Change default material alpha scissor threshold to 0.5
This makes the default behavior consistent between SpriteBase3D, BaseMaterial3D and imported glTF scene materials. Alpha scissor threshold property hints now allows for more precise adjustments as well.
This commit is contained in:
parent
14828c331c
commit
fa019f6e14
3 changed files with 4 additions and 4 deletions
|
@ -126,7 +126,7 @@ void Label3D::_bind_methods() {
|
|||
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "no_depth_test"), "set_draw_flag", "get_draw_flag", FLAG_DISABLE_DEPTH_TEST);
|
||||
ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fixed_size"), "set_draw_flag", "get_draw_flag", FLAG_FIXED_SIZE);
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_cut", PROPERTY_HINT_ENUM, "Disabled,Discard,Opaque Pre-Pass"), "set_alpha_cut_mode", "get_alpha_cut_mode");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_scissor_threshold", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_alpha_scissor_threshold", "get_alpha_scissor_threshold");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_scissor_threshold", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_alpha_scissor_threshold", "get_alpha_scissor_threshold");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "texture_filter", PROPERTY_HINT_ENUM, "Nearest,Linear,Nearest Mipmap,Linear Mipmap,Nearest Mipmap Anisotropic,Linear Mipmap Anisotropic"), "set_texture_filter", "get_texture_filter");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "render_priority", PROPERTY_HINT_RANGE, itos(RS::MATERIAL_RENDER_PRIORITY_MIN) + "," + itos(RS::MATERIAL_RENDER_PRIORITY_MAX) + ",1"), "set_render_priority", "get_render_priority");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "outline_render_priority", PROPERTY_HINT_RANGE, itos(RS::MATERIAL_RENDER_PRIORITY_MIN) + "," + itos(RS::MATERIAL_RENDER_PRIORITY_MAX) + ",1"), "set_outline_render_priority", "get_outline_render_priority");
|
||||
|
|
|
@ -377,7 +377,7 @@ SpriteBase3D::SpriteBase3D() {
|
|||
RS::get_singleton()->material_set_param(material, "uv1_scale", Vector3(1, 1, 1));
|
||||
RS::get_singleton()->material_set_param(material, "uv2_offset", Vector3(0, 0, 0));
|
||||
RS::get_singleton()->material_set_param(material, "uv2_scale", Vector3(1, 1, 1));
|
||||
RS::get_singleton()->material_set_param(material, "alpha_scissor_threshold", 0.98);
|
||||
RS::get_singleton()->material_set_param(material, "alpha_scissor_threshold", 0.5);
|
||||
|
||||
mesh = RenderingServer::get_singleton()->mesh_create();
|
||||
|
||||
|
|
|
@ -2654,7 +2654,7 @@ void BaseMaterial3D::_bind_methods() {
|
|||
|
||||
ADD_GROUP("Transparency", "");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "transparency", PROPERTY_HINT_ENUM, "Disabled,Alpha,Alpha Scissor,Alpha Hash,Depth Pre-Pass"), "set_transparency", "get_transparency");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_scissor_threshold", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_alpha_scissor_threshold", "get_alpha_scissor_threshold");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_scissor_threshold", PROPERTY_HINT_RANGE, "0,1,0.001"), "set_alpha_scissor_threshold", "get_alpha_scissor_threshold");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_hash_scale", PROPERTY_HINT_RANGE, "0,2,0.01"), "set_alpha_hash_scale", "get_alpha_hash_scale");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::INT, "alpha_antialiasing_mode", PROPERTY_HINT_ENUM, "Disabled,Alpha Edge Blend,Alpha Edge Clip"), "set_alpha_antialiasing", "get_alpha_antialiasing");
|
||||
ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "alpha_antialiasing_edge", PROPERTY_HINT_RANGE, "0,1,0.01"), "set_alpha_antialiasing_edge", "get_alpha_antialiasing_edge");
|
||||
|
@ -2986,7 +2986,7 @@ BaseMaterial3D::BaseMaterial3D(bool p_orm) :
|
|||
|
||||
set_transparency(TRANSPARENCY_DISABLED);
|
||||
set_alpha_antialiasing(ALPHA_ANTIALIASING_OFF);
|
||||
set_alpha_scissor_threshold(0.05);
|
||||
set_alpha_scissor_threshold(0.5);
|
||||
set_alpha_hash_scale(1.0);
|
||||
set_alpha_antialiasing_edge(0.3);
|
||||
|
||||
|
|
Loading…
Reference in a new issue