Windows: Properly set mouse_monitor instead of shadowing it

GCC was raising a warning about unused variable, but it's actually meant
to be used in the destructor for deinit.
This commit is contained in:
Rémi Verschelde 2022-03-16 15:48:53 +01:00
parent 9d732aa0cf
commit fa37f17029

View file

@ -3596,12 +3596,11 @@ DisplayServerWindows::DisplayServerWindows(const String &p_rendering_driver, Win
return;
}
//gl_manager->set_use_vsync(current_videomode.use_vsync);
RasterizerGLES3::make_current();
}
#endif
HHOOK mouse_monitor = SetWindowsHookEx(WH_MOUSE, ::MouseProc, nullptr, GetCurrentThreadId());
mouse_monitor = SetWindowsHookEx(WH_MOUSE, ::MouseProc, nullptr, GetCurrentThreadId());
Point2i window_position(
(screen_get_size(0).width - p_resolution.width) / 2,