Add a Framebuffer cache
Adds a FramebufferCache singletion that operates the same way as UniformSetCache. Allows creating framebuffers on the fly (and keep them cached if re-requested) such as: ```C++ RID fb = FramebufferCache::get_singleton()->get_cache(texture1,texture2); ```
This commit is contained in:
parent
9c8e7031bf
commit
f999f52f0a
11 changed files with 436 additions and 23 deletions
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@ -79,7 +79,7 @@ class RID_Alloc : public RID_AllocBase {
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const char *description = nullptr;
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SpinLock spin_lock;
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mutable SpinLock spin_lock;
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_FORCE_INLINE_ RID _allocate_rid() {
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if (THREAD_SAFE) {
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@ -220,7 +220,7 @@ public:
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memnew_placement(mem, T(p_value));
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}
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_FORCE_INLINE_ bool owns(const RID &p_rid) {
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_FORCE_INLINE_ bool owns(const RID &p_rid) const {
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if (THREAD_SAFE) {
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spin_lock.lock();
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}
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@ -292,7 +292,7 @@ public:
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_FORCE_INLINE_ uint32_t get_rid_count() const {
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return alloc_count;
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}
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void get_owned_list(List<RID> *p_owned) {
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void get_owned_list(List<RID> *p_owned) const {
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if (THREAD_SAFE) {
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spin_lock.lock();
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}
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@ -308,7 +308,7 @@ public:
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}
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//used for fast iteration in the elements or RIDs
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void fill_owned_buffer(RID *p_rid_buffer) {
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void fill_owned_buffer(RID *p_rid_buffer) const {
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if (THREAD_SAFE) {
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spin_lock.lock();
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}
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@ -402,7 +402,7 @@ public:
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*ptr = p_new_ptr;
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}
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_FORCE_INLINE_ bool owns(const RID &p_rid) {
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_FORCE_INLINE_ bool owns(const RID &p_rid) const {
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return alloc.owns(p_rid);
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}
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@ -414,11 +414,11 @@ public:
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return alloc.get_rid_count();
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}
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_FORCE_INLINE_ void get_owned_list(List<RID> *p_owned) {
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_FORCE_INLINE_ void get_owned_list(List<RID> *p_owned) const {
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return alloc.get_owned_list(p_owned);
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}
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void fill_owned_buffer(RID *p_rid_buffer) {
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void fill_owned_buffer(RID *p_rid_buffer) const {
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alloc.fill_owned_buffer(p_rid_buffer);
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}
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@ -458,7 +458,7 @@ public:
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return alloc.get_or_null(p_rid);
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}
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_FORCE_INLINE_ bool owns(const RID &p_rid) {
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_FORCE_INLINE_ bool owns(const RID &p_rid) const {
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return alloc.owns(p_rid);
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}
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@ -470,10 +470,10 @@ public:
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return alloc.get_rid_count();
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}
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_FORCE_INLINE_ void get_owned_list(List<RID> *p_owned) {
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_FORCE_INLINE_ void get_owned_list(List<RID> *p_owned) const {
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return alloc.get_owned_list(p_owned);
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}
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void fill_owned_buffer(RID *p_rid_buffer) {
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void fill_owned_buffer(RID *p_rid_buffer) const {
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alloc.fill_owned_buffer(p_rid_buffer);
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}
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@ -305,6 +305,12 @@
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<description>
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</description>
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</method>
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<method name="framebuffer_is_valid" qualifiers="const">
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<return type="bool" />
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<argument index="0" name="framebuffer" type="RID" />
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<description>
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</description>
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</method>
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<method name="free_rid">
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<return type="void" />
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<argument index="0" name="rid" type="RID" />
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@ -3971,7 +3971,7 @@ RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_c
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passes.push_back(pass);
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return framebuffer_format_create_multipass(p_format, passes, p_view_count);
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}
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RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create_multipass(const Vector<AttachmentFormat> &p_attachments, Vector<FramebufferPass> &p_passes, uint32_t p_view_count) {
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RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_create_multipass(const Vector<AttachmentFormat> &p_attachments, const Vector<FramebufferPass> &p_passes, uint32_t p_view_count) {
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_THREAD_SAFE_METHOD_
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FramebufferFormatKey key;
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@ -4110,7 +4110,7 @@ RID RenderingDeviceVulkan::framebuffer_create(const Vector<RID> &p_texture_attac
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return framebuffer_create_multipass(p_texture_attachments, passes, p_format_check, p_view_count);
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}
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RID RenderingDeviceVulkan::framebuffer_create_multipass(const Vector<RID> &p_texture_attachments, Vector<FramebufferPass> &p_passes, FramebufferFormatID p_format_check, uint32_t p_view_count) {
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RID RenderingDeviceVulkan::framebuffer_create_multipass(const Vector<RID> &p_texture_attachments, const Vector<FramebufferPass> &p_passes, FramebufferFormatID p_format_check, uint32_t p_view_count) {
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_THREAD_SAFE_METHOD_
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Vector<AttachmentFormat> attachments;
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@ -4181,6 +4181,22 @@ RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_get_form
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return framebuffer->format_id;
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}
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bool RenderingDeviceVulkan::framebuffer_is_valid(RID p_framebuffer) const {
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_THREAD_SAFE_METHOD_
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return framebuffer_owner.owns(p_framebuffer);
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}
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void RenderingDeviceVulkan::framebuffer_set_invalidation_callback(RID p_framebuffer, InvalidationCallback p_callback, void *p_userdata) {
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_THREAD_SAFE_METHOD_
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Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_framebuffer);
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ERR_FAIL_COND(!framebuffer);
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framebuffer->invalidated_callback = p_callback;
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framebuffer->invalidated_callback_userdata = p_userdata;
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}
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/*****************/
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/**** SAMPLER ****/
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/*****************/
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@ -6218,7 +6234,7 @@ bool RenderingDeviceVulkan::uniform_set_is_valid(RID p_uniform_set) {
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return uniform_set_owner.owns(p_uniform_set);
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}
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void RenderingDeviceVulkan::uniform_set_set_invalidation_callback(RID p_uniform_set, UniformSetInvalidatedCallback p_callback, void *p_userdata) {
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void RenderingDeviceVulkan::uniform_set_set_invalidation_callback(RID p_uniform_set, InvalidationCallback p_callback, void *p_userdata) {
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UniformSet *us = uniform_set_owner.get_or_null(p_uniform_set);
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ERR_FAIL_COND(!us);
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us->invalidated_callback = p_callback;
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@ -8685,6 +8701,11 @@ void RenderingDeviceVulkan::_free_internal(RID p_id) {
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} else if (framebuffer_owner.owns(p_id)) {
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Framebuffer *framebuffer = framebuffer_owner.get_or_null(p_id);
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frames[frame].framebuffers_to_dispose_of.push_back(*framebuffer);
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if (framebuffer->invalidated_callback != nullptr) {
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framebuffer->invalidated_callback(framebuffer->invalidated_callback_userdata);
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}
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framebuffer_owner.free(p_id);
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} else if (sampler_owner.owns(p_id)) {
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VkSampler *sampler = sampler_owner.get_or_null(p_id);
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@ -392,6 +392,8 @@ class RenderingDeviceVulkan : public RenderingDevice {
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uint32_t storage_mask = 0;
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Vector<RID> texture_ids;
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InvalidationCallback invalidated_callback = nullptr;
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void *invalidated_callback_userdata = nullptr;
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struct Version {
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VkFramebuffer framebuffer = VK_NULL_HANDLE;
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@ -747,7 +749,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
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LocalVector<AttachableTexture> attachable_textures; //used for validation
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Vector<Texture *> mutable_sampled_textures; //used for layout change
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Vector<Texture *> mutable_storage_textures; //used for layout change
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UniformSetInvalidatedCallback invalidated_callback = nullptr;
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InvalidationCallback invalidated_callback = nullptr;
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void *invalidated_callback_userdata = nullptr;
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};
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@ -1059,13 +1061,15 @@ public:
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/*********************/
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virtual FramebufferFormatID framebuffer_format_create(const Vector<AttachmentFormat> &p_format, uint32_t p_view_count = 1);
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virtual FramebufferFormatID framebuffer_format_create_multipass(const Vector<AttachmentFormat> &p_attachments, Vector<FramebufferPass> &p_passes, uint32_t p_view_count = 1);
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virtual FramebufferFormatID framebuffer_format_create_multipass(const Vector<AttachmentFormat> &p_attachments, const Vector<FramebufferPass> &p_passes, uint32_t p_view_count = 1);
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virtual FramebufferFormatID framebuffer_format_create_empty(TextureSamples p_samples = TEXTURE_SAMPLES_1);
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virtual TextureSamples framebuffer_format_get_texture_samples(FramebufferFormatID p_format, uint32_t p_pass = 0);
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virtual RID framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1);
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virtual RID framebuffer_create_multipass(const Vector<RID> &p_texture_attachments, Vector<FramebufferPass> &p_passes, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1);
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virtual RID framebuffer_create_multipass(const Vector<RID> &p_texture_attachments, const Vector<FramebufferPass> &p_passes, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1);
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virtual RID framebuffer_create_empty(const Size2i &p_size, TextureSamples p_samples = TEXTURE_SAMPLES_1, FramebufferFormatID p_format_check = INVALID_ID);
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virtual bool framebuffer_is_valid(RID p_framebuffer) const;
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virtual void framebuffer_set_invalidation_callback(RID p_framebuffer, InvalidationCallback p_callback, void *p_userdata);
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virtual FramebufferFormatID framebuffer_get_format(RID p_framebuffer);
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@ -1110,7 +1114,7 @@ public:
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virtual RID uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set);
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virtual bool uniform_set_is_valid(RID p_uniform_set);
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virtual void uniform_set_set_invalidation_callback(RID p_uniform_set, UniformSetInvalidatedCallback p_callback, void *p_userdata);
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virtual void uniform_set_set_invalidation_callback(RID p_uniform_set, InvalidationCallback p_callback, void *p_userdata);
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virtual Error buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, uint32_t p_post_barrier = BARRIER_MASK_ALL); //works for any buffer
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virtual Error buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, uint32_t p_post_barrier = BARRIER_MASK_ALL);
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64
servers/rendering/renderer_rd/framebuffer_cache_rd.cpp
Normal file
64
servers/rendering/renderer_rd/framebuffer_cache_rd.cpp
Normal file
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@ -0,0 +1,64 @@
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/*************************************************************************/
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/* framebuffer_cache_rd.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "framebuffer_cache_rd.h"
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FramebufferCacheRD *FramebufferCacheRD::singleton = nullptr;
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void FramebufferCacheRD::_invalidate(Cache *p_cache) {
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if (p_cache->prev) {
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p_cache->prev->next = p_cache->next;
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} else {
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// At beginning of table
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uint32_t table_idx = p_cache->hash % HASH_TABLE_SIZE;
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hash_table[table_idx] = p_cache->next;
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}
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if (p_cache->next) {
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p_cache->next->prev = p_cache->prev;
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}
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cache_allocator.free(p_cache);
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cache_instances_used--;
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}
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void FramebufferCacheRD::_framebuffer_invalidation_callback(void *p_userdata) {
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singleton->_invalidate(reinterpret_cast<Cache *>(p_userdata));
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}
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FramebufferCacheRD::FramebufferCacheRD() {
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ERR_FAIL_COND(singleton != nullptr);
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singleton = this;
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}
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FramebufferCacheRD::~FramebufferCacheRD() {
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if (cache_instances_used > 0) {
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ERR_PRINT("At exit: " + itos(cache_instances_used) + " framebuffer cache instance(s) still in use.");
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}
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}
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310
servers/rendering/renderer_rd/framebuffer_cache_rd.h
Normal file
310
servers/rendering/renderer_rd/framebuffer_cache_rd.h
Normal file
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@ -0,0 +1,310 @@
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/*************************************************************************/
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/* framebuffer_cache_rd.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef FRAMEBUFFER_CACHE_RD_H
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#define FRAMEBUFFER_CACHE_RD_H
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#include "core/templates/local_vector.h"
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#include "core/templates/paged_allocator.h"
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#include "servers/rendering/rendering_device.h"
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class FramebufferCacheRD : public Object {
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GDCLASS(FramebufferCacheRD, Object)
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struct Cache {
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Cache *prev = nullptr;
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Cache *next = nullptr;
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uint32_t hash = 0;
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RID cache;
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LocalVector<RID> textures;
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LocalVector<RD::FramebufferPass> passes;
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uint32_t views = 0;
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};
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PagedAllocator<Cache> cache_allocator;
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enum {
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HASH_TABLE_SIZE = 16381 // Prime
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};
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Cache *hash_table[HASH_TABLE_SIZE] = {};
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static _FORCE_INLINE_ uint32_t _hash_pass(const RD::FramebufferPass &p, uint32_t h) {
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h = hash_murmur3_one_32(p.depth_attachment, h);
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h = hash_murmur3_one_32(p.vrs_attachment, h);
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h = hash_murmur3_one_32(p.color_attachments.size(), h);
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for (int i = 0; i < p.color_attachments.size(); i++) {
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h = hash_murmur3_one_32(p.color_attachments[i], h);
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}
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h = hash_murmur3_one_32(p.resolve_attachments.size(), h);
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for (int i = 0; i < p.resolve_attachments.size(); i++) {
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h = hash_murmur3_one_32(p.resolve_attachments[i], h);
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}
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h = hash_murmur3_one_32(p.preserve_attachments.size(), h);
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for (int i = 0; i < p.preserve_attachments.size(); i++) {
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h = hash_murmur3_one_32(p.preserve_attachments[i], h);
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}
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return h;
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}
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static _FORCE_INLINE_ bool _compare_pass(const RD::FramebufferPass &a, const RD::FramebufferPass &b) {
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if (a.depth_attachment != b.depth_attachment) {
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return false;
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}
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if (a.vrs_attachment != b.vrs_attachment) {
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return false;
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}
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if (a.color_attachments.size() != b.color_attachments.size()) {
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return false;
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}
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for (int i = 0; i < a.color_attachments.size(); i++) {
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if (a.color_attachments[i] != b.color_attachments[i]) {
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return false;
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}
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}
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if (a.resolve_attachments.size() != b.resolve_attachments.size()) {
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return false;
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}
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for (int i = 0; i < a.resolve_attachments.size(); i++) {
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if (a.resolve_attachments[i] != b.resolve_attachments[i]) {
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return false;
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}
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}
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if (a.preserve_attachments.size() != b.preserve_attachments.size()) {
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return false;
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}
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for (int i = 0; i < a.preserve_attachments.size(); i++) {
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if (a.preserve_attachments[i] != b.preserve_attachments[i]) {
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return false;
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}
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}
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return true;
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}
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|
||||
_FORCE_INLINE_ uint32_t _hash_rids(uint32_t h, const RID &arg) {
|
||||
return hash_murmur3_one_64(arg.get_id(), h);
|
||||
}
|
||||
|
||||
template <typename... Args>
|
||||
uint32_t _hash_rids(uint32_t h, const RID &arg, Args... args) {
|
||||
h = hash_murmur3_one_64(arg.get_id(), h);
|
||||
return _hash_rids(h, args...);
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ bool _compare_args(uint32_t idx, const LocalVector<RID> &textures, const RID &arg) {
|
||||
return textures[idx] == arg;
|
||||
}
|
||||
|
||||
template <typename... Args>
|
||||
_FORCE_INLINE_ bool _compare_args(uint32_t idx, const LocalVector<RID> &textures, const RID &arg, Args... args) {
|
||||
if (textures[idx] != arg) {
|
||||
return false;
|
||||
}
|
||||
return _compare_args(idx + 1, textures, args...);
|
||||
}
|
||||
|
||||
_FORCE_INLINE_ void _create_args(Vector<RID> &textures, const RID &arg) {
|
||||
textures.push_back(arg);
|
||||
}
|
||||
|
||||
template <typename... Args>
|
||||
_FORCE_INLINE_ void _create_args(Vector<RID> &textures, const RID &arg, Args... args) {
|
||||
textures.push_back(arg);
|
||||
_create_args(textures, args...);
|
||||
}
|
||||
|
||||
static FramebufferCacheRD *singleton;
|
||||
|
||||
uint32_t cache_instances_used = 0;
|
||||
|
||||
void _invalidate(Cache *p_cache);
|
||||
static void _framebuffer_invalidation_callback(void *p_userdata);
|
||||
|
||||
RID _allocate_from_data(uint32_t p_views, uint32_t p_hash, uint32_t p_table_idx, const Vector<RID> &p_textures, const Vector<RD::FramebufferPass> &p_passes) {
|
||||
RID rid;
|
||||
if (p_passes.size()) {
|
||||
rid = RD::get_singleton()->framebuffer_create_multipass(p_textures, p_passes, RD::INVALID_ID, p_views);
|
||||
} else {
|
||||
rid = RD::get_singleton()->framebuffer_create(p_textures, RD::INVALID_ID, p_views);
|
||||
}
|
||||
|
||||
ERR_FAIL_COND_V(rid.is_null(), rid);
|
||||
|
||||
Cache *c = cache_allocator.alloc();
|
||||
c->views = p_views;
|
||||
c->cache = rid;
|
||||
c->hash = p_hash;
|
||||
c->textures.resize(p_textures.size());
|
||||
for (uint32_t i = 0; i < c->textures.size(); i++) {
|
||||
c->textures[i] = p_textures[i];
|
||||
}
|
||||
c->passes.resize(p_passes.size());
|
||||
for (uint32_t i = 0; i < c->passes.size(); i++) {
|
||||
c->passes[i] = p_passes[i];
|
||||
}
|
||||
c->prev = nullptr;
|
||||
c->next = hash_table[p_table_idx];
|
||||
if (hash_table[p_table_idx]) {
|
||||
hash_table[p_table_idx]->prev = c;
|
||||
}
|
||||
hash_table[p_table_idx] = c;
|
||||
|
||||
RD::get_singleton()->framebuffer_set_invalidation_callback(rid, _framebuffer_invalidation_callback, c);
|
||||
|
||||
cache_instances_used++;
|
||||
|
||||
return rid;
|
||||
}
|
||||
|
||||
public:
|
||||
template <typename... Args>
|
||||
RID get_cache(Args... args) {
|
||||
uint32_t h = hash_murmur3_one_32(1); //1 view
|
||||
h = hash_murmur3_one_32(sizeof...(Args), h);
|
||||
h = _hash_args(h, args...);
|
||||
h = hash_murmur3_one_32(0, h); // 0 passes
|
||||
h = hash_fmix32(h);
|
||||
|
||||
uint32_t table_idx = h % HASH_TABLE_SIZE;
|
||||
{
|
||||
const Cache *c = hash_table[table_idx];
|
||||
|
||||
while (c) {
|
||||
if (c->hash == h && c->passes.size() == 0 && c->textures.size() == sizeof...(Args) && c->views == 1 && _compare_args(0, c->textures, args...)) {
|
||||
return c->cache;
|
||||
}
|
||||
c = c->next;
|
||||
}
|
||||
}
|
||||
|
||||
// Not in cache, create:
|
||||
|
||||
Vector<RID> textures;
|
||||
_create_args(textures, args...);
|
||||
|
||||
return _allocate_from_data(1, h, table_idx, textures, Vector<RD::FramebufferPass>());
|
||||
}
|
||||
|
||||
template <typename... Args>
|
||||
RID get_cache_multiview(uint32_t p_views, Args... args) {
|
||||
uint32_t h = hash_murmur3_one_32(p_views);
|
||||
h = hash_murmur3_one_32(sizeof...(Args), h);
|
||||
h = _hash_args(h, args...);
|
||||
h = hash_murmur3_one_32(0, h); // 0 passes
|
||||
h = hash_fmix32(h);
|
||||
|
||||
uint32_t table_idx = h % HASH_TABLE_SIZE;
|
||||
{
|
||||
const Cache *c = hash_table[table_idx];
|
||||
|
||||
while (c) {
|
||||
if (c->hash == h && c->passes.size() == 0 && c->textures.size() == sizeof...(Args) && c->views == p_views && _compare_args(0, c->textures, args...)) {
|
||||
return c->cache;
|
||||
}
|
||||
c = c->next;
|
||||
}
|
||||
}
|
||||
|
||||
// Not in cache, create:
|
||||
|
||||
Vector<RID> textures;
|
||||
_create_args(textures, args...);
|
||||
|
||||
return _allocate_from_data(p_views, h, table_idx, textures, Vector<RD::FramebufferPass>());
|
||||
}
|
||||
|
||||
RID get_cache_multipass(const Vector<RID> &p_textures, const Vector<RD::FramebufferPass> &p_passes, uint32_t p_views = 1) {
|
||||
uint32_t h = hash_murmur3_one_32(p_views);
|
||||
h = hash_murmur3_one_32(p_textures.size());
|
||||
for (int i = 0; i < p_textures.size(); i++) {
|
||||
h = hash_murmur3_one_64(p_textures[i].get_id(), h);
|
||||
}
|
||||
h = hash_murmur3_one_32(p_passes.size());
|
||||
for (int i = 0; i < p_passes.size(); i++) {
|
||||
h = _hash_pass(p_passes[i], h);
|
||||
}
|
||||
|
||||
h = hash_fmix32(h);
|
||||
|
||||
uint32_t table_idx = h % HASH_TABLE_SIZE;
|
||||
{
|
||||
const Cache *c = hash_table[table_idx];
|
||||
|
||||
while (c) {
|
||||
if (c->hash == h && c->views == p_views && c->textures.size() == (uint32_t)p_textures.size() && c->passes.size() == (uint32_t)p_passes.size()) {
|
||||
bool all_ok = true;
|
||||
|
||||
for (int i = 0; i < p_textures.size(); i++) {
|
||||
if (p_textures[i] != c->textures[i]) {
|
||||
all_ok = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (all_ok) {
|
||||
for (int i = 0; i < p_passes.size(); i++) {
|
||||
if (!_compare_pass(p_passes[i], c->passes[i])) {
|
||||
all_ok = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (all_ok) {
|
||||
return c->cache;
|
||||
}
|
||||
}
|
||||
c = c->next;
|
||||
}
|
||||
}
|
||||
|
||||
// Not in cache, create:
|
||||
return _allocate_from_data(p_views, h, table_idx, p_textures, p_passes);
|
||||
}
|
||||
|
||||
static FramebufferCacheRD *get_singleton() { return singleton; }
|
||||
|
||||
FramebufferCacheRD();
|
||||
~FramebufferCacheRD();
|
||||
};
|
||||
|
||||
#endif // FRAMEBUFFER_CACHE_RD_H
|
|
@ -249,6 +249,7 @@ RendererCompositorRD *RendererCompositorRD::singleton = nullptr;
|
|||
|
||||
RendererCompositorRD::RendererCompositorRD() {
|
||||
uniform_set_cache = memnew(UniformSetCacheRD);
|
||||
framebuffer_cache = memnew(FramebufferCacheRD);
|
||||
|
||||
{
|
||||
String shader_cache_dir = Engine::get_singleton()->get_shader_cache_path();
|
||||
|
@ -316,5 +317,6 @@ RendererCompositorRD::RendererCompositorRD() {
|
|||
|
||||
RendererCompositorRD::~RendererCompositorRD() {
|
||||
memdelete(uniform_set_cache);
|
||||
memdelete(framebuffer_cache);
|
||||
ShaderRD::set_shader_cache_dir(String());
|
||||
}
|
||||
|
|
|
@ -37,6 +37,7 @@
|
|||
#include "servers/rendering/renderer_rd/environment/fog.h"
|
||||
#include "servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.h"
|
||||
#include "servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.h"
|
||||
#include "servers/rendering/renderer_rd/framebuffer_cache_rd.h"
|
||||
#include "servers/rendering/renderer_rd/renderer_canvas_render_rd.h"
|
||||
#include "servers/rendering/renderer_rd/shaders/blit.glsl.gen.h"
|
||||
#include "servers/rendering/renderer_rd/storage_rd/light_storage.h"
|
||||
|
@ -50,6 +51,7 @@
|
|||
class RendererCompositorRD : public RendererCompositor {
|
||||
protected:
|
||||
UniformSetCacheRD *uniform_set_cache = nullptr;
|
||||
FramebufferCacheRD *framebuffer_cache = nullptr;
|
||||
RendererCanvasRenderRD *canvas = nullptr;
|
||||
RendererRD::Utilities *utilities = nullptr;
|
||||
RendererRD::LightStorage *light_storage = nullptr;
|
||||
|
|
|
@ -163,7 +163,7 @@ public:
|
|||
const Cache *c = hash_table[table_idx];
|
||||
|
||||
while (c) {
|
||||
if (c->hash == h && c->set == p_set && c->shader == p_shader && _compare_args(0, c->uniforms, args...)) {
|
||||
if (c->hash == h && c->set == p_set && c->shader == p_shader && sizeof...(Args) == c->uniforms.size() && _compare_args(0, c->uniforms, args...)) {
|
||||
return c->cache;
|
||||
}
|
||||
c = c->next;
|
||||
|
@ -193,7 +193,7 @@ public:
|
|||
const Cache *c = hash_table[table_idx];
|
||||
|
||||
while (c) {
|
||||
if (c->hash == h && c->set == p_set && c->shader == p_shader) {
|
||||
if (c->hash == h && c->set == p_set && c->shader == p_shader && (uint32_t)p_uniforms.size() == c->uniforms.size()) {
|
||||
bool all_ok = true;
|
||||
for (int i = 0; i < p_uniforms.size(); i++) {
|
||||
if (!_compare_uniform(p_uniforms[i], c->uniforms[i])) {
|
||||
|
|
|
@ -387,6 +387,7 @@ void RenderingDevice::_bind_methods() {
|
|||
ClassDB::bind_method(D_METHOD("framebuffer_create_multipass", "textures", "passes", "validate_with_format", "view_count"), &RenderingDevice::_framebuffer_create_multipass, DEFVAL(INVALID_FORMAT_ID), DEFVAL(1));
|
||||
ClassDB::bind_method(D_METHOD("framebuffer_create_empty", "size", "samples", "validate_with_format"), &RenderingDevice::framebuffer_create_empty, DEFVAL(TEXTURE_SAMPLES_1), DEFVAL(INVALID_FORMAT_ID));
|
||||
ClassDB::bind_method(D_METHOD("framebuffer_get_format", "framebuffer"), &RenderingDevice::framebuffer_get_format);
|
||||
ClassDB::bind_method(D_METHOD("framebuffer_is_valid", "framebuffer"), &RenderingDevice::framebuffer_is_valid);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("sampler_create", "state"), &RenderingDevice::_sampler_create);
|
||||
|
||||
|
|
|
@ -129,6 +129,8 @@ public:
|
|||
typedef Vector<uint8_t> (*ShaderCompileToSPIRVFunction)(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language, String *r_error, const RenderingDevice *p_render_device);
|
||||
typedef Vector<uint8_t> (*ShaderCacheFunction)(ShaderStage p_stage, const String &p_source_code, ShaderLanguage p_language);
|
||||
|
||||
typedef void (*InvalidationCallback)(void *);
|
||||
|
||||
private:
|
||||
static ShaderCompileToSPIRVFunction compile_to_spirv_function;
|
||||
static ShaderCacheFunction cache_function;
|
||||
|
@ -547,13 +549,15 @@ public:
|
|||
int32_t vrs_attachment = ATTACHMENT_UNUSED; // density map for VRS, only used if supported
|
||||
};
|
||||
|
||||
virtual FramebufferFormatID framebuffer_format_create_multipass(const Vector<AttachmentFormat> &p_attachments, Vector<FramebufferPass> &p_passes, uint32_t p_view_count = 1) = 0;
|
||||
virtual FramebufferFormatID framebuffer_format_create_multipass(const Vector<AttachmentFormat> &p_attachments, const Vector<FramebufferPass> &p_passes, uint32_t p_view_count = 1) = 0;
|
||||
virtual FramebufferFormatID framebuffer_format_create_empty(TextureSamples p_samples = TEXTURE_SAMPLES_1) = 0;
|
||||
virtual TextureSamples framebuffer_format_get_texture_samples(FramebufferFormatID p_format, uint32_t p_pass = 0) = 0;
|
||||
|
||||
virtual RID framebuffer_create(const Vector<RID> &p_texture_attachments, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1) = 0;
|
||||
virtual RID framebuffer_create_multipass(const Vector<RID> &p_texture_attachments, Vector<FramebufferPass> &p_passes, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1) = 0;
|
||||
virtual RID framebuffer_create_multipass(const Vector<RID> &p_texture_attachments, const Vector<FramebufferPass> &p_passes, FramebufferFormatID p_format_check = INVALID_ID, uint32_t p_view_count = 1) = 0;
|
||||
virtual RID framebuffer_create_empty(const Size2i &p_size, TextureSamples p_samples = TEXTURE_SAMPLES_1, FramebufferFormatID p_format_check = INVALID_ID) = 0;
|
||||
virtual bool framebuffer_is_valid(RID p_framebuffer) const = 0;
|
||||
virtual void framebuffer_set_invalidation_callback(RID p_framebuffer, InvalidationCallback p_callback, void *p_userdata) = 0;
|
||||
|
||||
virtual FramebufferFormatID framebuffer_get_format(RID p_framebuffer) = 0;
|
||||
|
||||
|
@ -793,8 +797,7 @@ public:
|
|||
|
||||
virtual RID uniform_set_create(const Vector<Uniform> &p_uniforms, RID p_shader, uint32_t p_shader_set) = 0;
|
||||
virtual bool uniform_set_is_valid(RID p_uniform_set) = 0;
|
||||
typedef void (*UniformSetInvalidatedCallback)(void *);
|
||||
virtual void uniform_set_set_invalidation_callback(RID p_uniform_set, UniformSetInvalidatedCallback p_callback, void *p_userdata) = 0;
|
||||
virtual void uniform_set_set_invalidation_callback(RID p_uniform_set, InvalidationCallback p_callback, void *p_userdata) = 0;
|
||||
|
||||
virtual Error buffer_update(RID p_buffer, uint32_t p_offset, uint32_t p_size, const void *p_data, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0;
|
||||
virtual Error buffer_clear(RID p_buffer, uint32_t p_offset, uint32_t p_size, uint32_t p_post_barrier = BARRIER_MASK_ALL) = 0;
|
||||
|
|
Loading…
Reference in a new issue