Add Listener2D

This commit is contained in:
kobewi 2021-10-05 13:03:44 +02:00
parent e31a10da98
commit f9720a9bf2
9 changed files with 252 additions and 10 deletions

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@ -5,7 +5,6 @@
</brief_description> </brief_description>
<description> <description>
Once added to the scene tree and enabled using [method make_current], this node will override the location sounds are heard from. This can be used to listen from a location different from the [Camera]. Once added to the scene tree and enabled using [method make_current], this node will override the location sounds are heard from. This can be used to listen from a location different from the [Camera].
[b]Note:[/b] There is no 2D equivalent for this node yet.
</description> </description>
<tutorials> <tutorials>
</tutorials> </tutorials>

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@ -0,0 +1,35 @@
<?xml version="1.0" encoding="UTF-8" ?>
<class name="Listener2D" inherits="Node2D" version="3.4">
<brief_description>
Overrides the location sounds are heard from.
</brief_description>
<description>
Once added to the scene tree and enabled using [method make_current], this node will override the location sounds are heard from. Only one [Listener2D] can be current. Using [method make_current] will disable the previous [Listener2D].
If there is no active [Listener2D] in the current [Viewport], center of the screen will be used as a hearing point for the audio. [Listener2D] needs to be inside [SceneTree] to function.
</description>
<tutorials>
</tutorials>
<methods>
<method name="clear_current">
<return type="void" />
<description>
Disables the [Listener2D]. If it's not set as current, this method will have no effect.
</description>
</method>
<method name="is_current" qualifiers="const">
<return type="bool" />
<description>
Returns [code]true[/code] if this [Listener2D] is currently active.
</description>
</method>
<method name="make_current">
<return type="void" />
<description>
Makes the [Listener2D] active, setting it as the hearing point for the sounds. If there is already another active [Listener2D], it will be disabled.
This method will have no effect if the [Listener2D] is not added to [SceneTree].
</description>
</method>
</methods>
<constants>
</constants>
</class>

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@ -0,0 +1 @@
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Width:  |  Height:  |  Size: 701 B

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@ -32,6 +32,7 @@
#include "core/engine.h" #include "core/engine.h"
#include "scene/2d/area_2d.h" #include "scene/2d/area_2d.h"
#include "scene/2d/listener_2d.h"
#include "scene/main/viewport.h" #include "scene/main/viewport.h"
void AudioStreamPlayer2D::_mix_audio() { void AudioStreamPlayer2D::_mix_audio() {
@ -208,13 +209,21 @@ void AudioStreamPlayer2D::_notification(int p_what) {
Viewport *vp = E->get(); Viewport *vp = E->get();
if (vp->is_audio_listener_2d()) { if (vp->is_audio_listener_2d()) {
//compute matrix to convert to screen //compute matrix to convert to screen
Transform2D to_screen = vp->get_global_canvas_transform() * vp->get_canvas_transform();
Vector2 screen_size = vp->get_visible_rect().size; Vector2 screen_size = vp->get_visible_rect().size;
Vector2 listener_in_global;
Vector2 relative_to_listener;
//screen in global is used for attenuation Listener2D *listener = vp->get_listener_2d();
Vector2 screen_in_global = to_screen.affine_inverse().xform(screen_size * 0.5); if (listener) {
listener_in_global = listener->get_global_position();
relative_to_listener = global_pos - listener_in_global;
} else {
Transform2D to_listener = vp->get_global_canvas_transform() * vp->get_canvas_transform();
listener_in_global = to_listener.affine_inverse().xform(screen_size * 0.5);
relative_to_listener = to_listener.xform(global_pos) - screen_size * 0.5;
}
float dist = global_pos.distance_to(screen_in_global); //distance to screen center float dist = global_pos.distance_to(listener_in_global); // Distance to listener, or screen if none.
if (dist > max_distance) { if (dist > max_distance) {
continue; //can't hear this sound in this viewport continue; //can't hear this sound in this viewport
@ -223,10 +232,7 @@ void AudioStreamPlayer2D::_notification(int p_what) {
float multiplier = Math::pow(1.0f - dist / max_distance, attenuation); float multiplier = Math::pow(1.0f - dist / max_distance, attenuation);
multiplier *= Math::db2linear(volume_db); //also apply player volume! multiplier *= Math::db2linear(volume_db); //also apply player volume!
//point in screen is used for panning float pan = CLAMP((relative_to_listener.x + screen_size.x * 0.5) / screen_size.x, 0.0, 1.0);
Vector2 point_in_screen = to_screen.xform(global_pos);
float pan = CLAMP(point_in_screen.x / screen_size.width, 0.0, 1.0);
float l = 1.0 - pan; float l = 1.0 - pan;
float r = pan; float r = pan;

112
scene/2d/listener_2d.cpp Normal file
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@ -0,0 +1,112 @@
/*************************************************************************/
/* listener_2d.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "listener_2d.h"
bool Listener2D::_set(const StringName &p_name, const Variant &p_value) {
if (p_name == "current") {
if (p_value.operator bool()) {
make_current();
} else {
clear_current();
}
} else {
return false;
}
return true;
}
bool Listener2D::_get(const StringName &p_name, Variant &r_ret) const {
if (p_name == "current") {
if (is_inside_tree() && get_tree()->is_node_being_edited(this)) {
r_ret = current;
} else {
r_ret = is_current();
}
} else {
return false;
}
return true;
}
void Listener2D::_get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::BOOL, "current"));
}
void Listener2D::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
if (!get_tree()->is_node_being_edited(this) && current) {
make_current();
}
} break;
case NOTIFICATION_EXIT_TREE: {
if (!get_tree()->is_node_being_edited(this)) {
if (is_current()) {
clear_current();
current = true; // Keep it true.
} else {
current = false;
}
}
} break;
}
}
void Listener2D::make_current() {
current = true;
if (!is_inside_tree()) {
return;
}
get_viewport()->_listener_2d_set(this);
}
void Listener2D::clear_current() {
current = false;
if (!is_inside_tree()) {
return;
}
get_viewport()->_listener_2d_remove(this);
}
bool Listener2D::is_current() const {
if (is_inside_tree() && !get_tree()->is_node_being_edited(this)) {
return get_viewport()->get_listener_2d() == this;
} else {
return current;
}
return false;
}
void Listener2D::_bind_methods() {
ClassDB::bind_method(D_METHOD("make_current"), &Listener2D::make_current);
ClassDB::bind_method(D_METHOD("clear_current"), &Listener2D::clear_current);
ClassDB::bind_method(D_METHOD("is_current"), &Listener2D::is_current);
}

61
scene/2d/listener_2d.h Normal file
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@ -0,0 +1,61 @@
/*************************************************************************/
/* listener_2d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef LISTENER_2D_H
#define LISTENER_2D_H
#include "scene/2d/node_2d.h"
#include "scene/main/viewport.h"
class Listener2D : public Node2D {
GDCLASS(Listener2D, Node2D);
private:
bool current = false;
friend class Viewport;
protected:
void _update_listener();
bool _set(const StringName &p_name, const Variant &p_value);
bool _get(const StringName &p_name, Variant &r_ret) const;
void _get_property_list(List<PropertyInfo> *p_list) const;
void _notification(int p_what);
static void _bind_methods();
public:
void make_current();
void clear_current();
bool is_current() const;
};
#endif

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@ -35,6 +35,7 @@
#include "core/os/os.h" #include "core/os/os.h"
#include "core/project_settings.h" #include "core/project_settings.h"
#include "scene/2d/collision_object_2d.h" #include "scene/2d/collision_object_2d.h"
#include "scene/2d/listener_2d.cpp"
#include "scene/3d/camera.h" #include "scene/3d/camera.h"
#include "scene/3d/collision_object.h" #include "scene/3d/collision_object.h"
#include "scene/3d/listener.h" #include "scene/3d/listener.h"
@ -783,7 +784,6 @@ void Viewport::set_as_audio_listener_2d(bool p_enable) {
} }
audio_listener_2d = p_enable; audio_listener_2d = p_enable;
_update_listener_2d(); _update_listener_2d();
} }
@ -791,6 +791,10 @@ bool Viewport::is_audio_listener_2d() const {
return audio_listener_2d; return audio_listener_2d;
} }
Listener2D *Viewport::get_listener_2d() const {
return listener_2d;
}
void Viewport::enable_canvas_transform_override(bool p_enable) { void Viewport::enable_canvas_transform_override(bool p_enable) {
if (override_canvas_transform == p_enable) { if (override_canvas_transform == p_enable) {
return; return;
@ -977,6 +981,21 @@ void Viewport::_camera_make_next_current(Camera *p_exclude) {
} }
#endif #endif
void Viewport::_listener_2d_set(Listener2D *p_listener) {
if (listener_2d == p_listener) {
return;
} else if (listener_2d) {
listener_2d->clear_current();
}
listener_2d = p_listener;
}
void Viewport::_listener_2d_remove(Listener2D *p_listener) {
if (listener_2d == p_listener) {
listener_2d = nullptr;
}
}
void Viewport::_canvas_layer_add(CanvasLayer *p_canvas_layer) { void Viewport::_canvas_layer_add(CanvasLayer *p_canvas_layer) {
canvas_layers.insert(p_canvas_layer); canvas_layers.insert(p_canvas_layer);
} }

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@ -40,6 +40,7 @@
class Camera; class Camera;
class Camera2D; class Camera2D;
class Listener; class Listener;
class Listener2D;
class Control; class Control;
class CanvasItem; class CanvasItem;
class CanvasLayer; class CanvasLayer;
@ -180,6 +181,7 @@ private:
Camera *camera; Camera *camera;
Set<Camera *> cameras; Set<Camera *> cameras;
Listener2D *listener_2d = nullptr;
Set<CanvasLayer *> canvas_layers; Set<CanvasLayer *> canvas_layers;
RID viewport; RID viewport;
@ -400,6 +402,10 @@ private:
void _camera_remove(Camera *p_camera); void _camera_remove(Camera *p_camera);
void _camera_make_next_current(Camera *p_exclude); void _camera_make_next_current(Camera *p_exclude);
friend class Listener2D;
void _listener_2d_set(Listener2D *p_listener);
void _listener_2d_remove(Listener2D *p_listener);
friend class CanvasLayer; friend class CanvasLayer;
void _canvas_layer_add(CanvasLayer *p_canvas_layer); void _canvas_layer_add(CanvasLayer *p_canvas_layer);
void _canvas_layer_remove(CanvasLayer *p_canvas_layer); void _canvas_layer_remove(CanvasLayer *p_canvas_layer);
@ -436,6 +442,7 @@ public:
void set_as_audio_listener(bool p_enable); void set_as_audio_listener(bool p_enable);
bool is_audio_listener() const; bool is_audio_listener() const;
Listener2D *get_listener_2d() const;
void set_as_audio_listener_2d(bool p_enable); void set_as_audio_listener_2d(bool p_enable);
bool is_audio_listener_2d() const; bool is_audio_listener_2d() const;

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@ -47,6 +47,7 @@
#include "scene/2d/light_2d.h" #include "scene/2d/light_2d.h"
#include "scene/2d/light_occluder_2d.h" #include "scene/2d/light_occluder_2d.h"
#include "scene/2d/line_2d.h" #include "scene/2d/line_2d.h"
#include "scene/2d/listener_2d.h"
#include "scene/2d/mesh_instance_2d.h" #include "scene/2d/mesh_instance_2d.h"
#include "scene/2d/multimesh_instance_2d.h" #include "scene/2d/multimesh_instance_2d.h"
#include "scene/2d/navigation_2d.h" #include "scene/2d/navigation_2d.h"
@ -597,6 +598,7 @@ void register_scene_types() {
OS::get_singleton()->yield(); //may take time to init OS::get_singleton()->yield(); //may take time to init
ClassDB::register_class<Camera2D>(); ClassDB::register_class<Camera2D>();
ClassDB::register_class<Listener2D>();
ClassDB::register_virtual_class<Joint2D>(); ClassDB::register_virtual_class<Joint2D>();
ClassDB::register_class<PinJoint2D>(); ClassDB::register_class<PinJoint2D>();
ClassDB::register_class<GrooveJoint2D>(); ClassDB::register_class<GrooveJoint2D>();