_IN}, {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"UV","vec3(UV,0);","",SLOT_TYPE_VEC,SLOT_IN}, {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"UV2","UV2","",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"UVScreen","SCREEN_UV","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"UVScreen","vec3(SCREEN_UV,0)","",SLOT_TYPE_VEC,SLOT_IN}, {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"PointCoord","POINT_COORD","",SLOT_TYPE_VEC,SLOT_IN}, {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Color","COLOR.rgb","",SLOT_TYPE_VEC,SLOT_IN}, {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Alpha","COLOR.a","",SLOT_TYPE_SCALAR,SLOT_IN}, diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp index a3aa573e354..fc32702a127 100644 --- a/servers/visual/visual_server_raster.cpp +++ b/servers/visual/visual_server_raster.cpp @@ -3819,6 +3819,91 @@ void VisualServerRaster::canvas_item_raise(RID p_item) { } +/***** CANVAS LIGHT *******/ + +RID VisualServerRaster::canvas_light_create() { + + return RID(); +} + +void VisualServerRaster::canvas_light_attach_to_canvas(RID p_light,RID p_canvas){ + + +} +void VisualServerRaster::canvas_light_set_enabled(RID p_light, bool p_enabled){ + + +} +void VisualServerRaster::canvas_light_set_transform(RID p_light, const Matrix32& p_transform){ + + +} +void VisualServerRaster::canvas_light_set_texture(RID p_light, RID p_texture){ + + +} +void VisualServerRaster::canvas_light_set_texture_offset(RID p_light, const Vector2& p_offset){ + + +} +void VisualServerRaster::canvas_light_set_color(RID p_light, const Color& p_color){ + + +} +void VisualServerRaster::canvas_light_set_height(RID p_light, float p_height){ + + +} +void VisualServerRaster::canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z){ + + +} +void VisualServerRaster::canvas_light_set_item_mask(RID p_light, int p_mask){ + + +} + +void VisualServerRaster::canvas_light_set_blend_mode(RID p_light, CanvasLightBlendMode p_blend_mode){ + + +} +void VisualServerRaster::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled){ + + +} +void VisualServerRaster::canvas_light_set_shadow_buffer_size(RID p_light, int p_size){ + + +} +void VisualServerRaster::canvas_light_set_shadow_filter(RID p_light, int p_size){ + + +} + +/****** CANVAS LIGHT OCCLUDER ******/ + +RID VisualServerRaster::canvas_light_occluder_create() { + + return RID(); +} + +void VisualServerRaster::canvas_light_occluder_attach_to_canvas(RID p_occluder,RID p_canvas) { + + +} + +void VisualServerRaster::canvas_light_occluder_set_enabled(RID p_occluder,bool p_enabled){ + + +} + +void VisualServerRaster::canvas_light_occluder_set_shape(RID p_occluder,const DVector& p_shape){ + + +} + + + /******** CANVAS *********/ diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index 6c4e15827a7..57032ab441d 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -1122,9 +1122,43 @@ public: virtual void canvas_item_set_use_parent_shader(RID p_item, bool p_enable); + virtual void canvas_item_set_shader_param(RID p_canvas_item, const StringName& p_param, const Variant& p_value); virtual Variant canvas_item_get_shader_param(RID p_canvas_item, const StringName& p_param) const; + virtual RID canvas_light_create(); + virtual void canvas_light_attach_to_canvas(RID p_light,RID p_canvas); + virtual void canvas_light_set_enabled(RID p_light, bool p_enabled); + virtual void canvas_light_set_transform(RID p_light, const Matrix32& p_transform); + virtual void canvas_light_set_texture(RID p_light, RID p_texture); + virtual void canvas_light_set_texture_offset(RID p_light, const Vector2& p_offset); + virtual void canvas_light_set_color(RID p_light, const Color& p_color); + virtual void canvas_light_set_height(RID p_light, float p_height); + virtual void canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z); + virtual void canvas_light_set_item_mask(RID p_light, int p_mask); + + enum CanvasightBlendMode { + CANVAS_LIGHT_BLEND_ADD, + CANVAS_LIGHT_BLEND_SUB, + CANVAS_LIGHT_BLEND_MULTIPLY, + CANVAS_LIGHT_BLEND_DODGE, + CANVAS_LIGHT_BLEND_BURN, + CANVAS_LIGHT_BLEND_LIGHTEN, + CANVAS_LIGHT_BLEND_DARKEN, + CANVAS_LIGHT_BLEND_OVERLAY, + CANVAS_LIGHT_BLEND_SCREEN, + }; + virtual void canvas_light_set_blend_mode(RID p_light, CanvasLightBlendMode p_blend_mode); + virtual void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled); + virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size); + virtual void canvas_light_set_shadow_filter(RID p_light, int p_size); + + + virtual RID canvas_light_occluder_create(); + virtual void canvas_light_occluder_attach_to_canvas(RID p_occluder,RID p_canvas); + virtual void canvas_light_occluder_set_enabled(RID p_occluder,bool p_enabled); + virtual void canvas_light_occluder_set_shape(RID p_occluder,const DVector& p_shape); + virtual void canvas_item_clear(RID p_item); virtual void canvas_item_raise(RID p_item); diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index b59fdbc66a3..9574dff018c 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -1146,6 +1146,29 @@ public: FUNC1(canvas_item_clear,RID); FUNC1(canvas_item_raise,RID); + /* CANVAS LIGHT */ + FUNC0R(RID,canvas_light_create); + FUNC2(canvas_light_attach_to_canvas,RID,RID); + FUNC2(canvas_light_set_enabled,RID,bool); + FUNC2(canvas_light_set_transform,RID,const Matrix32&); + FUNC2(canvas_light_set_texture,RID,RID); + FUNC2(canvas_light_set_texture_offset,RID,const Vector2&); + FUNC2(canvas_light_set_color,RID,const Color&); + FUNC2(canvas_light_set_height,RID,float); + FUNC3(canvas_light_set_z_range,RID,int,int); + FUNC2(canvas_light_set_item_mask,RID,int); + + FUNC2(canvas_light_set_blend_mode,RID,CanvasLightBlendMode); + FUNC2(canvas_light_set_shadow_enabled,RID,bool); + FUNC2(canvas_light_set_shadow_buffer_size,RID,int); + FUNC2(canvas_light_set_shadow_filter,RID,int); + + /* CANVAS OCCLUDER */ + + FUNC0R(RID,canvas_light_occluder_create); + FUNC2(canvas_light_occluder_attach_to_canvas,RID,RID); + FUNC2(canvas_light_occluder_set_enabled,RID,bool); + FUNC2(canvas_light_occluder_set_shape,RID,const DVector&); /* CURSOR */ FUNC2(cursor_set_rotation,float , int ); // radians diff --git a/servers/visual_server.h b/servers/visual_server.h index 5721e7acf0d..49ae8ce4e69 100644 --- a/servers/visual_server.h +++ b/servers/visual_server.h @@ -999,6 +999,39 @@ public: virtual void canvas_item_set_shader_param(RID p_canvas_item, const StringName& p_param, const Variant& p_value)=0; virtual Variant canvas_item_get_shader_param(RID p_canvas_item, const StringName& p_param) const=0; + virtual RID canvas_light_create()=0; + virtual void canvas_light_attach_to_canvas(RID p_light,RID p_canvas)=0; + virtual void canvas_light_set_enabled(RID p_light, bool p_enabled)=0; + virtual void canvas_light_set_transform(RID p_light, const Matrix32& p_transform)=0; + virtual void canvas_light_set_texture(RID p_light, RID p_texture)=0; + virtual void canvas_light_set_texture_offset(RID p_light, const Vector2& p_offset)=0; + virtual void canvas_light_set_color(RID p_light, const Color& p_color)=0; + virtual void canvas_light_set_height(RID p_light, float p_height)=0; + virtual void canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z)=0; + virtual void canvas_light_set_item_mask(RID p_light, int p_mask)=0; + + enum CanvasLightBlendMode { + CANVAS_LIGHT_BLEND_ADD, + CANVAS_LIGHT_BLEND_SUB, + CANVAS_LIGHT_BLEND_MULTIPLY, + CANVAS_LIGHT_BLEND_DODGE, + CANVAS_LIGHT_BLEND_BURN, + CANVAS_LIGHT_BLEND_LIGHTEN, + CANVAS_LIGHT_BLEND_DARKEN, + CANVAS_LIGHT_BLEND_OVERLAY, + CANVAS_LIGHT_BLEND_SCREEN, + }; + virtual void canvas_light_set_blend_mode(RID p_light, CanvasLightBlendMode p_blend_mode)=0; + virtual void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled)=0; + virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size)=0; + virtual void canvas_light_set_shadow_filter(RID p_light, int p_size)=0; + + + virtual RID canvas_light_occluder_create()=0; + virtual void canvas_light_occluder_attach_to_canvas(RID p_occluder,RID p_canvas)=0; + virtual void canvas_light_occluder_set_enabled(RID p_occluder,bool p_enabled)=0; + virtual void canvas_light_occluder_set_shape(RID p_occluder,const DVector& p_shape)=0; + /* CURSOR */ virtual void cursor_set_rotation(float p_rotation, int p_cursor = 0)=0; // radians virtual void cursor_set_texture(RID p_texture, const Point2 &p_center_offset = Point2(0, 0), int p_cursor=0)=0;