Style: Ensure consistent formatting with clang-format 15
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6 changed files with 46 additions and 54 deletions
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@ -47,9 +47,7 @@ Variant fieldwise_assign(const Variant &p_target, const Variant &p_source, const
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/* clang-format off */
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switch (p_source.get_type()) {
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case Variant::VECTOR2: {
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SETUP_TYPE(Vector2)
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/**/ TRY_TRANSFER_FIELD("x", x)
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@ -59,7 +57,6 @@ Variant fieldwise_assign(const Variant &p_target, const Variant &p_source, const
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}
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case Variant::RECT2: {
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SETUP_TYPE(Rect2)
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/**/ TRY_TRANSFER_FIELD("x", position.x)
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@ -71,7 +68,6 @@ Variant fieldwise_assign(const Variant &p_target, const Variant &p_source, const
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}
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case Variant::VECTOR3: {
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SETUP_TYPE(Vector3)
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/**/ TRY_TRANSFER_FIELD("x", x)
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@ -82,7 +78,6 @@ Variant fieldwise_assign(const Variant &p_target, const Variant &p_source, const
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}
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case Variant::PLANE: {
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SETUP_TYPE(Plane)
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/**/ TRY_TRANSFER_FIELD("x", normal.x)
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@ -94,7 +89,6 @@ Variant fieldwise_assign(const Variant &p_target, const Variant &p_source, const
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}
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case Variant::QUAT: {
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SETUP_TYPE(Quat)
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/**/ TRY_TRANSFER_FIELD("x", x)
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@ -106,7 +100,6 @@ Variant fieldwise_assign(const Variant &p_target, const Variant &p_source, const
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}
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case Variant::AABB: {
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SETUP_TYPE(AABB)
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/**/ TRY_TRANSFER_FIELD("px", position.x)
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@ -120,7 +113,6 @@ Variant fieldwise_assign(const Variant &p_target, const Variant &p_source, const
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}
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case Variant::TRANSFORM2D: {
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SETUP_TYPE(Transform2D)
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/**/ TRY_TRANSFER_FIELD("xx", elements[0][0])
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@ -134,7 +126,6 @@ Variant fieldwise_assign(const Variant &p_target, const Variant &p_source, const
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}
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case Variant::BASIS: {
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SETUP_TYPE(Basis)
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/**/ TRY_TRANSFER_FIELD("xx", elements[0][0])
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@ -151,7 +142,6 @@ Variant fieldwise_assign(const Variant &p_target, const Variant &p_source, const
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}
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case Variant::TRANSFORM: {
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SETUP_TYPE(Transform)
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/**/ TRY_TRANSFER_FIELD("xx", basis.elements[0][0])
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@ -1727,8 +1727,12 @@ Variant Variant::get_named(const StringName &p_index, bool *r_valid) const {
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} \
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} break;
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// clang-format 14 wants to add a space after the last return,
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// and clang-format 15 removes it...
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/* clang-format off */
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#define DEFAULT_OP_DVECTOR_SET(m_name, dv_type, skip_cond) \
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DEFAULT_OP_ARRAY_CMD(m_name, PoolVector<dv_type>, if (skip_cond) return;, arr->set(index, p_value); return )
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DEFAULT_OP_ARRAY_CMD(m_name, PoolVector<dv_type>, if (skip_cond) return;, arr->set(index, p_value); return)
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/* clang-format on */
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#define DEFAULT_OP_DVECTOR_GET(m_name, dv_type) \
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DEFAULT_OP_ARRAY_CMD(m_name, const PoolVector<dv_type>, ;, return arr->get(index))
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@ -2192,7 +2196,11 @@ void Variant::set(const Variant &p_index, const Variant &p_value, bool *r_valid)
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valid = true; //always valid, i guess? should this really be ok?
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return;
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} break;
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DEFAULT_OP_ARRAY_CMD(ARRAY, Array, ;, (*arr)[index] = p_value; return ) // 20
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// clang-format 14 wants to add a space after the last return,
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// and clang-format 15 removes it...
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/* clang-format off */
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DEFAULT_OP_ARRAY_CMD(ARRAY, Array, ;, (*arr)[index] = p_value; return) // 20
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/* clang-format on */
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DEFAULT_OP_DVECTOR_SET(POOL_BYTE_ARRAY, uint8_t, p_value.type != Variant::REAL && p_value.type != Variant::INT)
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DEFAULT_OP_DVECTOR_SET(POOL_INT_ARRAY, int, p_value.type != Variant::REAL && p_value.type != Variant::INT)
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DEFAULT_OP_DVECTOR_SET(POOL_REAL_ARRAY, real_t, p_value.type != Variant::REAL && p_value.type != Variant::INT)
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@ -1976,21 +1976,18 @@ FRAGMENT_SHADER_CODE
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#if defined(AMBIENT_LIGHT_DISABLED)
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ambient_light = vec3(0.0, 0.0, 0.0);
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#else
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{
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{ //read radiance from dual paraboloid
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vec3 ref_vec = reflect(-eye_vec, normal);
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float horizon = min(1.0 + dot(ref_vec, normal), 1.0);
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ref_vec = normalize((radiance_inverse_xform * vec4(ref_vec, 0.0)).xyz);
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vec3 radiance;
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{ //read radiance from dual paraboloid
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vec3 ref_vec = reflect(-eye_vec, normal);
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float horizon = min(1.0 + dot(ref_vec, normal), 1.0);
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ref_vec = normalize((radiance_inverse_xform * vec4(ref_vec, 0.0)).xyz);
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vec3 radiance;
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#ifdef USE_RADIANCE_MAP_ARRAY //ubershader-runtime
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radiance = textureDualParaboloidArray(radiance_map_array, ref_vec, roughness) * bg_energy;
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radiance = textureDualParaboloidArray(radiance_map_array, ref_vec, roughness) * bg_energy;
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#else //ubershader-runtime
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radiance = textureDualParaboloid(radiance_map, ref_vec, roughness) * bg_energy;
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radiance = textureDualParaboloid(radiance_map, ref_vec, roughness) * bg_energy;
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#endif //ubershader-runtime
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env_reflection_light = radiance;
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env_reflection_light *= horizon * horizon;
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}
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env_reflection_light = radiance;
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env_reflection_light *= horizon * horizon;
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}
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#ifndef USE_LIGHTMAP //ubershader-runtime
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{
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@ -2257,7 +2254,6 @@ FRAGMENT_SHADER_CODE
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#ifdef USE_VERTEX_LIGHTING //ubershader-runtime
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diffuse_light *= mix(vec3(1.0), light_attenuation, diffuse_light_interp.a);
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specular_light *= mix(vec3(1.0), light_attenuation, specular_light_interp.a);
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#else //ubershader-runtime
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light_compute(normal, -light_direction_attenuation.xyz, eye_vec, binormal, tangent, light_color_energy.rgb, light_attenuation, albedo, transmission, light_params.z * specular_blob_intensity, roughness, metallic, specular, rim, rim_tint, clearcoat, clearcoat_gloss, anisotropy, diffuse_light, specular_light, alpha);
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#endif //ubershader-runtime
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@ -28,7 +28,7 @@ so they should work out of the box on Linux/macOS.
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#### Windows
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##### clang-format
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- Download LLVM for Windows (version 8 or later) from
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- Download LLVM for Windows (version 13 or later) from
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<https://releases.llvm.org/download.html>
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- Make sure LLVM is added to the `PATH` during installation
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@ -76,8 +76,8 @@ fi
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# To get consistent formatting, we recommend contributors to use the same
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# clang-format version as CI.
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RECOMMENDED_CLANG_FORMAT_MAJOR_MIN="12"
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RECOMMENDED_CLANG_FORMAT_MAJOR_MAX="14"
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RECOMMENDED_CLANG_FORMAT_MAJOR_MIN="13"
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RECOMMENDED_CLANG_FORMAT_MAJOR_MAX="15"
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if [ ! -x "$CLANG_FORMAT" ] ; then
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message="Error: clang-format executable not found. Please install clang-format $RECOMMENDED_CLANG_FORMAT_MAJOR_MAX."
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@ -41,34 +41,32 @@
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#define WSS_OUT_BUF PNAME("network/limits/websocket_server/max_out_buffer_kb")
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#define WSS_OUT_PKT PNAME("network/limits/websocket_server/max_out_packets")
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/* clang-format off */
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#define GDCICLASS(CNAME) \
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public:\
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static CNAME *(*_create)();\
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\
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static Ref<CNAME > create_ref() {\
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\
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if (!_create)\
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return Ref<CNAME >();\
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return Ref<CNAME >(_create());\
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}\
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\
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static CNAME *create() {\
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\
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if (!_create)\
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return NULL;\
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return _create();\
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}\
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protected:\
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#define GDCICLASS(CNAME) \
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public: \
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static CNAME *(*_create)(); \
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\
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static Ref<CNAME> create_ref() { \
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if (!_create) \
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return Ref<CNAME>(); \
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return Ref<CNAME>(_create()); \
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} \
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\
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static CNAME *create() { \
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if (!_create) \
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return NULL; \
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return _create(); \
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} \
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\
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protected:
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#define GDCINULL(CNAME) \
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CNAME *(*CNAME::_create)() = NULL;
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CNAME *(*CNAME::_create)() = NULL;
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#define GDCIIMPL(IMPNAME, CNAME) \
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public:\
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static CNAME *_create() { return memnew(IMPNAME); }\
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static void make_default() { CNAME::_create = IMPNAME::_create; }\
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protected:\
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/* clang-format on */
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#define GDCIIMPL(IMPNAME, CNAME) \
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public: \
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static CNAME *_create() { return memnew(IMPNAME); } \
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static void make_default() { CNAME::_create = IMPNAME::_create; } \
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\
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protected:
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#endif // WEBSOCKET_MACROS_H
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