Allow whitespace in Gamepad mappings.
Previously, mappings that contained whitespace (most likely after a comma seperator) would not parse correctly. Consider the following mapping as an example: "_test_guid_, test controller, a:b0, b:b1, leftx:a0 ,"
This commit is contained in:
parent
eb8d19ba74
commit
fa502b7ccc
1 changed files with 2 additions and 2 deletions
|
@ -1050,8 +1050,8 @@ void InputDefault::parse_mapping(String p_mapping) {
|
|||
if (entry[idx] == "")
|
||||
continue;
|
||||
|
||||
String from = entry[idx].get_slice(":", 1);
|
||||
String to = entry[idx].get_slice(":", 0);
|
||||
String from = entry[idx].get_slice(":", 1).replace(" ", "");
|
||||
String to = entry[idx].get_slice(":", 0).replace(" ", "");
|
||||
|
||||
JoyEvent to_event = _find_to_event(to);
|
||||
if (to_event.type == -1)
|
||||
|
|
Loading…
Reference in a new issue