Fix uniform scaling of non-square CanvasItem nodes
Fixes #3224. I chose the longest side of the original node (width vs height) as the "guiding direction" to handle the ever changing drag_vector and avoid issues when a component changes sign.
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1 changed files with 24 additions and 34 deletions
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@ -1541,6 +1541,7 @@ void CanvasItemEditor::_viewport_input_event(const InputEvent& p_event) {
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continue;
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}
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dfrom = drag_point_from;
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dto = snap_point(dto - (drag == DRAG_ALL ? drag_from - drag_point_from : Vector2(0, 0)), drag_point_from);
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@ -1548,30 +1549,35 @@ void CanvasItemEditor::_viewport_input_event(const InputEvent& p_event) {
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canvas_item->get_global_transform_with_canvas().affine_inverse().xform(dto) -
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canvas_item->get_global_transform_with_canvas().affine_inverse().xform(dfrom);
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Rect2 local_rect = canvas_item->get_item_rect();
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if (false && drag!=DRAG_ALL && m.mod.alt) {
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float aspect = local_rect.size.get_aspect();
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if (aspect!=0) {
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if (ABS(drag_vector.x) > ABS(drag_vector.y)) {
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drag_vector.y = ABS(drag_vector.x)/aspect * SGN(drag_vector.y);
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} else {
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drag_vector.x = ABS(drag_vector.y)*aspect * SGN(drag_vector.x);
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}
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}
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}
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Vector2 begin=local_rect.pos;
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Vector2 end=local_rect.pos+local_rect.size;
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Vector2 minsize = canvas_item->edit_get_minimum_size();
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bool uniform = m.mod.shift;
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bool symmetric=m.mod.alt;
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if (uniform) {
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float aspect = local_rect.size.get_aspect();
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switch(drag) {
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case DRAG_BOTTOM_LEFT:
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case DRAG_TOP_RIGHT: {
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if (aspect > 1.0) { // width > height, take x as reference
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drag_vector.y = -drag_vector.x/aspect;
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} else { // height > width, take y as reference
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drag_vector.x = -drag_vector.y*aspect;
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}
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} break;
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case DRAG_BOTTOM_RIGHT:
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case DRAG_TOP_LEFT: {
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if (aspect > 1.0) { // width > height, take x as reference
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drag_vector.y = drag_vector.x/aspect;
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} else { // height > width, take y as reference
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drag_vector.x = drag_vector.y*aspect;
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}
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} break;
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default: {}
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}
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}
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switch(drag) {
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case DRAG_ALL: {
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@ -1590,19 +1596,11 @@ void CanvasItemEditor::_viewport_input_event(const InputEvent& p_event) {
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} break;
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case DRAG_BOTTOM_RIGHT: {
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if (uniform) {
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drag_vector.y=drag_vector.x;
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minsize.y=minsize.x;
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}
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incend(begin.x,end.x,drag_vector.x,minsize.x,symmetric);
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incend(begin.y,end.y,drag_vector.y,minsize.y,symmetric);
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} break;
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case DRAG_TOP_LEFT: {
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if (uniform) {
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drag_vector.y=drag_vector.x;
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minsize.y=minsize.x;
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}
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incbeg(begin.x,end.x,drag_vector.x,minsize.x,symmetric);
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incbeg(begin.y,end.y,drag_vector.y,minsize.y,symmetric);
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} break;
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@ -1618,20 +1616,12 @@ void CanvasItemEditor::_viewport_input_event(const InputEvent& p_event) {
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} break;
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case DRAG_TOP_RIGHT: {
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if (uniform) {
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drag_vector.x=-drag_vector.y;
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minsize.x=minsize.y;
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}
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incbeg(begin.y,end.y,drag_vector.y,minsize.y,symmetric);
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incend(begin.x,end.x,drag_vector.x,minsize.x,symmetric);
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} break;
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case DRAG_BOTTOM_LEFT: {
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if (uniform) {
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drag_vector.x=-drag_vector.y;
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minsize.x=minsize.y;
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}
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incbeg(begin.x,end.x,drag_vector.x,minsize.x,symmetric);
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incend(begin.y,end.y,drag_vector.y,minsize.y,symmetric);
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} break;
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