Fixed issue where panels in sprite frames editor couldn't be resized
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2 changed files with 0 additions and 4 deletions
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@ -48,9 +48,6 @@ static void _draw_shadowed_line(Control *p_control, const Point2 &p_from, const
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p_control->draw_line(p_from + p_shadow_offset, p_from + p_size + p_shadow_offset, p_shadow_color);
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p_control->draw_line(p_from + p_shadow_offset, p_from + p_size + p_shadow_offset, p_shadow_color);
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}
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}
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void SpriteFramesEditor::gui_input(const Ref<InputEvent> &p_event) {
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}
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void SpriteFramesEditor::_open_sprite_sheet() {
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void SpriteFramesEditor::_open_sprite_sheet() {
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file_split_sheet->clear_filters();
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file_split_sheet->clear_filters();
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List<String> extensions;
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List<String> extensions;
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@ -170,7 +170,6 @@ class SpriteFramesEditor : public HSplitContainer {
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protected:
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protected:
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void _notification(int p_what);
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void _notification(int p_what);
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virtual void gui_input(const Ref<InputEvent> &p_event) override;
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static void _bind_methods();
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static void _bind_methods();
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public:
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public:
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