Ignore node rename if already exited blend tree

This commit is contained in:
dzil123 2022-09-11 02:33:59 -07:00
parent c658fa8b77
commit f9bee90994

View file

@ -907,6 +907,10 @@ void AnimationNodeBlendTreeEditor::_bind_methods() {
AnimationNodeBlendTreeEditor *AnimationNodeBlendTreeEditor::singleton = nullptr; AnimationNodeBlendTreeEditor *AnimationNodeBlendTreeEditor::singleton = nullptr;
void AnimationNodeBlendTreeEditor::_node_renamed(const String &p_text, Ref<AnimationNode> p_node) { void AnimationNodeBlendTreeEditor::_node_renamed(const String &p_text, Ref<AnimationNode> p_node) {
if (blend_tree.is_null()) {
return;
}
String prev_name = blend_tree->get_node_name(p_node); String prev_name = blend_tree->get_node_name(p_node);
ERR_FAIL_COND(prev_name.is_empty()); ERR_FAIL_COND(prev_name.is_empty());
GraphNode *gn = Object::cast_to<GraphNode>(graph->get_node(prev_name)); GraphNode *gn = Object::cast_to<GraphNode>(graph->get_node(prev_name));